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MECCHA CHAMELEON / GUIDE

MECCHA CHAMELEON maps — 17 names, renovations and inspection candidates

Source updated 2026-10-12

Check the lobby map name and actual arrangement first. Kyoto and the art museum were added; Greece and Egypt were renovated. Seek usable surfaces and outlines in the current match instead of recreating old positions.

Based on official announcements and public references. PC bindings are examples: follow current on-screen prompts. No gameplay testing or complete map-layout inspection has been performed. Map names here are translated reference labels; their exact English in-game UI wording has not been independently confirmed.

17 checked map references

Separate a name list from checked in-game positions

These 17 map names were checked in public references. This is neither a confirmed current map total nor a complete map of mechanics, coordinates and access routes.

Renovations and placement changes can invalidate candidates. Seek similar nearby walls, objects or gaps instead. Out-of-bounds and wall-clipping routes are excluded.

  1. Match the current map name to the lobby display.
  2. Check for renovation or placement changes.
  3. Choose a contact surface from objects present in that match.
  4. Inspect body exposure from front, side and below.

Hide-and-seek mansion

Inspect curtains, wall-side boxes and spaces beneath tables/chairs. Before painting, check whether the current arrangement offers a usable target.

Observation targetHider checkHunter check
Around curtainsPlace your body against the target; inspect visible outline and gaps before choosing colors.View from the entrance to find shadows, protrusions and unpainted surfaces.
Boxes near wallsCheck side surfaces as well as the front; paint patterns and light/dark areas separately.Move sideways or diagonally to check the outline behind and below the object.
Under tables and chairsAfter adjusting height and direction, check from a distance whether the shape stands out.Do not spend all your time on one spot. Check above, below and behind, then move on.

An initial map. Furniture variation was added in 2.2.0, so objects may move between matches. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.

Indoor country

Inspect balloons near the ceiling, animal signs and fence lines. Check the current arrangement before painting.

Observation targetHider checkHunter check
Balloons near the ceilingPlace your body against the target; inspect visible outline and gaps before choosing colors.View from the entrance to find shadows, protrusions and unpainted surfaces.
Animal signsCheck side surfaces as well as the front; paint patterns and light/dark areas separately.Move sideways or diagonally to check the outline behind and below the object.
Fence linesAfter adjusting height and direction, check from a distance whether the shape stands out.Do not spend all your time on one spot. Check above, below and behind, then move on.

An initial map. When matching fences or signs, check thickness visible from the walkway. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.

Sewers

Inspect overhead pipes, graffiti walls and uneven floors. Check the current arrangement before painting.

Observation targetHider checkHunter check
Overhead pipesPlace your body against the target; inspect visible outline and gaps before choosing colors.View from the entrance to find shadows, protrusions and unpainted surfaces.
Graffiti wallsCheck side surfaces as well as the front; paint patterns and light/dark areas separately.Move sideways or diagonally to check the outline behind and below the object.
Uneven floor surfacesAfter adjusting height and direction, check from a distance whether the shape stands out.Do not spend all your time on one spot. Check above, below and behind, then move on.

An initial map. Do not rely only on darkness: compare dirt and reflections with your painted body. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.

Backrooms

Inspect grouped chairs, gaps between walls and objects, and lighting. Check the current arrangement before painting.

Observation targetHider checkHunter check
Grouped chairsPlace your body against the target; inspect visible outline and gaps before choosing colors.View from the entrance to find shadows, protrusions and unpainted surfaces.
Wall/object gapsCheck side surfaces as well as the front; paint patterns and light/dark areas separately.Move sideways or diagonally to check the outline behind and below the object.
Around lightsAfter adjusting height and direction, check from a distance whether the shape stands out.Do not spend all your time on one spot. Check above, below and behind, then move on.

A renovation was announced around 2.0.0. Use current obstacle and wall boundaries rather than assuming an old layout. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.

Penguin hotel

Inspect beneath sofas/beds, around doors and rows of stuffed toys. Check the current arrangement before painting.

Observation targetHider checkHunter check
Under sofas and bedsPlace your body against the target; inspect visible outline and gaps before choosing colors.View from the entrance to find shadows, protrusions and unpainted surfaces.
Around doorsCheck side surfaces as well as the front; paint patterns and light/dark areas separately.Move sideways or diagonally to check the outline behind and below the object.
Rows of stuffed toysAfter adjusting height and direction, check from a distance whether the shape stands out.Do not spend all your time on one spot. Check above, below and behind, then move on.

