SEGARE IJIRI(PlayStation)
📖 Tinkering controls and basic play
Using the controller to tinker with on-screen objects is the core activity. Basic principles for approaching it.
SEGARE IJIRI — what should I check first in Basic systems?
Select on-screen characters or objects, interact, and observe their reactions. A single interaction does not necessarily exhaust the possibilities: repetition or a different approach may change the response, so experimentation is part of the fun.
| Phase | Objective | Checklist |
|---|---|---|
| Early stage: get a feel for it | Become comfortable with tinkering and observing reactions |
|
| Middle stage: broaden your exploration | Learn reaction patterns and the flow into further developments |
|
| Final stage: savor the experience | Try the range of interactions and enjoy the work's overall mood |
|
1. You have no idea what to do or where to go
Cause: The experiential style offers little explicit purpose or goal display, making the route unclear
Solution: Rather than searching for a destination, focus on interacting with everything available on the current screen to provoke reactions
2. Tinkering produces no reaction, making the game seem stopped
Cause: The interaction location or action type, such as pressing or tracing, may not fit
Solution: Vary your approach even on the same spot, and try other screen regions and edges to find responsive places
3. The surrealism leaves you confused and unable to understand the meaning
Cause: The design aims at enjoying strange reactions rather than understanding a narrative
Solution: Do not try to decode the meaning; enjoy the absurd images and sounds on their own terms
Select on-screen characters or objects, interact, and observe their reactions. A single interaction does not necessarily exhaust the possibilities: repetition or a different approach may change the response, so experimentation is part of the fun.
- ▸ Selecting and interacting with or pressing a target is the basic action
- ▸ Repeated interactions or different methods may produce changes even in the same place
- ▸ The aim is to enjoy the absurdity of the reactions
The design invites you to enjoy unpredictable reactions rather than seek efficient completion. A relaxed approach of trying every place that comes to mind suits it.
- ▸ Do not be bound by ideas of failure or correct answers
- ▸ Try interacting with anything that catches your attention
- ▸ Savor the experience, including the impact of its sound and images
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