Die in the Dungeon Build Decisions: Choosing Characters and Dice
Replaces unverified S–D rankings with decisions based on board space, energy and activation conditions.

Image: ATICO / HypeTrain Digital
Edition:Steam 1.0 onward; checked October 16, 2026
Checked scope:Controlled win-rate comparisons of every character and tests of all dice have not been completed. This page gives selection criteria for the current build, not a strongest-to-weakest ranking.
Source review date:2026-10-16
10 / 10 entries
Dice evaluation criteria
Scroll wide tables horizontally to see every column.
| Criterion | When it fits | Reason to skip |
|---|---|---|
| Effect range | Main and support dice can be placed together | The necessary arrangement does not fit on the board |
| Energy | Can attack while preserving needed defense | Using it prevents placement of necessary defense |
| Consistency | Has both a clear purpose and a way to draw it | Relies only on a particular roll or partner |
| Sustainability | Still fills its role in longer fights | Cannot offset losses caused by use |
| Current shortfall | Directly fixes a weakness | Only adds a role already supplied well |
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Do not declare one of the four universally best
The relative performance of Cinder, Lisver, Mango and Nera depends on unlocks, starting choices, difficulty and acquired dice. Universal S–C rankings and win rates are unverified. Sticking with one character teaches its starting setup; trying another teaches different rules. Each approach has a purpose. Read the starting relic again when switching.
Situations that change an effect’s value
Scroll wide tables horizontally to see every column.
| Situation | Decision |
|---|---|
| Short normal fights | Can it provide needed output immediately rather than only after scaling? |
| Long boss fights | Can it sustain its role rather than relying only on consumable effects? |
| Several enemies | Do effects based on target count or enemies damaged have a useful trigger? |
| Single enemy | Will an effect depending on repeated kills stop working? |
| Additional challenge | Does it prohibit a board effect you would normally use? |
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Order of checks when choosing a reward
- Choose one role likely to be missing in the next fight.
- Separate the candidate’s effect into roll, target position, cost and properties.
- Picture the board when using it with your current dice.
- If placement, draw or defense remains unresolved, do not rely too heavily on finding a partner later.
Do not add unverified rankings
Grow and Draw depend on difficulty and build. No combination guarantees victory and no character is assumed to be the only viable option; read each role in context. Every effect and condition for all dice and relics has not been checked. A selection is not a complete comparison, and descriptions that do not match the game are not filled out through guesswork.
Frequently asked questions
Should I always take an S-tier option?
Compatibility with the current board, energy and starting relic comes first. This page does not present unverified rankings as a definitive table.
Does adding defense make a build reliable?
Needed defense matters, but losing access to damage prolongs combat. Check that the build can use both together.