Added in 1.2.0, expanded in 1.4.0, with randomized placements in 2.7.0. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.

Sugar land

Inspect floor patterns, candy-shaped obstacles and roofs. Check the current arrangement before painting.

Observation targetHider checkHunter check
Floor patternsPlace your body against the target; inspect visible outline and gaps before choosing colors.View from the entrance to find shadows, protrusions and unpainted surfaces.
Candy-shaped obstaclesCheck side surfaces as well as the front; paint patterns and light/dark areas separately.Move sideways or diagonally to check the outline behind and below the object.
Around building roofsAfter adjusting height and direction, check from a distance whether the shape stands out.Do not spend all your time on one spot. Check above, below and behind, then move on.

Added in 1.4.0. Even bright colors can expose an outline if the pattern stops abruptly. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.

Osaka

Inspect trucks, garage boundaries and alley walls. Check the current arrangement before painting.

Observation targetHider checkHunter check
Around trucksPlace your body against the target; inspect visible outline and gaps before choosing colors.View from the entrance to find shadows, protrusions and unpainted surfaces.
Garage boundariesCheck side surfaces as well as the front; paint patterns and light/dark areas separately.Move sideways or diagonally to check the outline behind and below the object.
Alley wallsAfter adjusting height and direction, check from a distance whether the shape stands out.Do not spend all your time on one spot. Check above, below and behind, then move on.

Added in 1.7.0 and renovated in 2.5.0. Inspect vehicle/ground gaps now rather than memorizing old positions. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.

HIKAKIN museum

Inspect sofas, displayed pictures and overhead exhibits. Check the current arrangement before painting.

Observation targetHider checkHunter check
Around sofasPlace your body against the target; inspect visible outline and gaps before choosing colors.View from the entrance to find shadows, protrusions and unpainted surfaces.
Displayed picturesCheck side surfaces as well as the front; paint patterns and light/dark areas separately.Move sideways or diagonally to check the outline behind and below the object.
Overhead exhibitsAfter adjusting height and direction, check from a distance whether the shape stands out.Do not spend all your time on one spot. Check above, below and behind, then move on.

Collaboration added in 2.6.0. Wall clipping was fixed in 2.7.0; out-of-bounds or inside-wall methods are outside this guide. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.

Egypt

Inspect uneven walls, stepped ceilings and box/floor boundaries. Check the current arrangement before painting.

Observation targetHider checkHunter check
Uneven wallsPlace your body against the target; inspect visible outline and gaps before choosing colors.View from the entrance to find shadows, protrusions and unpainted surfaces.
Stepped ceilingsCheck side surfaces as well as the front; paint patterns and light/dark areas separately.Move sideways or diagonally to check the outline behind and below the object.
Box/floor boundariesAfter adjusting height and direction, check from a distance whether the shape stands out.Do not spend all your time on one spot. Check above, below and behind, then move on.

Added in 2.7.0 and renovated in 4.1.0. Reinspect usable surfaces rather than assuming July's layout remains. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.

Death Burger

Inspect illuminated signs, ceiling structures and small props such as barrels. Check the current arrangement before painting.

Observation targetHider checkHunter check
Illuminated signsPlace your body against the target; inspect visible outline and gaps before choosing colors.View from the entrance to find shadows, protrusions and unpainted surfaces.
Ceiling structuresCheck side surfaces as well as the front; paint patterns and light/dark areas separately.Move sideways or diagonally to check the outline behind and below the object.
Barrels and small propsAfter adjusting height and direction, check from a distance whether the shape stands out.Do not spend all your time on one spot. Check above, below and behind, then move on.

Added in 2.8.0. Inspect contact surfaces and outlines rather than methods for floating beyond view. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.

Greece

Inspect bright building faces, benches and fence lines. Check the current arrangement before painting.

Observation targetHider checkHunter check
Bright building facesPlace your body against the target; inspect visible outline and gaps before choosing colors.View from the entrance to find shadows, protrusions and unpainted surfaces.
Around benchesCheck side surfaces as well as the front; paint patterns and light/dark areas separately.Move sideways or diagonally to check the outline behind and below the object.
Fence linesAfter adjusting height and direction, check from a distance whether the shape stands out.Do not spend all your time on one spot. Check above, below and behind, then move on.

Added in 3.0.0 and renovated in 4.1.0. Match current buildings and furniture rather than recreating old gaps. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.

Garten of Banban

Inspect lights, beneath tables/chairs and character models. Check the current arrangement before painting.

