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INDIE GAME / PLAY GUIDE

SILT Collectibles | Four Other Divers and When to Possess Them

Released: four-chapter PC / console main game · Updated 2026-10-13

One other diver in each chapter, organized by detour timing and landmarks. Find Yourself requires possessing everyone in one playthrough.

SteamMostly Positive79%(1,012 reviews)

Four Locations and Checks Before Moving On

Use your own body to possess each diver; this is not collection by cutting ropes with fish. Do not reinterpret one diver from each separate run as meeting the all-in-one-run condition.

Landmark / targetActionCheck if blocked
Chapter 1Lower passage after Gulper Eel breaks two rock stages, near the hard-headed fishBefore defeating the boss with the final rock
Chapter 2Central tree's lower right → above statue → narrow left spiked pathBranch with three plants and a bug
Chapter 3Far left upstairs after the right switch and liftBefore dropping a crab with the crane
Chapter 4Near the right tentacle, centrally among the sphere and plant structureUse the tentacle light to let your body through

Collecting Everyone and No Deaths Are Separate Conditions

Find Yourself requires possessing every other diver in the same playthrough. Immortal includes collecting everyone without dying and awakening the machine. On a first run, learn collection locations; checking a no-death attempt is easier after understanding mechanism order.

Do Not Use Externally Distributed Saves

Distributed saves and file replacement are not part of this guide's normal acquisition route. Current-version death checks and reloading-related achievement behavior remain untested across all platforms.

FAQ

Frequently asked questions (FAQ)

Q1 Approaching a diver as a fish does not collect them ▼
A

Approach with your own body and possess the target.

Q2 Can I select chapters and collect one each for Find Yourself? ▼
A

Steam's public condition requires everyone in one playthrough. This guide does not give a procedure claiming collection across separate runs accumulates.

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