SEGARE IJIRI(PlayStation)
📋 What do you do to progress? An overview of play
The focus is on tinkering with the screen to provoke reactions rather than a clearly stated completion objective. An overview of how to approach progression.
SEGARE IJIRI — what should I check first in Progression and overview?
Rather than tackling and completing a story, SEGARE IJIRI offers an experience of interacting with on-screen characters and objects to provoke strange reactions and sequences. Proceed by exploring what responds on the current screen instead of following a fixed correct route.
| Phase | Objective | Checklist |
|---|---|---|
| Early stage: get a feel for it | Become comfortable with tinkering and observing reactions |
|
| Middle stage: broaden your exploration | Learn reaction patterns and the flow into further developments |
|
| Final stage: savor the experience | Try the range of interactions and enjoy the work's overall mood |
|
1. You have no idea what to do or where to go
Cause: The experiential style offers little explicit purpose or goal display, making the route unclear
Solution: Rather than searching for a destination, focus on interacting with everything available on the current screen to provoke reactions
2. Tinkering produces no reaction, making the game seem stopped
Cause: The interaction location or action type, such as pressing or tracing, may not fit
Solution: Vary your approach even on the same spot, and try other screen regions and edges to find responsive places
3. The surrealism leaves you confused and unable to understand the meaning
Cause: The design aims at enjoying strange reactions rather than understanding a narrative
Solution: Do not try to decode the meaning; enjoy the absurd images and sounds on their own terms
Rather than tackling and completing a story, SEGARE IJIRI offers an experience of interacting with on-screen characters and objects to provoke strange reactions and sequences. Proceed by exploring what responds on the current screen instead of following a fixed correct route.
- ▸ First interact with displayed objects and check their reactions
- ▸ Relax and look for reactions rather than correct answers
- ▸ With few explicit signposts, tinkering itself becomes progression
When you do not know where to go, prioritizing interaction across the current screen over searching for a destination can move events along. Guidance is fragmentary, so this article does not assert specific procedures for every scene.
- ▸ Try edges and small objects, not just the screen's center
- ▸ Repeat interactions at responsive spots to check for changes
- ▸ Treat the feeling of being stuck as part of the style and enjoy its mood
SEGARE IJIRI: follow the listed steps in progression order.
| Stage | Objective | Checkpoints |
|---|---|---|
| Early stage: get a feel for it | Become comfortable with tinkering and observing reactions | Interact with on-screen characters and objects to check their reactions / Try repeated interactions and different approaches in the same place to look for changes / Get used to the atmosphere without rushing toward a correct answer or clear goal |
| Middle stage: broaden your exploration | Learn reaction patterns and the flow into further developments | When a spot's reactions change, keep experimenting with it / Interact with screen edges and inconspicuous details to reduce omissions / Watch for actions that seem to trigger a transition |
| Final stage: savor the experience | Try the range of interactions and enjoy the work's overall mood | Call up favorite sequences repeatedly and enjoy them / Survey the screen for elements you have not interacted with / Rather than hurrying to finish, proceed as though taking a tour through the strange world |
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