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Dicevaders Dice Guide: Budge, Chrono and When to Make Pairs

Basic rules, dice manipulation and commander growth requirements · Updated 2026-10-10

Before spending Budge, choose one effect to complete. Making a pair is a means of scoring units in that column and meeting artifact/commander conditions, rather than an end in itself.

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Budge makes one-step adjustments; Chrono rerolls

One Budge point raises or lowers a face by 1. For example, changing a 4 to a 3 pairs it with an existing 3. Check the interaction display for which dice can change and your remaining amount.

Chrono rerolls dice or refreshes the shop. Unlike Budge, it does not specify the next face. See whether the current roll can meet your condition before deciding to reroll.

ResourceWhat it doesWhen to use it
BudgeRaise or lower a face by 1When that change reaches your target column or pair
ChronoReroll dice / refresh the shopWhen you want to change the current roll or shop selection
Mini-DiceCreate additional scoring opportunities separate from Base DiceWhen combining effects that add or strengthen Mini-Dice

Gather matching faces and check the column's requirements

Two matching faces form a pair; 3 form a triple; 4 form a quadruple. If a scoring effect specifies "pair," "triple" or "Base Dice only," you must also meet that description.

For commanders with extra dice or special faces, considering only the usual 3 dice is insufficient. Commander-specific systems such as The Core's Kraken Die and The Riftmaker's Rift face also affect combo building.

Target combinationWhat to checkDecision guide
Pair2 matching faces and a pair-triggered effectFirst look for conditions your current board can meet
Triple3 matching faces and a triple-triggered effectCheck whether matching them produces growth or additional effects
QuadrupleA way to obtain 4 matching facesCheck that the build can actually produce it, including extra dice

This is not a fixed attack-multiplier table shared by every combination. When a Perk changes scoring or what counts as a combo, prioritize its description.

Example: turn 3, 4, 6 into a pair for the third column you want to develop

Suppose you are playing The Captain and want to develop the third column's artifact. With a roll of 3, 4, 6, changing the 4 to a 3 with Budge creates a pair of 3s. The Mothership turns pair scoring into XP for that column's artifact, aligning dice adjustment with growth.

However, the third column's units or effects may be weak, while another column could score much more. Do not treat this example as the answer every time. Check the target gap and remaining turns, then decide whether you need score or growth now.

  1. Check that the artifact you want to develop is in column 3.
  2. Check that the 4 die can be changed and you have Budge remaining.
  3. Adjust the 4 to a 3 and score the pair of 3s.
  4. After scoring, check changes in attack and artifact XP.

The roll 3, 4, 6 is an example explaining the operation, not a fixed starting roll or guaranteed winning procedure.

Exceptions created by Perks and artifacts

Some effects change dice manipulation or combo qualification. Do not treat effects you have not obtained as ordinary rules.

NameChanged conditionBoard consideration
Monocle(The Captain)Treat a single Base Die as a pairAn ordinary lone die does not always count as a pair
Broken Lens(The Exalted)Treat pairs as triples, but Base Dice begin crackedRead the change in dice state as well as the benefit of triple qualification
Hydra Head(The Core)Add 1 more Kraken Base DieConsider faces and columns including the extra Kraken
Torpedo(The Captain)Allow Budge movement between 6 and 1Do not assume moving from 6 to 1 is an unconditional basic operation
Blob Cutter(Blob Girl)Increase Mini-Dice Dice Power, but restrict their faces to 1, 2 and 3Do not use Mini-Dice effects in columns 4-6 on the same assumption

Check what grows after forming a combo

The same triple produces different benefits depending on your build. The Exalted turns Base Dice triples into artifact XP, while Hex Prince's Flower Pot restores Honey on triples. Both therefore have reasons to aim for triples.

The Core's Dread Knot increases every unit's STR on a quadruple. Before taking such conditional effects, check how your available dice can actually meet the condition to avoid leaving them inactive.

Build exampleWhat happens when it qualifiesCheck first
The Exalted + a Base Dice tripleGrant artifact XPAre the Base Dice requirements met?
Hex Prince+Flower PotRespawn Honey on a tripleCan Honey collection and respawning feed the next scoring action?
The Core+Dread KnotIncrease every unit's STR on a quadrupleDo you have a way to match 4 dice, such as extra dice?
Blob Girl+OozoneIncrease the Dice Power of Mini-Dice scoring that columnCheck that it targets Mini-Dice and which column it occupies

These are examples built around activation requirements, not procedures guaranteeing item appearances or optimal highest-difficulty builds.

FAQ

Frequently asked questions

Q1 Can Budge change a 6 to a 1? ▼
A

Torpedo allows Budge movement between 6 and 1. Do not assume ordinary controls wrap around when you do not have it.

Q2 Should I always aim for triples? ▼
A

It depends on your board's requirements. The Captain grows through pairs, while The Exalted gains XP through Base Dice triples, so their reasons differ. Check active effects and the gap to your target.

Q3 Can Base Dice and Mini-Dice be treated the same for requirements? ▼
A

Distinguish them when an effect specifies a dice type. Do not assume Mini-Dice satisfy Base Dice-only effects; check the description's target.

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