YAKOUCHUU / SUPER FAMICOM
Collecting endings
Yakouchuu (Super Famicom): Collecting endings. Branches leading to the Super Famicom edition's 16 endings.
Conditions for all 16 Super Famicom endings
Only the decisions needed to reproduce the branches are listed; ending contents are not described. The route column indicates what to change when targeting that ending number.
| Ending | Opening | Required decision |
|---|---|---|
| Ending 1 | Deck opening; join the patrol | Keep the current course |
| Ending 2 | Deck opening; join the patrol | Change course |
| Ending 3 | Deck opening; let him go alone | Go straight |
| Ending 4 | Deck opening; let him go alone | After taking a detour and learning the truth, act with Iwa |
| Ending 5 | Deck opening; let him go alone | After the detour, choose caution and deal with Mizuki directly |
| Ending 6 | Deck opening; let him go alone | After the detour, choose caution and help Iwa |
| Ending 7 | Deck opening; let him go alone | After the detour, choose caution and flee the scene |
| Ending 8 | Rest opening; stop the stowaway | Check whether the jewels are genuine, then take them during the sequence in which you are shown them |
| Ending 9 | Rest opening; stop the stowaway | Follow the pendant clue straight ahead and accept the proposal near the end |
| Ending 10 | Rest opening; stop the stowaway | Follow the pendant clue straight ahead and refuse the proposal near the end |
| Ending 11 | Rest opening; stop the stowaway | Follow the pendant clue on the detour, accept the proposal and fight back |
| Ending 12 | Rest opening; stop the stowaway | Follow the pendant clue on the detour and refuse the proposal near the end |
| Ending 13 | Rest opening; let the stowaway escape | Admit the shortage and explain the circumstances honestly to Nanjo |
| Ending 14 | Rest opening; let the stowaway escape | Admit the shortage, evade Nanjo's question and go to help Noda |
| Ending 15 | Rest opening; let the stowaway escape | Admit the shortage, evade Nanjo's question and ask the others to help rescue Noda |
| Ending 16 | Rest opening; let the stowaway escape | Choose the joking response about the meal |