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NEW GAME / PLAY GUIDE

Invokyr Cooperation Guide: Lobbies, Roles and Save Checks

Available in Early Access: early-game guide · Updated 2026-10-10

Adding players alone does not resolve statue counts or confusion about the return route. Share who checks the objective, who carries items back and where to return. Check the host's save information before starting and before quitting too.

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First choose the host and which save to start

Online cooperation supports up to 6 players, with public lobbies and Steam invitations. Before joining, check whether you are starting a new game or continuing a previous one.

When hosting, save selection opens even without an existing save. New Save starts a new game. To continue, choose the intended existing save.

  1. Choose the host and whether this is a new game or a continuation.
  2. The host selects New Save or the intended existing save.
  3. Teammates join through an invitation or lobby.
  4. Proceed once everyone understands the current objective and return direction.

Selecting New Save differs from deleting an existing save. This page does not explain deletion or transfer of guest-side saves.

Assign roles for the current objective, rather than treating them as fixed classes

Temporarily assigning objective checks, exploration and transport makes coordination easier than everyone running in different directions. The table gives cooperation examples, not in-game classes or exclusive abilities.

You can change the plan if a statue's held effect makes transport difficult. Rather than pushing on because transport was assigned to you, share the statue's location and the difficulty.

Example roleResponsibilityWhat to share
Objective checkRead board guidance and required statue countCurrent goal, delivered count and remaining tasks
ExplorationSearch unchecked rooms for statues and toolsLocation, passage hazards and turns on the way back
TransportBring statues back to the boardHeld effect, return route and whether help is needed
Tool supportKnow which dice help with healing, movement and disruptionTool, landing point and movement after use

Keep reports brief: location, status, next action

"Found it" or "Danger" alone does not help teammates in other rooms decide. Share the location as far as you know, what you hold or your condition, and whether you will return or keep exploring.

The mansion changes with board progression, so sharing the previous round's route is insufficient. Refer to the current room and make uncertainty clear when a location is only a guess.

SituationReport elementsExample report
Picked up a statueLocation, changes after pickup and return planI have one statue. The controls changed, so I will put it down here briefly
Using a toolType, use location and action afterwardI will use a disruption die in this passage. I will wait for the result before moving
LostLast known location and what is unclearI know the route from the board to the first fork. The way back beyond that is unclear
ReturnedReturn, delivery and objective displayI am back at the board and delivered the statue. I will check the remaining requirement

Before quitting, check time since the last save

The current pause screen displays time since the run was last saved. This line appears after the first checkpoint; its absence immediately after starting alone does not establish a save bug.

A Game Saved notification also appears on saving. The host should know which save to continue next time and check the save display before quitting. This guide does not describe freely saving anywhere.

  1. Check whether you have reached the first checkpoint.
  2. Check whether a save notification appeared.
  3. Read time since last save on the pause screen.
  4. Share with the host which existing save to use next time before quitting.

A save notification does not guarantee independent guest saves or restoration of every state after a disconnect.

If joining fails, first check updates and the session you are joining

Shortly after launch, connection handling and the lobby list were fixed, and errors for outdated Steam clients improved. If joining fails, first check both host and guest game updates, Steam updates and the selected session.

If it still fails, record the error, whether you used an invite or public lobby, and when it failed. Trying one joining method at a time makes diagnosis easier than changing several settings together.

SymptomFirst checkWhat to record
Cannot join through an invitationSteam/game update status and invitation destinationError display and host identity
Cannot find the lobbyLobby-list refresh and intended sessionWhether an invitation works
A new game started instead of the intended continuationThe save selected by the hostWhether the intended save was selected instead of New Save
The save-time line is missingWhether the first checkpoint has been passedSave notification and current progress
FAQ

Frequently asked questions

Q1 Do we need all 6 players? ▼
A

The game supports 1-6 players, so you do not need all 6. Combine responsibilities according to group size and prioritize sharing the objective and return route.

Q2 Does New Save on the host screen continue a game? ▼
A

New Save starts a new game. To continue, select the intended existing save.

Q3 No save time appears on the pause screen. Has it failed to save? ▼
A

The time-since-last-save line appears after the first checkpoint. Do not judge by its absence immediately after starting; check the checkpoint and save notification too.

Q4 Is continuing guaranteed after changing hosts? ▼
A

No guarantee is given because host changes and transfer of guest-side saves have not been verified. Check the host holding the continuation save and which session to join.

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