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Alundra (PlayStation)

Basics: platforms, Bombs, equipment and dream saves

Carry barrels and rocks to build footholds where jumping alone cannot reach. Before carrying fire or entering a dream, check the required tools and missable items.

Scope: Japanese PlayStation version (released April 11, 1997; additional materials checked October 14, 2026. No hands-on retest performed.) / Content checked: October 14, 2026

Build platforms to overcome height differences

  1. Barrels, pots and small rocks are platforms you can stand on. Do not break them all just because they are breakable; carry them near otherwise unreachable ledges.
  2. Do not judge distance solely from the jump animation: check your landing point and shadow. Before crossing small posts or moving iron balls, also identify the next platform.
  3. Distinguish ice pillars that must be pushed from those to keep as climbing platforms. Use jumping attacks or the bow to reach high switches.
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Use the Bomb's delay

  1. Use Bombs on cracked walls and slabs. In some areas, dropping through a broken floor is the route forward.
  2. Put a Bomb beside a lever, then move to a distant platform. Use the delay before explosion for the shrine's timed mechanisms.
  3. If you need to keep a flame burning, open the path with Bombs before carrying it. Watch for water drops and falls into water too.
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Check ownership and equipped status separately

Equipment or toolWhen obtainedWhat it enablesWhere used
Sand CapeCave northwest of the desertDive into sandSand temple; Eline's sand world
Long BootsComplete the Ancient TempleNormal movement and jumping on sandNorthern desert; Floodgate Key
Merman BootsChest partway through the Coastal CaveSwim across waterWaterways, lake islands and behind waterfalls
Power GloveAnzes's house after investigating the church's secretLift large rocksPath to the Snow King's monument; coastal detours
Jake's BeansSpeak to Havan after Mediaum's dreamReach high ground using plantersUnderground Waterway, Fire Manor and shrine roof
Aqua CapeReceived from King Miming after Nirude's trialEnter large whirlpools and go underwaterFaerie Pond
Magic BootsInside Mount TorlaWalk over lavaLater volcano section
Havan's CharmLight six candle stands in order in the basement east of the churchDefensive support and protection from fire damageNirude's face rocks, Mount Torla and Wilda
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Save before entering and finishing dreams

  1. Keep separate saves before new village incidents. Completed dreams cannot be revisited, so do not keep only saves made after missing their items.
  2. In dreams, check remaining chests before locked doors or the final warp. Do not plan to return for Life Vessels or Gilded Falcons after the battle.
  3. Olen's dream sends you back to reality after defeating the enemies, so collect its Gilded Falcon immediately on the spot.
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Narrow down whom to speak to when progression stops

  1. Check Wines and Sectas for the first dream, and Sybil and Anzes after the mine. Village conversations change after each incident ends.
  2. Speak to Sectas while exploring the church. Catching the fleeing book and solving altar mechanisms require his cooperation.
  3. Later, Mediaum provides the Great Tree Gem and guidance on volcano preparations. Merely returning to the village does not open every next entrance: check conversations and receipt of tools.
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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).