YAKOUCHUU / SUPER FAMICOM
Basic systems
Yakouchuu (Super Famicom): Basic systems. How to read through the Super Famicom edition and check differences from Yakouchuu GB.
Key points for the Super Famicom edition
Save before a choice
Major branches include the two opening choices, going straight or taking a detour, the point after the truth is revealed, and accepting or refusing near the end. Save these in separate slots to collect endings without rereading from the beginning.
Track results by number
The Super Famicom edition has 16 endings. Record the number reached and the preceding route, then change only the uncollected decisions within the same opening route to fill the list efficiently.
Treat the Game Boy edition separately
Yakouchuu GB is a port with additional episodes and system changes. Reusing the Super Famicom chart of 16 endings will lead to different routes, so check your platform first.