Whiskerwood residents: guilds, jobs and School

Covers assignment, education and life for mouse Whiskers, rather than a combat-unit table. Explains job restrictions and School use.

Scope: Whiskerwood PC Early Access edition

Checked scope: Mouse colony management, initial settlement, taxes, education, production and logistics. Requirements vary with settings and updates; this is not a complete table of all building costs, naval systems or research.

Sources checked on: 2026-10-16

14 / 14 results

Four guilds' traits

Check building descriptions for job suitability. Assigning by the impression of a name alone can misidentify it.

Scroll horizontally to read wide tables.

Four guilds' traits:4 entries
GuildTraitsOperational check
MinersStrong carrying abilities, with food demand to watchCheck suitability for Ore Furnace too
EngineersTrait reducing Machinery maintenance burdenCompare against workplaces using Machinery
FarmersTrait preferring processed foodConsider meal supplies too
ExplorersTraits affecting cold and movementConsider outdoor travel distance and conditions

Some workplaces, such as Logistics Hub, have no guild specialty. Do not force every building into a guild's preferred jobs.

Match education requirements to jobs

Education does not give every workplace a uniform production bonus. Train for jobs with specific requirements.

Scroll horizontally to read wide tables.

Match education requirements to jobs:5 entries
CategoryUseNote
ApprenticeRequirement for some workplaces/staff slotsInspect specified slots
CraftsmasterMore advanced craftsmanship requirementNot guaranteed to improve every ordinary job
EducatedResearch/teaching requirementSecure Research Lab workers and teachers
SailorRequirement for ship-related workSeparate from land-production skills
Guild SpecialtyChange guild affiliationMatch the required workplace specialty

Education can raise expectations. Plan training for the next needed workers instead of educating everyone without jobs waiting.

School setup

School allows up to three pupils per teacher.

  1. Choose what to teach first.
  2. Select a teacher qualified for that education.
  3. Assign the residents you need as pupils.
  4. Check education completion. Graduates automatically leave the assignment and return to construction work.
  5. Assign trained residents to intended workplaces. Do not infer a missing teacher from School's red display alone.

Traits calling for separate housing/workplaces

Traits affect cohabitation and dissatisfaction as well as efficiency.

Scroll horizontally to read wide tables.

Traits calling for separate housing/workplaces:5 entries
TraitWhat to watchPlacement approach
SnoresEffects on roommatesCheck bed combinations
LonerSuitability for working/sleeping aloneCheck numbers in homes/workplaces
RudeNegative effects on passing residentsConsider busy routes
Can't SmellLess discomfort from pollutionDoes not remove pollution's work-speed penalty too
High expectationsGreater living demandsPrepare food and housing before increasing numbers

Fix dissatisfaction through individual causes

Approval comes from residents' positive thoughts and is spent on policies/actions. Check negative factors instead of pursuing only a higher total.

  1. Select an unhappy resident and read causes such as cold, food or housing.
  2. Check home location and cohabitants as well as workplace abilities.
  3. Improve living conditions before considering population growth or additional labor policies.

Frequently asked questions

I cannot assign residents to the research lab

Research Lab requires Educated residents. Free residents alone are insufficient; check the education selected at School too.

School turned red

Check pupils as well as the teacher. Pupils may have automatically left after graduating, so inspect education status before assuming failure.

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).