Die in the Dungeon Dice: Placement, Rolls and Properties
Separate a die’s role, target range, rolled value and properties. Includes checked 1.0 examples: Dual Edge, Royal Jelly and Decadent.

Image: ATICO / HypeTrain Digital
Edition:Steam 1.0 onward; checked October 16, 2026
Checked scope:The official store lists 31 dice. This page covers mechanics and checked changes, not a complete current effect table for all 31.
Source review date:2026-10-16
9 / 9 entries
Group dice by role
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| Role | What to check on the board | Before adding more |
|---|---|---|
| Attack | Target, rolled value and activation order | Can you survive the next attack even after defeating one enemy? |
| Defense | Amount gained and when it is effective | Do not lose your way to defeat enemies by taking only defense |
| Support | Affected positions and dice | Drawing support alone does not help without a main die |
| Healing | Uses and properties | Do not infer unlimited reuse from the healing amount alone |
| Rerolls and hand support | Energy and empty board space | Will there be room to place the extra dice? |
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Adjacency does not guarantee a boost
Position matters, but not every die affects only the four adjacent slots. Read its target-range display and check whether it actually reaches the die you want to strengthen. Check activation order as well as larger rolls. If the main attacking die cannot be placed, change how the board is used before adding more support.
- Choose the main die for attack or defense.
- Look for support positions while checking their target ranges.
- Check whether the remaining energy allows further placement.
- Before ending the turn, check defense against the enemy’s next action and which enemies you can defeat.
Examples added or changed in 1.0
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| Name | Information confirmed in the 1.0 announcement | What to consider |
|---|---|---|
| Dual Edge Dice | Becomes damage or block according to whether its final value is odd or even | Check the role after the rolled value has been boosted |
| Royal Jelly Dice | Applies Royal Jelly to slots at a distance determined by its roll | Do not confuse it with a simple adjacent boost |
| Decadent | A property that grants a bonus value which decreases with use | Consider repeated use and how it changes during long fights |
| Reroll Dice | Rerolls all targeted dice and now also gains Lucky | Check the added effect as well as the roll |
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Separate die type, properties and slot effects
Check the die’s role, its faces and values, added properties and the effect of the slot it occupies separately. The same die name can behave differently with different properties. Mistaking a conditional property such as Glass for an inexhaustible permanent effect can break a plan. Check what remains in the deck before and after use.
Do not impose a fixed deck size
Required size depends on draw, energy, board space and the starting relic. Fixed mandatory targets such as five-to-six or eight-to-twelve dice are unverified. Judge removals by whether you can draw the roles you need, not just whether a die looks unnecessary. With deck-size relics, weigh better draw consistency against the effect you lose.
Frequently asked questions
Does this list every die?
No. It explains roles, placement and checked 1.0 changes, rather than cross-checking the current effect of all 31 dice.
Should Boost always go next to the target?
Read each effect’s range. Use position and rolled value to check whether support reaches its target; do not replace every range with a universal adjacency rule.