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INDIE GAME / PLAY GUIDE

FAR: Lone Sails Middle Route 2 | Vacuum, Windmill, Muddy Water, and Raft

Released: Steam main-game progression and 14 achievement conditions · Updated 2026-10-13

Vacuum installation, windmill opening, hook escape from mud, the generator railcar, and raft in order. Also check for missed explosive barrels 1–3.

SteamOverwhelmingly Positive95%(26,540 reviews)

14 | Connect the Rear Hook to the Facility

Enter the small door beneath the wall and raise the ship using the stair button. Climb to the upper workshop and connect the ship's rear hook to the facility's red hook. Advance the ship to the wooden door, then press the hook button to install the vacuum.

15–18 | Run the Windmill to Open the Floor

Collect explosive barrel 1 on the uphill stretch after the vacuum. Cross the small town and hill, then stop at the windmill door. Climb up, start the windmill with the upper-right button, then run inside the left rotating wheel to open the floor.

After falling, follow the ship right of the slope and collect explosive barrel 2. On the next downhill stretch, you can also target top speed using sails and engine together.

19 | Lower the Sails for the Low Door

Fold the sails and stop at the closed door. Enter the narrow upper space from the ship's roof and press the button and push the large box to open the route back aboard.

20 | Pull the Ship Free with the Front Hook

When stopped in brown water, connect the front hook to the fixed red hook ahead. Winch with the front onboard button and disconnect after escaping. Collect the box, lamp, and explosive barrel 3 here.

21 | Open the Gate with Another Railcar

Leave through the small door, cross the road and pipe, and feed a nearby box into the generator. Board the revealed railcar and press its button to return to the closed great gate, which rotates open. Return aboard and depart.

22 | Move the Raft Carrying the Ship

When stopped at the raft wall, climb from the roof into the upper structure and press the right button. Descend to the rotating wheel behind the ship, close it with the button, then run right to carry the raft across the lake.

FAQ

Frequently asked questions (FAQ)

Q1 The windmill button does not open the floor ▼
A

After starting it at the upper right, run inside the left rotating wheel. One button alone does not complete the ship's route.

Q2 The ship will not move after leaving the mud ▼
A

Check that the fixed hook ahead is detached. Do not leave it connected after winching out.

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).