Die in the Dungeon Relics: Conditions and Build Compatibility

Distinguishes the game’s 142 relics from this page’s selected examples. Covers 1.0 additions and decisions involving board space, deck size and energy.

Official Die in the Dungeon artwork showing a sword-wielding frog, dice and the game logo.
Base-game promotional artwork from the official press kit.
Image: ATICO / HypeTrain Digital

Edition:Steam 1.0 onward; checked October 16, 2026

Checked scope:The official count of 142 describes the whole game. This page is not a complete 142-relic encyclopedia; it covers checked 1.0 additions.

Source review date:2026-10-16

8 / 8 entries

Read build compatibility through 1.0 relic examples

Scroll wide tables horizontally to see every column.

Read build compatibility through 1.0 relic examples:8 entries
RelicsChecked effect summaryDecision point
Broken MementoConverts block gain into ParryTreat separately from a setup that maintains ordinary block
Unrestrained PotentialRequires spending all energy and boosts dice according to deck sizeA thinner deck is not always better
Sticky ToeAdds draw through the Draw buttonDistinguish button-triggered draw from other ways of obtaining dice
Rusty ScrewAt turn end, gains Bonus based on how many enemies you damaged that turnConsider the difference between one enemy and several
Deadly VirusStops Poison from decreasing each turnCheck that you can apply Poison first
Twin StarsDouble-activates dice with Flash or dice placed on Haste slotsDo not expect it to affect ineligible dice
Toy ShovelGains bonus value based on adjacent locked diceCheck free space and placement conditions
Glowing RulerBonus value based on remaining energyIts value differs from an all-energy-spent build

Split the conditions into three checks

  1. Read the trigger. Turn start, turn end, drawing, using a die and defeating an enemy are different events.
  2. Read the target. Distinguish every die, a particular property and selected enemies.
  3. Read when the value resets. Do not assume accumulation within a fight carries across the whole run.

Taking two relics together does not guarantee synergy

Effects that reward saving energy can compete with effects that reward spending it all on the same turn. Individually useful relics do not necessarily both suit the current board. After taking a damage boost, check the full sequence needed to draw, place and activate the required dice. If damage improves but defense remains insufficient, the next reward should address survival.

Record unlocks, acquisition and effects separately

Unlocking an encyclopedia entry and obtaining it in the current run are different. Do not combine achievement/progression unlocks with shop or reward choices under one acquisition condition. Only checked relic names and effects are listed. An unlisted relic is not declared nonexistent; the complete roster remains unchecked. Verify fixed multipliers in the current description.

Corrected difficulty terminology

Checked difficulty names run D1–D8. D8, Decadent Deck, was added in 1.0; read its restrictions on the selection screen. Optimal builds for every difficulty and all enemy values have not been tested end to end. Describing an effect is separate from claiming a build has cleared every difficulty.

Frequently asked questions

Is this a complete encyclopedia of all 142 relics?

No. The game contains 142 relics; this page explains selected checked additions and choosing between them. A full effects, unlocks and acquisition table is unfinished.

How should I build for higher difficulties?

Read the actual difficulty and restrictions on the selection screen, such as D8.

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).