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Mystic Ark(Super Famicom)

Basics of Arks, figurines and recovery

Choose the target and command, and distinguish Hearts from Arks. Check protagonist defeat, recovering companions, healing-spell values and the World of Greenery's number boards.

Scope: Japanese SFC version / existing material checked October 2, 2026; additional correction scope October 13, 2026 / reproduction on hardware unverified / Content checked: October 2, 2026

Actions to choose after examining a target

ActionWhen to use itExample
Examine closely / lookWhen a surface inspection does not reveal an entranceShip model, chest interiors, shelves
Use an itemGive a key, Heart or material to a targetStone Moon, seed Hearts, Amethyst
Use an ArkChange a target's state with a spirit's powerHeavy devices, clocks, lamps
Shake / strike / touchLook for acquisitions or mechanism reactionsTrees, clocks, paintings, music boxes
  • Commands on the same object may change after progression. If merely carrying an item does not advance things, select the target and actually use it.
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Hearts and materializing companions are separate systems

  1. Use residents' Hearts on their matching figurines at the temple or elsewhere. Bring the Heart-filled figurines back to their original world and location to advance events.
  2. Materialize battle companions by placing Power or Wisdom in their figurines. Power allows 1 companion; obtaining Wisdom as well allows 2.
  3. After using an Ark on a different exploration target, also check its materialization and equipment-inhabiting state. Opening an entrance and preparing the battle party are not the same task.
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6 companions and their roles

CompanionSpecialtyUses and cautions
MireneFire/ice and other magic, MirrorBattles requiring elemental choices. Do not spend all MP on attacks
LuxIron-man equipment and lasersCheck exclusive Arms, Armor and Parts; do not buy only ordinary armor
ReeshineNunchaku, kicks and FocusBattles emphasizing physical attacks. Assign magical healing to someone else
TokioKatana, Clone Slash and FocusUses physical attacks and speed. Check HP before enemy counterattacks too
KamioAxes, Barrage and breath attacksChoose physical attacks and available elements. MP and Magic are separate stats
MeishaHealing and support magicGroup healer. Give others items for when she cannot act
  • Carry reserve companions' figurines rather than leaving those you want to train in the temple. Carried reserves also grow, helping prepare healers and replacements.
  • Equal growth speed to active companions and experience distribution rates are not guaranteed. Check actual levels and learned spells when choosing before bosses.
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4 support spells: assign roles by learned abilities

SpellLearning levels cross-checked in materialsParty role to consider
PowerMale protagonist Lv9 / Meisha Lv11Support physical attackers
HardFemale protagonist Lv18 / Meisha Lv9Prepare physical protection in advance
SpeedFemale protagonist Lv8 / Tokio Lv4 / Meisha Lv6Choose who supplements speed
Death GuardMale protagonist Lv15 / female protagonist Lv16 / Tokio Lv18 / Meisha Lv19In instant-death battles, check protagonist protection first
  • Check the male protagonist's attack support and the female protagonist's speed/defense spells. Share support they cannot use with Meisha or others, confirming it has actually been learned.
  • This is a partial cross-check of 4 spells and 11 learning conditions. It does not guarantee every spell's effect size, duration, success rate or whether sections can be cleared before learning them.
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Protagonist HP and recovering companions

  1. The protagonist reaching 0 HP causes defeat. Even with surviving companions, do not skip the protagonist's healing; check it first after group attacks too.
  2. When a companion reaches 0 HP, that companion returns to the temple. Do not assume equipment/items were discarded; retrieve the figurine in the temple and materialize the companion again.
  3. Before entering the House of Darkness, prepare healing usable by the protagonist alone. Do not enter the canvas with only companions' healing magic prepared.
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9 healing spells: targets, values and learning

SpellEffectMP costAvailability
Health50 HP to 1 person3Both protagonists Lv2, Meisha Lv2
More Health100 HP to 1 person6Male protagonist Lv13, female protagonist Lv12, Meisha Lv3
High Health180 HP to 1 person10Mirene Lv19, Meisha Lv8
Full HealthFully restores 1 person's HP15Male protagonist Lv33, female protagonist Lv23, Meisha Lv18
Heal50 HP to everyone6Male protagonist Lv21, female protagonist Lv20, Mirene Lv7
Heal More100 HP to everyone12Meisha Lv14
Heal High180 HP to everyone20Meisha Lv20
Full HealFully restores everyone's HP40Meisha Lv24
CureCures 1 person's status ailments4Female protagonist Lv26, Meisha Lv2
  • Distinguish single-target Health spells from group Heal spells. One Heal High costs 20 MP and one Full Heal costs 40 MP, so do not plan around repeatedly casting only full recovery.
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Understanding the World of Greenery's number boards

  1. Pattern numbers guide input selection, but matching only the sum is not necessarily correct. Cross-check the Junkyard's local examples separately from the laboratory board.
  2. Match each example to the current device and press the button after entering digits. Do not substitute 0346 for Pattern 13 or 0345 for Pattern 12 in the examples verified here.
TargetAnswer / completed layoutCheck
Laboratory entrance2689Hear Einstein's story
Laboratory's 3-row boardTop 975 / middle 312 / bottom 468Operate after repairs and activation with the Ark of Light
Junkyard Pattern 193457Locally checked 4-digit example
Junkyard Pattern 162356Locally checked 4-digit example
Junkyard Pattern 131246Do not replace with 0346
Junkyard Pattern 121245Do not use 0345 or the 3-digit 246 for this example
Junkyard Pattern 142345Locally checked 4-digit example
  • The laboratory's 3-row board is separate from the Junkyard sum puzzles. Check the completed layout before confirming.
  • This does not diagram every terminal input or corridor. Do not reuse these 4-digit examples for the laboratory's 3-row arrangement board.
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Crystal, Warp Gate and record points

  1. The Crystal provides travel in towns and on the field. Do not assume every destination is added merely by entering it; check the record points too.
  2. Warp Gate is the protagonist's travel spell and can also leave dungeons. However, do not treat the final world as an ordinary escape destination.
  3. To retain a town destination with a deadline, make a normal save there. See the secrets page for deadlines at Watermelon and Hinokio's house.
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