Brain Lord (Super Famicom)
Equipment and item locations
17 weapons, six shields, six helms, six armor pieces, and healing/progression items. Weapon attack and armor defense values that disagree between sources are withheld.
Scope: Japanese Super Famicom version (released January 29, 1994) / Content checked: October 2, 2026
17 weapons: locations and uses for progression
| Name | Type | Where to obtain it | When to use it |
|---|---|---|---|
| Bronze Blade | Sword | Starting equipment | Explore with this until you upgrade. |
| Iron Sword | Sword | Tower of Light 3F and shops | A weapon upgrade for the Tower of Light. |
| Longbow | Bow | Tower of Light, 2F | Attack from a distance. |
| Battle Axe | Axe | Give the Dragon Scale to Marlon | Essential equipment for opening the Rock Tunnel. |
| Morning Star | Iron ball | Ancient Ruins, 2F | Its swing differs from a sword's. |
| Boomerang | Thrown weapon | Ancient Ruins, 2F | Beyond the number puzzle using 2 → 5 → 3. |
| Steel Buster | Sword | Ancient Ruins 3F and shops | The route to it is a dead end, so check your way back too. |
| Gold Sword | Sword | Toronto weapon shop | Upgrade while shopping in town. |
| Tomahawk | Axe | Shops in Arcs, Ancient Ruins 4F and Toronto | Obtain it while shopping before you set out. |
| Chakra | Thrown weapon | Toronto shop | An option for attacking while keeping your distance. |
| Heavy Blow | Bow | Toronto shop | A ranged weapon for the later game. |
| Fire Sword | Flaming sword | Ice Castle, B2 | Collect it to melt ice and proceed. |
| Heavy Maul | Iron ball | Ice Castle, B1 | Check its reach after switching to it. |
| Rock Breaker | Axe | Doruga, 2F above ground | Collect it while exploring underground. |
| Thunder Bow | Bow | Doruga, 1F above ground | Can be used for ranged attacks in the final fight. |
| Silver Sword | Sword | Platinum, 3F | Follow the route opened by the Spring of Death Key. |
| Great Axe | Axe | Platinum, 4F | Side route before the Underworld door. |
Six shields and their durability
| Shield | Durability | Where to obtain it |
|---|---|---|
| Buckler | 30 | Reward for clearing the mice in Arcs |
| Round Shield | 50 | Tower of Light 3F, Ancient Ruins and shops |
| Kite Shield | 60 | Ancient Ruins 4F, Ice Castle B1 and shops |
| Boned Shield | 70 | Toronto shop |
| Warrior's Shield | 80 | Toronto shop |
| Shield of Long Conflict | 99 | Ice Castle, B2 |
- These are durability values, not a list of defense added to GUARD. Check remaining durability before entering the final room too.
Six helms and their defense
| Helm | Defense | Where to obtain it |
|---|---|---|
| Leather Helm | 1 | Starting equipment and the Tower of Light shop |
| Helmet | 3 | Underground-passage chest, Ancient Ruins and Toronto shop |
| Cross Helmet | 6 | Ancient Ruins 2F and Toronto shop |
| Iron Helm | 8 | Ice Castle, 1F |
| Warrior's Helm | 10 | Ice Castle, B3 |
| Platinum Helm | 12 | Platinum, 1F |
Six armor pieces: where to obtain them
| Armor | Where to obtain it | Collection check |
|---|---|---|
| Kirboal | Starting equipment and the Tower of Light shop | Starting armor. |
| Chain Mail | Tower of Light 2F and shops | Collect it beyond the tower's sealed door. |
| Banded Mail | Ancient Ruins, 2F | Upgrade while exploring the ruins. |
| Bone Mail | Ancient Ruins 3F and Toronto shop | Collect it on the ruins' upper floors. |
| Plate Armor | Ice Castle B2 and Toronto shop | Collect it before finishing the castle. |
| Royal Armor | Platinum, 3F | Collect it on the upper floors to prepare for the final fight. |
- Japanese and overseas sources give different defense values for some armor. Values from one are not applied directly to the Japanese version.
Healing, permanent upgrades and progression items
| Item | Use | When to carry or use it |
|---|---|---|
| Apple | Restores 3 HP | Early-game supplies. |
| Cheese | Restores 6 HP | Heals more than an Apple. |
| Mushroom | Restores 10 HP | Carry these as your HP increases. |
| Meat | Fully restores HP | Restock before the final fight. |
| Heart | Raises maximum HP by 1 | Collect these on dungeon side routes. |
| Power Source | Raises base POWER | A permanent upgrade separate from equipment. |
| Guard Source | Raises base GUARD | A permanent upgrade separate from equipment. |
| Antidote Herb | Cures poison | Use it when you notice you are poisoned. |
| Cape Herb | Cures paralysis | Removes the state that prevents movement. |
| Revival Mirror | Revives you when you fall | Check how many you have brought. |
| Warp Gate | Transfers you to a recorded save statue | Cannot be used in Platinum's darkness. |
| Seeing Glasses | Shows the layout of the current floor | From Kashian in the Tower of Light. |
| Magic Wallet | Accumulates money as you walk; use it to transfer the amount to your funds | Hidden room on the Tower of Light's 2F. |
| Dragon Scale | Requested by Marlon | After defeating the Tower of Light boss. |
| Silver Tablet | An item to give to the library | After defeating the Ancient Ruins boss. |
| Sapphire | An event item that opens the next cave | From Raun in Arcs. |
Equipment that helps you move
| Name | Where to obtain it | What to check |
|---|---|---|
| Cloak | Ancient Ruins, 4F | For movement. Change back into armor before the boss. |
| Spike Boots | Ice Castle, B1 | Reduces sliding on ice floors. |
| Seeing Glasses | Kashian on the Tower of Light's 3F | Use these to view the dungeon layout. |
Do not confuse similarly named keys
| Key group | Where they open | Order to check |
|---|---|---|
| Research Room / Experiment Room | Ancient Ruins, 4F | The Research Room Key opens the side research room; the Experiment Room Key opens the door leading to the boss. |
| Gate 1 / Gate 2 / Gate 3 | Ice Castle basement floors | Use them in order on doors with matching numbers. |
| Earth Dragon / Sky Dragon / Water Dragon / Death Dragon | Doruga | Collect them in the order that lets you progress from above ground down to B2. |
| World Destruction / Spring of Death | Platinum | The route back from the darkness on 1F to 4F. |
| Underworld / Entropy | Platinum's final door | Take the Underworld Key on 2F and return to 4F. |
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