Die in the Dungeon Dice: Placement, Rolls and Properties

Separate a die’s role, target range, rolled value and properties. Includes checked 1.0 examples: Dual Edge, Royal Jelly and Decadent.

Official Die in the Dungeon artwork showing a sword-wielding frog, dice and the game logo.
Base-game promotional artwork from the official press kit.
Image: ATICO / HypeTrain Digital

Edition:Steam 1.0 onward; checked October 16, 2026

Checked scope:The official store lists 31 dice. This page covers mechanics and checked changes, not a complete current effect table for all 31.

Source review date:2026-10-16

9 / 9 entries

Group dice by role

Scroll wide tables horizontally to see every column.

Group dice by role:5 entries
RoleWhat to check on the boardBefore adding more
AttackTarget, rolled value and activation orderCan you survive the next attack even after defeating one enemy?
DefenseAmount gained and when it is effectiveDo not lose your way to defeat enemies by taking only defense
SupportAffected positions and diceDrawing support alone does not help without a main die
HealingUses and propertiesDo not infer unlimited reuse from the healing amount alone
Rerolls and hand supportEnergy and empty board spaceWill there be room to place the extra dice?

Adjacency does not guarantee a boost

Position matters, but not every die affects only the four adjacent slots. Read its target-range display and check whether it actually reaches the die you want to strengthen. Check activation order as well as larger rolls. If the main attacking die cannot be placed, change how the board is used before adding more support.

  1. Choose the main die for attack or defense.
  2. Look for support positions while checking their target ranges.
  3. Check whether the remaining energy allows further placement.
  4. Before ending the turn, check defense against the enemy’s next action and which enemies you can defeat.

Examples added or changed in 1.0

Scroll wide tables horizontally to see every column.

Examples added or changed in 1.0:4 entries
NameInformation confirmed in the 1.0 announcementWhat to consider
Dual Edge DiceBecomes damage or block according to whether its final value is odd or evenCheck the role after the rolled value has been boosted
Royal Jelly DiceApplies Royal Jelly to slots at a distance determined by its rollDo not confuse it with a simple adjacent boost
DecadentA property that grants a bonus value which decreases with useConsider repeated use and how it changes during long fights
Reroll DiceRerolls all targeted dice and now also gains LuckyCheck the added effect as well as the roll

Separate die type, properties and slot effects

Check the die’s role, its faces and values, added properties and the effect of the slot it occupies separately. The same die name can behave differently with different properties. Mistaking a conditional property such as Glass for an inexhaustible permanent effect can break a plan. Check what remains in the deck before and after use.

Do not impose a fixed deck size

Required size depends on draw, energy, board space and the starting relic. Fixed mandatory targets such as five-to-six or eight-to-twelve dice are unverified. Judge removals by whether you can draw the roles you need, not just whether a die looks unnecessary. With deck-size relics, weigh better draw consistency against the effect you lose.

Frequently asked questions

Does this list every die?

No. It explains roles, placement and checked 1.0 changes, rather than cross-checking the current effect of all 31 dice.

Should Boost always go next to the target?

Read each effect’s range. Use position and rolled value to check whether support reaches its target; do not replace every range with a universal adjacency rule.

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).