INDIE GAME / PLAY GUIDE
FAR: Lone Sails: 14 Achievements | Six Explosive Barrels, Mailbox, and Cumulative Distance
Released: Steam main-game progression and 14 achievement conditions · Updated 2026-10-13
Five normal-progression and nine optional achievements organized by condition. Check burning, simultaneous storage, cumulative consumption, and cumulative distance separately.
14 Steam Achievement Checklist
English titles identify achievements for searching. Unlock percentages and estimated times are not presented as fixed values.
| Location / condition | What to do | Check / caution |
|---|---|---|
| Set Sail | Install the sails | Crane facility |
| Break it, fix it! | Obtain the repair tool | Repair station |
| Suck it up! | Obtain the vacuum | Rear-hook facility |
| Pimp my Ride | Replace the wheels | Three buttons, seven inputs |
| Goodbye old Friend | Complete the main game | Wait at the lighthouse |
| A piece of Home | Carry the mailbox to the end | Keep it early and bring it to the lighthouse |
| The Sound of Silence | Burn the radio while music plays | Center the radio-tower needle |
| Hoarder | Store 15 objects aboard simultaneously | Not the cumulative number burned |
| Full Throttle | Reach top speed | Combine sails and engine on a downhill slope |
| My Heart will go on | Reach the enormous ship's far right | Before entering the glass dome |
| Fire in the Hole! | Burn six explosive barrels | Six-location table below |
| The answer to life, the universe and everything | Consume 42 objects as fuel | Picking them up alone is insufficient |
| I got 99 minutes | Finish in under 99 minutes | Separate from a first run with every detour |
| It's over 9000! | Reach 9001 on the distance counter | Counter across multiple playthroughs |
Six Explosive-Barrel Locations
Listed in main-route order. Burning an explosive barrel starts a fire, so prepare the fire hose. Do not replace a missed explosive barrel with burning an ordinary red barrel.
| Location / condition | What to do | Check / caution |
|---|---|---|
| 1 | Uphill After the Vacuum | Vacuum up the explosive barrel and burn it at the fuel intake | Collection alone does not meet the achievement requirement |
| 2 | After Descending from the Windmill | Collect and burn after returning to the vehicle | Near the downhill stretch for combined sails and engine |
| 3 | After Escaping the Brown Water | Escape with the front hook and collect the barrel on the route | Distinguish it from lamps and ordinary barrels |
| 4 | Wetland After Wheel Replacement | Cross the water and collect the barrel before the metal fence | Before boarding the next raft |
| 5 | Snowfield Railway | After a gentle slope, stop on the tracks and collect | Before the great canyon bridge |
| 6 | Bottom of the Slope from the Land Cruiser | Collect and burn the last barrel | Finish before eruption damage breaks the ship |
Separate First Run, Speed, and Cumulative Goals
On a first run, check the mailbox, barrels, radio, and enormous ship roof. Leave the 99-minute challenge for another run after learning mechanisms, and treat 9001 as cumulative distance, avoiding a forced early end to exploration.
Timer pause and reload behavior have not been confirmed identical on every platform. Check your version's save display before attempting the speed condition.
19 Identified Fuel and Portable-Object Locations
Consuming 42 objects and storing 15 simultaneously are separate from collecting six explosive barrels. These supply points identify items in the text, rather than guessing the total number or value of every fuel object. Keep facility-generator items out of the ship's fuel intake and preserve the mailbox to the end.
| Location / condition | What to do | Check / caution |
|---|---|---|
| Ship at departure | Three boxes | Fuel to start moving |
| First flat stretch, before descending into shallow water | Two groups of four boxes | Brake to collect |
| Base of the long wooden slope | Three boxes and a red barrel, then one box ahead | Do not count the red barrel among explosive barrels |
| Outer platform of the sail crane | Ball | Useful for storing 15 objects. Before leaving the facility |
| First propeller facility | Portable objects inside | Easy to store 15 simultaneously around here |
| Both sides of the first bridge | Two barrels and a bridge box; magazine box ahead | Bridge box goes in the outside generator |
| Around the first storm as darkness falls | Two sets of barrels and boxes | Prepare for fire after lightning |
| After lightning to the repair station | Road box, facility barrel, and rear barrel / box / lamp | The box that opens the facility goes in its generator |
| Gate before the radio tower / tower top | Box and barrel; radio atop tower | Burn the radio while receiving music |
| Upper vacuum workshop | Radio, box, stack of books | Before installing the vacuum with the rear hook |
| Slope after the vacuum | Explosive barrel 1 | Extinguish after burning |
| Windmill upper floor and downhill slope | Potted plant and box; explosive barrel 2 below | Combine sails and engine downhill |
| After hook escape from mud | Box, lamp, explosive barrel 3 | Disconnect the hook after escaping |
| Pipe-climbing facility | Two boxes and a barrel to take back, plus a separate generator box | Do not burn the mechanism's box first |
| Downhill slope and wetland after wheel replacement | Box and barrel; explosive barrel 4 in wetland | After the seven wheel-replacement inputs |
| Before the nighttime metal barrier | Barrel, box, toy boat | Before breaking through with steam |
| Foundry / canyon lift | Foundry-generator barrel, outside barrel, barrel beneath canyon | Separate barrels for machinery from those to carry aboard |
| Snow railway / enormous ship | Explosive barrel 5 on tracks, barrel after trolley, enormous ship barrel | The enormous ship's barrel also serves as a foothold for the high button |
| Bottom of the slope from the enormous ship | Explosive barrel 6 | Burn before the final damage. Carry the mailbox out |
Frequently asked questions (FAQ)
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