INDIE GAME / PLAY GUIDE
SILT Final Chapter | Explosive Creatures, Two Tentacles, and Gloom Flower
Released: four-chapter PC / console main game · Updated 2026-10-13
Lure underground worms and open passages with explosive creatures. Handle the left/right tentacles and central explosive projectiles as separate parts of the final battle.
1 | Lure Underground Worms toward Other Creatures
Head left first. Feed a fanged fish to the left underground worm, then use the opening to move your body to the upper ray. Pass the worm as the ray and feed one explosive creature to each of the three lower-right worms. Lure the remaining large worm toward the ray and move your body out to the lower right.
2 | Branch Where Leeches Go First
After returning to the start, cut the right rope with the fanged fish. In the fast-swimming passage beyond, let leeches approach the underground worm first and follow behind. Enter the lower-left rope area as a ray, then cut both sets with the fanged fish. When returning with your body, use the upper branch and let leeches go ahead.
3 | Explode Rocks and White Worms
Destroy lower rocks with an explosive creature, then deal with white worms farther below. Rather than recklessly charging with your body, check possessable creatures' positions and explosion reach before descending.
4 | Right Tentacle and Fourth Diver
Possess the right tentacle, lower it, and turn off its light. Pass the plant structure beneath the sphere as a ray, then explode a creature near the tentacle's upper side to damage it.
To reach the fourth diver, move the tentacle toward the plant to open the upper route, position your body centrally, and use the tentacle light to let it pass upward. Damaging the tentacle alone does not complete collection.
5 | Illuminate Two Mushrooms with Separate Lights
Aim the left tentacle's light at one mushroom and your own light at the other. Once the worm bites the tentacle, return to the center for the final stage.
6 | Three Explosions at the Central White Circle
Wait for firing in front of the central pincers and possess the incoming explosive creature. Bring it to the white circle on the head and explode it; three hits defeat the boss.
Finally, swim to the machine's upper entrance and possess the last emblem to reach the ending.
Frequently asked questions (FAQ)
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