PEAK tools and food: requirements and carrying burden

Controls after picking up ropes, pitons, food, and medical items. Check hands versus backpack, placement surfaces, remaining uses, and cooking exceptions to reduce wasted actions and items.

Edition: PC Steam app 3527290, standard release, no mods. Normal expeditions on standard Peak difficulty, solo or co-op for up to four. Tenderfoot, high Ascent, and Custom Runs are covered only where they differ.

Verification scope: Standard patch 2.6.a, dated October 2, 2026, checked against official sources on October 4, 2026. The Final Ascent and camp autosaves are implemented. Excludes beta, mods, and unreleased ports. Individual controls/item effects were checked against public sources, not tested in-game on 2.6.a.

Sources checked: 2026-10-04

26 / 26 rows

Check pickup, retrieval, and use separately

Picking up with E does not necessarily make an item ready when needed. First check hand slots, back slot, remaining uses, and the on-screen use target. Other modes or mods are outside scope even for items with identical names.

  1. Pick up with E and check which 1/2/3 slot it occupies. Retrieve stored items from the bag somewhere safe before using them.
  2. Select the item and read prompts for self-use, use on others, or placement. Left-click is ordinary use; right-click is alternate use or use on someone else.
  3. After use, check remaining uses, placed objects, or gauge changes rather than repeating the same input pointlessly. Empty your hands again before climbing.

Right-click with a tool and empty-handed Helping Hand are different. If you want to pull a teammate, check that you are not holding food or medical supplies.

Choose climbing tools with their placement in mind

Followers must reach a rope's end, and you must be able to grab a piton again. Successful placement alone does not guarantee reaching the next foothold.

Wide tables scroll horizontally.

Choose climbing tools with their placement in mind: 4 entries
Item/purposeRequired stateUse/placement inputEffect/consumptionException
Rope Spool / leave a downward routeHold it and face a valid anchoring surfaceUse the wheel to extend length → check the blue anchor preview → hold left-clickConsumes deployed length; movement uses less stamina than a wallFirst check that players below can reach the end. Heat destroys it.
Piton / wall rest pointIn a hand slot, not the bagWhile gripping the wall, hold right-click. Stay still at the blue preview to place, then grab with E.Holding the placed protrusion restores ordinary staminaOnly one person can hold it at a time. Naturally occurring rusty ones break.
Anti-Rope Spool / upward routeHeld, with open space aboveAdjust length and anchor. Grab with E and move with W/S.Rope floats upward; usable length is limitedUnlike a normal downward rope. Floats away if dropped.
Natural vines / section traversalA vine within reachGrab with E and move toward the destination footingUses less stamina than walls, but drains even while stationaryNot a recovery spot like a piton

Confirming a rope without checking length or valid anchoring can leave a route too short to reach. Rather than chasing a numerical maximum distance, choose a placement whose bottom end and landing spot you can see. Grab placed normal ropes/Anti-Ropes with E, move up/down with W/S, and release with Space. This differs from releasing left-click on a wall; check the exit footing before jumping across.

Do not use the same item for hunger, injury, and cold

Representative items are separated by purpose here. Does not cover every item, numerical value, or guaranteed spawn. Match what you found to your current state and avoid consuming it when unnecessary.

Wide tables scroll horizontally.

Do not use the same item for hunger, injury, and cold: 6 entries
Item/purposeRequired stateUse/placement inputEffect/consumptionException
Food such as Granola BarsNeed hunger relief or extra staminaHold it and complete ordinary useConsumes food; affects hunger and extra staminaNot every food heals injury
Bandages / injuryInjury remainsHold to treat yourself, or use the alternate action on someone elseConsumable reducing injuryNot a universal hunger/spore cure. Cooking gives no extra stamina.
First Aid Kit / several conditionsA treatable condition such as injury, poison, or sporesHold it and wait for use to completeConsumable treating applicable conditionsDo not assume it universally cures load and hunger too
Heat Pack / coldNeed protection against ColdUse it from hand inventory before entering a dangerous wallConsumable for suppressing ColdNot a meal replacement or protection against heat
Energy Drink / brief speed boostPlan footing where you can stop after it expiresDrink the ordinary uncooked item, choose a destination, and moveTemporarily speeds movement/climbing, followed by drowsinessNot a full ordinary-stamina refill. Cooked versions can launch you when drunk.
Backpack / extra storageBack-equipment slot freePlace on flat ground and hold E to access the radial menuFour extra slots; contents still add loadA piton inside cannot be used directly while climbing

Do not read this as every stamina problem being solved by a boosting drink. If injury has narrowed the gauge, prioritize treatment and short footholds over speed.