Observation targetHider checkHunter check
Around lightingPlace your body against the target; inspect visible outline and gaps before choosing colors.View from the entrance to find shadows, protrusions and unpainted surfaces.
Under tables and chairsCheck side surfaces as well as the front; paint patterns and light/dark areas separately.Move sideways or diagonally to check the outline behind and below the object.
Character modelsAfter adjusting height and direction, check from a distance whether the shape stands out.Do not spend all your time on one spot. Check above, below and behind, then move on.

Collaboration added in 3.1.0. When matching a model, check that extra body parts do not protrude in another direction. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.

The Exit 8

Inspect corridor corners, bags and other props, and lighting. Check the current arrangement before painting.

Observation targetHider checkHunter check
Corridor cornersPlace your body against the target; inspect visible outline and gaps before choosing colors.View from the entrance to find shadows, protrusions and unpainted surfaces.
Bags and small propsCheck side surfaces as well as the front; paint patterns and light/dark areas separately.Move sideways or diagonally to check the outline behind and below the object.
Around lightingAfter adjusting height and direction, check from a distance whether the shape stands out.Do not spend all your time on one spot. Check above, below and behind, then move on.

Collaboration added in 3.5.0. On simple tiles, check color and whether wall lines continue across your body. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.

Deep sea

Inspect cave-like ceilings, fish models and rock boundaries. Check the current arrangement before painting.

Observation targetHider checkHunter check
Cave-like ceilingsPlace your body against the target; inspect visible outline and gaps before choosing colors.View from the entrance to find shadows, protrusions and unpainted surfaces.
Around fish modelsCheck side surfaces as well as the front; paint patterns and light/dark areas separately.Move sideways or diagonally to check the outline behind and below the object.
Rock boundariesAfter adjusting height and direction, check from a distance whether the shape stands out.Do not spend all your time on one spot. Check above, below and behind, then move on.

Added in 3.6.0. An announcement corresponding to 3.7.2 fixed out-of-bounds access; that use is outside this guide. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.

Shopping mall

Inspect large stuffed toys, product shelves and ceiling framing. Check the current arrangement before painting.

Observation targetHider checkHunter check
Around large stuffed toysPlace your body against the target; inspect visible outline and gaps before choosing colors.View from the entrance to find shadows, protrusions and unpainted surfaces.
Product shelvesCheck side surfaces as well as the front; paint patterns and light/dark areas separately.Move sideways or diagonally to check the outline behind and below the object.
Ceiling framingAfter adjusting height and direction, check from a distance whether the shape stands out.Do not spend all your time on one spot. Check above, below and behind, then move on.

Added in 3.9.0. Match object corners and height so your outline fits existing products. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.

Kyoto

Inspect rock/wall boundaries, ceiling framing and cushion rows. Check the current arrangement before painting.

Observation targetHider checkHunter check
Rock/wall boundariesPlace your body against the target; inspect visible outline and gaps before choosing colors.View from the entrance to find shadows, protrusions and unpainted surfaces.
Ceiling framingCheck side surfaces as well as the front; paint patterns and light/dark areas separately.Move sideways or diagonally to check the outline behind and below the object.
Cushion rowsAfter adjusting height and direction, check from a distance whether the shape stands out.Do not spend all your time on one spot. Check above, below and behind, then move on.

Added in 4.1.0. With many objects available, choose the surface first, then paint. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.

Art museum

Inspect white exhibits, building-shaped displays and groups of duck models. Check the current arrangement before painting.

Observation targetHider checkHunter check
Around white exhibitsPlace your body against the target; inspect visible outline and gaps before choosing colors.View from the entrance to find shadows, protrusions and unpainted surfaces.
Building-shaped exhibitsCheck side surfaces as well as the front; paint patterns and light/dark areas separately.Move sideways or diagonally to check the outline behind and below the object.
Groups of duck modelsAfter adjusting height and direction, check from a distance whether the shape stands out.Do not spend all your time on one spot. Check above, below and behind, then move on.

Added in 4.1.0. Exhibits differ in color and shape: sample anew rather than reusing the previous exhibit's color. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.

FAQ

Frequently asked questions

Q1 Are these all current maps? ▼
A

They are the 17 names checked in public references, not a current executable count across platforms. Follow the lobby list.

Q2 Why is an old Egypt or Greece location missing? ▼
A

Both maps were renovated in 4.1.0. Find current usable objects rather than assuming old positions remain.

Q3 Does furniture stay in the same place every match? ▼
A

Placement variation was announced for the mansion and penguin hotel. This does not establish uniform randomization across every map.

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).