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INDIE GAME / PLAY GUIDE

FAR: Lone Sails: 14 Achievements | Six Explosive Barrels, Mailbox, and Cumulative Distance

Released: Steam main-game progression and 14 achievement conditions · Updated 2026-10-13

Five normal-progression and nine optional achievements organized by condition. Check burning, simultaneous storage, cumulative consumption, and cumulative distance separately.

SteamOverwhelmingly Positive95%(26,540 reviews)

14 Steam Achievement Checklist

English titles identify achievements for searching. Unlock percentages and estimated times are not presented as fixed values.

Location / conditionWhat to doCheck / caution
Set SailInstall the sailsCrane facility
Break it, fix it!Obtain the repair toolRepair station
Suck it up!Obtain the vacuumRear-hook facility
Pimp my RideReplace the wheelsThree buttons, seven inputs
Goodbye old FriendComplete the main gameWait at the lighthouse
A piece of HomeCarry the mailbox to the endKeep it early and bring it to the lighthouse
The Sound of SilenceBurn the radio while music playsCenter the radio-tower needle
HoarderStore 15 objects aboard simultaneouslyNot the cumulative number burned
Full ThrottleReach top speedCombine sails and engine on a downhill slope
My Heart will go onReach the enormous ship's far rightBefore entering the glass dome
Fire in the Hole!Burn six explosive barrelsSix-location table below
The answer to life, the universe and everythingConsume 42 objects as fuelPicking them up alone is insufficient
I got 99 minutesFinish in under 99 minutesSeparate from a first run with every detour
It's over 9000!Reach 9001 on the distance counterCounter across multiple playthroughs

Six Explosive-Barrel Locations

Listed in main-route order. Burning an explosive barrel starts a fire, so prepare the fire hose. Do not replace a missed explosive barrel with burning an ordinary red barrel.

Location / conditionWhat to doCheck / caution
1 | Uphill After the VacuumVacuum up the explosive barrel and burn it at the fuel intakeCollection alone does not meet the achievement requirement
2 | After Descending from the WindmillCollect and burn after returning to the vehicleNear the downhill stretch for combined sails and engine
3 | After Escaping the Brown WaterEscape with the front hook and collect the barrel on the routeDistinguish it from lamps and ordinary barrels
4 | Wetland After Wheel ReplacementCross the water and collect the barrel before the metal fenceBefore boarding the next raft
5 | Snowfield RailwayAfter a gentle slope, stop on the tracks and collectBefore the great canyon bridge
6 | Bottom of the Slope from the Land CruiserCollect and burn the last barrelFinish before eruption damage breaks the ship

Separate First Run, Speed, and Cumulative Goals

On a first run, check the mailbox, barrels, radio, and enormous ship roof. Leave the 99-minute challenge for another run after learning mechanisms, and treat 9001 as cumulative distance, avoiding a forced early end to exploration.

Timer pause and reload behavior have not been confirmed identical on every platform. Check your version's save display before attempting the speed condition.

19 Identified Fuel and Portable-Object Locations

Consuming 42 objects and storing 15 simultaneously are separate from collecting six explosive barrels. These supply points identify items in the text, rather than guessing the total number or value of every fuel object. Keep facility-generator items out of the ship's fuel intake and preserve the mailbox to the end.

Location / conditionWhat to doCheck / caution
Ship at departureThree boxesFuel to start moving
First flat stretch, before descending into shallow waterTwo groups of four boxesBrake to collect
Base of the long wooden slopeThree boxes and a red barrel, then one box aheadDo not count the red barrel among explosive barrels
Outer platform of the sail craneBallUseful for storing 15 objects. Before leaving the facility
First propeller facilityPortable objects insideEasy to store 15 simultaneously around here
Both sides of the first bridgeTwo barrels and a bridge box; magazine box aheadBridge box goes in the outside generator
Around the first storm as darkness fallsTwo sets of barrels and boxesPrepare for fire after lightning
After lightning to the repair stationRoad box, facility barrel, and rear barrel / box / lampThe box that opens the facility goes in its generator
Gate before the radio tower / tower topBox and barrel; radio atop towerBurn the radio while receiving music
Upper vacuum workshopRadio, box, stack of booksBefore installing the vacuum with the rear hook
Slope after the vacuumExplosive barrel 1Extinguish after burning
Windmill upper floor and downhill slopePotted plant and box; explosive barrel 2 belowCombine sails and engine downhill
After hook escape from mudBox, lamp, explosive barrel 3Disconnect the hook after escaping
Pipe-climbing facilityTwo boxes and a barrel to take back, plus a separate generator boxDo not burn the mechanism's box first
Downhill slope and wetland after wheel replacementBox and barrel; explosive barrel 4 in wetlandAfter the seven wheel-replacement inputs
Before the nighttime metal barrierBarrel, box, toy boatBefore breaking through with steam
Foundry / canyon liftFoundry-generator barrel, outside barrel, barrel beneath canyonSeparate barrels for machinery from those to carry aboard
Snow railway / enormous shipExplosive barrel 5 on tracks, barrel after trolley, enormous ship barrelThe enormous ship's barrel also serves as a foothold for the high button
Bottom of the slope from the enormous shipExplosive barrel 6Burn before the final damage. Carry the mailbox out
FAQ

Frequently asked questions (FAQ)

Q1 I picked up six barrels, but the achievement did not unlock ▼
A

Check that all six were burned in the fuel intake. Collection or storage alone is insufficient.

Q2 I passed 9000, but it still did not unlock ▼
A

The listed condition is 9001. The counter accumulates across multiple saves/playthroughs, rather than measuring only one trip.

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