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Shogun Showdown / Shogun Showdown

Basics, Day progression, and fixing sticking points

Even one move is a turn in which enemies act. Learn queuing before attacks, the Quick and Immovable exceptions, and the difference between normal waves and boss summons; then choose your next reward according to why you lost.

Scope: PC full release, version 1.0 series (sources compared through official patch 1.0.2.1). Excludes Prologue, old Alpha versions and mods. Behavior has not been verified through gameplay or video, and individual console patch numbers remain unconfirmed. / Content checked: October 2, 2026

What advances in one turn

ActionNormal progressionWhat to check
Move one spaceYour position changes, and enemies act tooYour destination and enemy ranges after moving
Turn aroundYour facing changes, and enemies normally act tooWhether you need a forward- or backward-facing attack tile
Queue a tileThe tile enters your queue, and enemies act tooWhether you have time to queue another tile
Execute the queueAttacks and movement happen in the queued order, and enemies act tooWhether the remaining ranges still align after movement partway through
WaitAdvance time without changing positionWhether an enemy attack will arrive while you wait for a cooldown
A Freeplay tileQueuing it can avoid consuming a turnDistinguish execution itself from the tile's property when queued
  • Special abilities and skills add exceptions. Enemies do not always follow the same prepare-then-attack sequence either; Quick enemies prepare and execute faster.
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Use the Wanderer's swap to leave Spear's direction

The following illustrative board has a normal spearman in front, facing left and preparing an attack. Swapping positions without changing the enemy's facing takes you out of its forward area.

A two-stage diagram showing the Wanderer swapping from in front of a left-facing enemy to behind it. Spear's two forward spaces remain on the enemy's left after the swap.
An original explanatory diagram based on the game's position swap and Spear range. It does not reproduce an actual stage layout or game image. Quick, Immovable, and attacks from other enemies are excluded from this example. Enlarge diagram ↗
  1. Read the enemy's queued tile and facing. In this example, the two spaces to the enemy's left are dangerous.
  2. With your ability ready, move forward toward the enemy in front and swap positions.
  3. You move to the enemy's right, but also check whether another enemy's Arrow or Charge can reach that position.
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Check fast and immovable enemies first

Trait or opponentDifference from normalHow your response changes
QuickLess time between preparing and executing an attackDo not plan to stack two escape tiles after its preparation tile appears
ImmovableCannot be pushed or swappedSmoke Bomb's attack also fails. Bring another attack or normal movement option
SpearmanReaches the two spaces aheadOne step back may still leave you in range
Spiked chargerCloses the distance with a charge even from far awayAfter defeating the front line, handle the back line with the same attack queue
WardenAn explosion occurs where it fallsAfter a swap or throw, check where it will die
ShinobiUses ranged attacks quicklyKeep other enemies as shields while retaining an attack for the back line
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Days 1–7: difficulty and goals

DayConfirmed changes and goalsNext preparation
1Aim for your first Shogun victoryLearn the hero's position control and the prepare-then-execute order
2Elite enemies appear. This has changed from the Day 3 listing in older updatesRead trait icons as well as visual enemy types
3Fewer consumables are availableAvoid hits and do not sell off all your healing
4Corrupted bosses enter the candidate poolDo not assume you have the same action window as against normal versions
5Base maximum HP becomes 5, before skill increases or decreasesRecalculate the cost of skills that sacrifice maximum HP
6Raise the difficulty and challenge the Shogun againAll Day-specific additions are still being checked. Prioritize the departure screen's description and enemy warnings
7A final battle follows the Shogun's second formSave shields, healing, and your main ground-phase attacks until the end
  • Progress each hero's Days separately. Switching heroes does not necessarily mean the same Day or stamp is already complete.
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Choose a region according to what your tiles lack

Point in the routeCandidates and opponentsWhat to consider from your tiles
DepartureBamboo Forest: Daisuke / Rei after unlockingPlan how to evade Charge even with only standard starting tiles and the unique ability
After Bamboo ForestIwao in the caves / Baru at the BattlefieldCompare evading a two-space forward attack with reaching behind a barricade
Early convergenceMoonlit Port: The TwinsSave an ability that avoids being surrounded, along with ranged attacks
Midgame branchGate to the Netherworld: The Statue / Unmarked Graves: FumikoCheck whether you can damage an Immovable foe without position control, or dodge a fast approach by swapping
From midgame onwardHot Springs: Kowa / Noh Stage: SatoConsider repeated attacks to break shields, or saving main tiles for act changes
Before the ShogunHideyoshi / Nobunaga / IeyasuChoose according to whether you can handle movement within multiple tiles, lit spaces, or teleporters
Final areaShogun's CastleCheck cooldown management against a lone boss as well as your build for the journey
  • Public sources differed between connection tables and recommended routes. No unconfirmed branch lines are drawn on a map; check the in-game map for candidates you can actually select.
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Choose the next reward from the situation in which you lost

Cause of defeatRole to improveExample to check
Could not reach the back lineRanged tiles or tiles that target farther backDefeat the front line before using Arrow / target the farthest enemy with Lightning
Surrounded, so the ability failedAn attack that opens a space, or another movement optionLeave a space beyond the Shadow's target or in front of the Jujitsuka
Defenseless after using the main tileAn escape tile's cooldown or a second attackDo not spend Smoke Bomb solely for damage
Hit despite defeating an enemyDeath effects and position changesCheck where the Warden died
Unable to land damage on a bossRange against a lone target and enemy traitsLure Nobunaga into the light / do not use swaps against Immovable
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Separate mon from skulls, and runs from permanent unlocks

  1. Spend a run's mon on that build's tile upgrades and skills. Treat skulls as an unlock resource retained for later attempts, and check the camp's tiles and skills.
  2. Unlocked tiles join the reward pool. This does not mean you are guaranteed to obtain them in the next run, so also learn situations you can handle with starting tiles alone.
  3. Additional shop slots also have permanent unlocks. If a shop offers few skills of the type you want, check its locked entries.
  4. Unlocking every tile and skill is required for Ultimate Arsenal. All unlock costs are still being checked by version; prioritize the cost displayed on the locked candidate.
  5. In the full release's Moonlit Port, a skull service becomes a candidate after everything is unlocked. Do not plan to use it for currency exchanges before finishing permanent tile and skill unlocks.
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Check endings and controls after progressing

  1. The full release adds ending sequences for clearing Days after completing the first Day. On Day 7, confirm completion only after finishing the final battle.
  2. To watch a completed sequence again, open Endings from Other in the menu. Check the list's current display for unlock conditions of content you have not reached.
  3. If the controls do not suit you, review your key bindings. Assign normal movement, turning, the special ability, and queue execution as distinct actions.
  4. If you are unsure during a stage, return to enemy warnings and tile descriptions. Try achievements and randomized starting builds as separate goals after becoming comfortable with normal clears.
  • Hidden commands and additional heroes are omitted when they cannot be confirmed in official material for the full release.
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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).