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Brain Lord (Super Famicom)

Equipment and item locations

17 weapons, six shields, six helms, six armor pieces, and healing/progression items. Weapon attack and armor defense values that disagree between sources are withheld.

Scope: Japanese Super Famicom version (released January 29, 1994) / Content checked: October 2, 2026

17 weapons: locations and uses for progression

NameTypeWhere to obtain itWhen to use it
Bronze BladeSwordStarting equipmentExplore with this until you upgrade.
Iron SwordSwordTower of Light 3F and shopsA weapon upgrade for the Tower of Light.
LongbowBowTower of Light, 2FAttack from a distance.
Battle AxeAxeGive the Dragon Scale to MarlonEssential equipment for opening the Rock Tunnel.
Morning StarIron ballAncient Ruins, 2FIts swing differs from a sword's.
BoomerangThrown weaponAncient Ruins, 2FBeyond the number puzzle using 2 → 5 → 3.
Steel BusterSwordAncient Ruins 3F and shopsThe route to it is a dead end, so check your way back too.
Gold SwordSwordToronto weapon shopUpgrade while shopping in town.
TomahawkAxeShops in Arcs, Ancient Ruins 4F and TorontoObtain it while shopping before you set out.
ChakraThrown weaponToronto shopAn option for attacking while keeping your distance.
Heavy BlowBowToronto shopA ranged weapon for the later game.
Fire SwordFlaming swordIce Castle, B2Collect it to melt ice and proceed.
Heavy MaulIron ballIce Castle, B1Check its reach after switching to it.
Rock BreakerAxeDoruga, 2F above groundCollect it while exploring underground.
Thunder BowBowDoruga, 1F above groundCan be used for ranged attacks in the final fight.
Silver SwordSwordPlatinum, 3FFollow the route opened by the Spring of Death Key.
Great AxeAxePlatinum, 4FSide route before the Underworld door.
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Six shields and their durability

ShieldDurabilityWhere to obtain it
Buckler30Reward for clearing the mice in Arcs
Round Shield50Tower of Light 3F, Ancient Ruins and shops
Kite Shield60Ancient Ruins 4F, Ice Castle B1 and shops
Boned Shield70Toronto shop
Warrior's Shield80Toronto shop
Shield of Long Conflict99Ice Castle, B2
  • These are durability values, not a list of defense added to GUARD. Check remaining durability before entering the final room too.
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Six helms and their defense

HelmDefenseWhere to obtain it
Leather Helm1Starting equipment and the Tower of Light shop
Helmet3Underground-passage chest, Ancient Ruins and Toronto shop
Cross Helmet6Ancient Ruins 2F and Toronto shop
Iron Helm8Ice Castle, 1F
Warrior's Helm10Ice Castle, B3
Platinum Helm12Platinum, 1F
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Six armor pieces: where to obtain them

ArmorWhere to obtain itCollection check
KirboalStarting equipment and the Tower of Light shopStarting armor.
Chain MailTower of Light 2F and shopsCollect it beyond the tower's sealed door.
Banded MailAncient Ruins, 2FUpgrade while exploring the ruins.
Bone MailAncient Ruins 3F and Toronto shopCollect it on the ruins' upper floors.
Plate ArmorIce Castle B2 and Toronto shopCollect it before finishing the castle.
Royal ArmorPlatinum, 3FCollect it on the upper floors to prepare for the final fight.
  • Japanese and overseas sources give different defense values for some armor. Values from one are not applied directly to the Japanese version.
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Healing, permanent upgrades and progression items

ItemUseWhen to carry or use it
AppleRestores 3 HPEarly-game supplies.
CheeseRestores 6 HPHeals more than an Apple.
MushroomRestores 10 HPCarry these as your HP increases.
MeatFully restores HPRestock before the final fight.
HeartRaises maximum HP by 1Collect these on dungeon side routes.
Power SourceRaises base POWERA permanent upgrade separate from equipment.
Guard SourceRaises base GUARDA permanent upgrade separate from equipment.
Antidote HerbCures poisonUse it when you notice you are poisoned.
Cape HerbCures paralysisRemoves the state that prevents movement.
Revival MirrorRevives you when you fallCheck how many you have brought.
Warp GateTransfers you to a recorded save statueCannot be used in Platinum's darkness.
Seeing GlassesShows the layout of the current floorFrom Kashian in the Tower of Light.
Magic WalletAccumulates money as you walk; use it to transfer the amount to your fundsHidden room on the Tower of Light's 2F.
Dragon ScaleRequested by MarlonAfter defeating the Tower of Light boss.
Silver TabletAn item to give to the libraryAfter defeating the Ancient Ruins boss.
SapphireAn event item that opens the next caveFrom Raun in Arcs.
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Equipment that helps you move

NameWhere to obtain itWhat to check
CloakAncient Ruins, 4FFor movement. Change back into armor before the boss.
Spike BootsIce Castle, B1Reduces sliding on ice floors.
Seeing GlassesKashian on the Tower of Light's 3FUse these to view the dungeon layout.
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Do not confuse similarly named keys

Key groupWhere they openOrder to check
Research Room / Experiment RoomAncient Ruins, 4FThe Research Room Key opens the side research room; the Experiment Room Key opens the door leading to the boss.
Gate 1 / Gate 2 / Gate 3Ice Castle basement floorsUse them in order on doors with matching numbers.
Earth Dragon / Sky Dragon / Water Dragon / Death DragonDorugaCollect them in the order that lets you progress from above ground down to B2.
World Destruction / Spring of DeathPlatinumThe route back from the darkness on 1F to 4F.
Underworld / EntropyPlatinum's final doorTake the Underworld Key on 2F and return to 4F.
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