Yakouchuu

YAKOUCHUU / SUPER FAMICOM

Walkthrough

Yakouchuu (Super Famicom): Walkthrough. Follow the branches from the first pair of choices through ending 16.

Starting the walkthrough

Your first action splits the story into two main routes. Later decisions also directly determine endings, so keep saves immediately before the opening choice and before the final stretch.

OpeningFirst actionMain branchesEndings reached
Opening AGo out onto the deck at nightJoin the patrol → keep / change courseEnding 1 / Ending 2
Opening AGo out onto the deck at nightLet him go alone → go straightEnding 3
Opening AGo out onto the deck at nightLet him go alone → take a detour → decision after learning the truthEndings 4–7
Opening BRest in your roomStop the stowaway → decisions about the jewelsEndings 8–12
Opening BRest in your roomLet the stowaway escape → responses to Noda and NanjoEndings 13–16

Suggested collection order

  1. For the deck opening, save both the accompanied and solo branches separately.
  2. Collect endings 1–2 on the accompanied branch and ending 3 by going straight on the solo branch.
  3. On the solo detour branch, vary the three decisions after learning the truth to collect endings 4–7.
  4. Return to the rest opening and collect endings 8–12 on the branch where you stop the stowaway.
  5. On the branch where you let the stowaway escape, vary your explanation to Nanjo and your response to Noda to collect endings 13–16.
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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).