Rabi-Ribi walkthrough: recruits, laboratory and Post Game requirements
Separates chapter requirements from recommended detours instead of fixing a single route. Check when to return to town, laboratory movement abilities and delayed recruits; later content is in collapsed answers.
Edition: Rabi-Ribi PC Steam base game, Story Mode, mainly a first NORMAL playthrough. Includes Post Game. DLC, SPECIAL, Boss Rush, 0% and clipping routes are treated separately.
Verification scope: Official store, official updates and guide sources checked on 2026-10-04. Gameplay and the installed build number have not been tested. English names accompany places and abilities with differing Japanese translations.
Sources checked: 2026-10-04
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Read from your current chapter; detour order can change
Initially, gather equipment and island recruits while advancing town stele events. This covers Main Game and the base game's Post Game; extra chapters are distinguished at the end.
Wide tables scroll horizontally.
| Situation | Section |
|---|---|
| You have not reached town | Prologue |
| You know the town objective but the chapter does not advance | Chapter 1–4 requirements |
| The laboratory entrance or next request does not appear | Laboratory and movement abilities |
| A defeated opponent does not come to town | People needing more actions before recruitment |
| You want to continue beyond the first ending point | Late-game and Post Game answers |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Specific destinations, counts and late opponents are inside collapsed answers. Open only the chapter you need.
Answer 2 (spoilers)
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Prologue answer: basic route to town
On a first run, collect equipment and try hammer and magic while heading for town.
- Pick up Piko Hammer and Carrot Bomb in Starting Forest and complete the first Cocoa encounter.
- Continue to Spectral Cave and finish Ribbon's fight and conversation.
- Head from Starting Forest to Rabi Rabi Beach, passing the UPRPRC encounter and first Ashuri fight along the way.
- Travel through Rabi Rabi Ravine into Rabi Rabi Town and meet Rumi.
- Keep a manual save, then check the shop and next objective.
Special routes can skip Cocoa, but this example teaches early controls in sequence.
Answer 3 (spoilers)
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Chapter 1–4 answers: recruit totals and when to return to the stele
Each chapter requires town members to join. Once the total is met, speak to Rumi near the town stele and complete the event at the teleport destination to continue.
- Do not count a rematch with the same opponent as another recruit.
- Even with enough recruits, check whether the preceding stele event was left unfinished.
- Recruiting beyond the requirement is fine. Choose accessible places while also collecting items.
Wide tables scroll horizontally.
| Current chapter | Recruit total for the next chapter | Action to check |
|---|---|---|
| Chapter 1 | 2 total | Rita and Cicini are candidates. Return to the stele after recruitment |
| Chapter 2 | 4 total | Combine the laboratory request with recruiting in another direction |
| Chapter 3 | 7 total | Get movement abilities in the system interior and explore unvisited branches |
| Chapter 4 | 10 total | Prepare healing and a manual save before the next stele event |
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Adding two people each time is not sufficient throughout. Later chapters require different increases.
Answer 4 (spoilers)
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Laboratory answer: from sliding to Air Jump
Recruiting Cicini is an important entry point to movement upgrades on a first run. Take the town request before heading to the laboratory.
- Defeat Cicini in Spectral Cave and finish recruiting her to town.
- From Chapter 2, accept Cicini's laboratory exploration request in town and head toward Golden Riverbank as directed.
- Enter the laboratory and collect Sliding Powder. Use low passages and investigate through to the main computer.
- After completing the request, return to town and wait for the Syaro search request from Chapter 3. If it does not appear, visit a Save Stone or Recovery Zone outside town.
- From the laboratory computer, advance through System Interior, collect Air Jump and head for the Syaro fight.
Reaching the laboratory once does not complete the next request. Check that you reached the computer and completed the conversations after returning.
Answer 5 (spoilers)
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Post-ability answer: places to revisit next
You do not need to revisit the entire map after every ability. Choose a pickup destination suited to your current problem.