Check the cooked result once; do not keep heating

Interact with a fire while holding an item to cook. Food and tools produce different outcomes. Work on one item at a time near the fire, stopping when appearance or item state changes.

  1. Hold only the food to cook, aim at a lit fire, and use the E cooking prompt. Avoid doing this while still holding a bag or rope.
  2. Stop at Cooked. Heating to Well-Done does not stack the same benefits.
  3. Do not assume overcooked items retain their original performance; check their state first. Some tools become unusable when heated.
  4. Identify natural ingredients by name/appearance. Do not equate cooking poisonous berries with cooking poisonous mushrooms, or test unidentified food high on a cliff.

Wide tables scroll horizontally.

Check the cooked result once; do not keep heating: 5 entries
TargetWhat cooking can doAssumption to avoid
Ordinary foodOften improves hunger recovery/bonus staminaRepeated heating makes it infinitely stronger
Poisonous berriesCurrent mechanics allow cooking away their poisonAll poisonous ingredients become safe
Poisonous mushroomsHeat does not remove poisonDeclare safety from color or heating alone
ShroomberryExtra effects by color change dailyA color safe yesterday behaves identically today
Climbing tools/bagTools can break, and bag contents may cook tooCooking everything, including non-food items, is beneficial

This is not an identification encyclopedia for every ingredient. Keeping reliable supplies makes your next decision easier than having everyone eat unidentified food simultaneously.

Decide how to use the three hand slots first

This example assumes one treatment item, one food item, and one placement tool. It is not a fixed strongest loadout, but a way to swap based on found items and the next danger.

Wide tables scroll horizontally.

Decide how to use the three hand slots first: 5 entries
Next situationKeep ready in hand inventoryBag/inventory reviewDeparture decision
Long wallPiton or ropeAre placement tools only in the bag?If no rest point exists, change plans before climbing
Injured with a narrow gaugeTreatment itemCan you leave unused heavy items behind?Check capacity after treatment before climbing
Hunger increasedFood with a known effectHas the person carrying food gone ahead alone?Distribute to those who need it before moving
Cold sectionCold-countering itemCan you take it out of the bag before entry?Check the next shelter, such as a cave
Co-op group may splitBasic supplies for each personDo not put all food in one person's bagDoes the rear player have something usable too?

Solo players should prioritize items they can retrieve and use themselves. Co-op allows support, but supplies may not reach someone in time if nobody knows where they are.

Checks when tools cannot be used or do not work

Before pressing use again, check where the item is and its requirements.

Wide tables scroll horizontally.

Checks when tools cannot be used or do not work: 6 entries
Use problemInventory/footing/status checkNext actionVersion difference
Cannot place a pitonIn the bag? Blue preview? Are you staying still?Move to hand inventory and remain at a valid surface until placement completesDo not confuse it with old advice about throwing to place/recoverable ropes
Rope is too shortDid you extend length before anchoring?Check the bottom end with the wheel before anchoringDistinguish normal ropes from upward Anti-Ropes
Medical supplies do not cure hungerType of remaining conditionChoose food insteadSeparate bandage and first-aid-kit targets
Movement is difficult after a drinkEnergy Drink effect ending and drowsinessMove to the planned safe footing and check your statusDrowsiness handling changed in 2.0. Do not use the old “removes 100” explanation.
Cooked tool no longer worksBurnt/destroyed indicationUse another undamaged tool or routeDo not apply food improvements to all tools
Cannot climb after picking something upStill holding an item?Store it in an available slot or place it safely, leaving hands emptyIf rebound, current control settings take priority

Does not list every quantitative food value, tool spawn rate, or fixed location. If a use prompt differs from this text, first check the standard-version number and presence of mods.

Frequently asked questions

Can I throw a piton into a wall?

Do not treat ordinary pitons as thrown items. Put one in hand inventory, hold right-click for the placement prompt while climbing, and stop at a blue position to place it. Then grab with E to recover.

I placed a rope, but teammates cannot reach it

Check the unwound length before anchoring and the bottom end's position. Adjust length with the wheel before fixing it. The users must reach the lower end, not merely the anchor.

Is Energy Drink for stamina recovery?

Its main purpose is a short speed boost. Drowsiness follows, so do not treat it as a cure for all hunger and injury. Choose the destination footing before using it.

Does cooking make every ingredient safe?

Poisonous berries and mushrooms differ. In the current version, cooking removes berry poison but not mushroom poison. Overcooking and special food effects also exist, so safety is not universal.

Why did tools in my bag burn?

Cooking the bag itself or placing it on hot ground can affect the contents. Separate organizing and cooking areas, and take out only the food you intend to cook.

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).