Wide tables scroll horizontally.
| New ability | Revisit candidate | Purpose |
|---|---|---|
| Sliding | Spectral Cave | Check beyond narrow paths for movement options such as Wall Jump |
| Sliding / Air Jump | Starting Forest | Look for Light Orb to prepare for dark areas |
| Air Jump | Route to the town on the floating islands | Expand horizontal movement with Air Dash |
| Fire Orb | Areas with remaining ice walls | Recheck obstacles that respond to fire |
| Water Orb | Underwater ledges and deeper paths | Revisit underwater areas with movement closer to land controls |
No matching entries in this table. Shorten the query or clear it to restore all entries.
These are collection candidates, not a promise that each ability grants unconditional access to every listed area. Advance requests and preceding fights too.
Answer 6 (spoilers)
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Recruitment answers: opponents not finished after one fight
If a victory does not raise the count, check for another fight or request.
Wide tables scroll horizontally.
| Person | Additional checks |
|---|---|
| Cocoa | The first Starting Forest fight alone does not recruit her. Also advance the first Kotri fight and seek the conversation and second fight in Forgotten Cave |
| Ashuri | After the Golden Riverbank rematch, accept her request in town and advance the crystal matter in Spectral Cave |
| Syaro | Complete Cicini's laboratory exploration request and accept the additional request from Chapter 3 |
| Lilith | Do not stop after the floating-island town fight. Recruit Cicini to satisfy the fairy-side condition and advance the next fight |
| Seana | Besides the first Natural Aquarium fight, gather related recruits and check the event west of town |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Cocoa cannot join town during Chapter 6, so consider your current chapter when checking recruits.
Answer 7 (spoilers)
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Late Main Game answer: prepare before consecutive battles
The fourth stele event leads into Chapter 5 and the final Main Game section. On a first visit, avoid spending every healing item as though it were one isolated boss.
- Replenish healing in town and review badges and acquired abilities.
- Keep a manual save from which you can return and change preparations.
- Continue deeper at the teleport destination. Ribbon is unavailable against Miru, so focus on Erina's attacks such as the hammer.
- Continue through Noah's phases and the last fight. If healing ran out in the first fight, retain the option of preparing equipment again.
- After seeing the Main Game ending point, load the continuation for the base game's Post Game.
This section gives progress cautions without interpreting the ending or revealing character identities.
Answer 8 (spoilers)
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Post Game answer: Chapter 6 to the base-game ending
Post Game continues the base game without requiring DLC purchase. Recruitment conditions become stricter than Main Game, so check missing people in the town list.
- In Chapter 6, advance Miriam in Hall of Memories, the consecutive encounters around Forgotten Cave and Rumi's event.
- Keep replenishing healing while the shopkeeper changes. Do not assume the stock is unchanged.
- In Chapter 7, investigate farther inside System Interior.
- Afterward, follow Irisu from the designated point around the UPRPRC base and head for Floating Library.
- If blocked by the library requirement, gather the required members excluding Keke Bunny and DLC recruits. Do not judge by the displayed count alone.
- Advance through the library and finish Irisu's fight. You can then return to base-game rematches and collecting.
Reading the Floating Library requirement as just 22 people is misleading, so check excluded people separately. DLC recruits are not needed here.
Extra chapters are separate from this point
Additional-content entrances encountered during base-game progress are not mandatory in this chart. Is the order a DLC? adds chapters; Before Next Adventure includes additional SPECIAL fights.
- When watching a strategy video, check whether SPECIAL or SP appears in the boss name.
- If equipment unavailable in the base game is mentioned, check whether it is a DLC item first.
- While aiming for base-game completion, use normal encounters and base-game movement abilities as the baseline.
Distinguishing Post Game from DLC is important when searching for strategies.
Frequently asked questions
What if I cannot continue at the stele?
Check current chapter, town recruitment status and conversation with Rumi near the stele in that order. Required totals are in the collapsed chapter table.
What if I progressed without Sliding?
For the normal route, check Cicini's recruitment and laboratory request. Special ability-free routes exist, but you do not need to force one on a first playthrough.
Does the first ending finish the base game?
The base game's Post Game follows. Open the late-game answers for the continuation. Additional DLC chapters are separate.