MECCHA CHAMELEON / GUIDE
MECCHA CHAMELEON maps — 17 names, renovations and inspection candidates
Source updated 2026-10-12
Check the lobby map name and actual arrangement first. Kyoto and the art museum were added; Greece and Egypt were renovated. Seek usable surfaces and outlines in the current match instead of recreating old positions.
Based on official announcements and public references. PC bindings are examples: follow current on-screen prompts. No gameplay testing or complete map-layout inspection has been performed. Map names here are translated reference labels; their exact English in-game UI wording has not been independently confirmed.
17 checked map references
Separate a name list from checked in-game positions
These 17 map names were checked in public references. This is neither a confirmed current map total nor a complete map of mechanics, coordinates and access routes.
Renovations and placement changes can invalidate candidates. Seek similar nearby walls, objects or gaps instead. Out-of-bounds and wall-clipping routes are excluded.
- Match the current map name to the lobby display.
- Check for renovation or placement changes.
- Choose a contact surface from objects present in that match.
- Inspect body exposure from front, side and below.
Hide-and-seek mansion
Inspect curtains, wall-side boxes and spaces beneath tables/chairs. Before painting, check whether the current arrangement offers a usable target.
| Observation target | Hider check | Hunter check |
|---|---|---|
| Around curtains | Place your body against the target; inspect visible outline and gaps before choosing colors. | View from the entrance to find shadows, protrusions and unpainted surfaces. |
| Boxes near walls | Check side surfaces as well as the front; paint patterns and light/dark areas separately. | Move sideways or diagonally to check the outline behind and below the object. |
| Under tables and chairs | After adjusting height and direction, check from a distance whether the shape stands out. | Do not spend all your time on one spot. Check above, below and behind, then move on. |
An initial map. Furniture variation was added in 2.2.0, so objects may move between matches. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.
Indoor country
Inspect balloons near the ceiling, animal signs and fence lines. Check the current arrangement before painting.
| Observation target | Hider check | Hunter check |
|---|---|---|
| Balloons near the ceiling | Place your body against the target; inspect visible outline and gaps before choosing colors. | View from the entrance to find shadows, protrusions and unpainted surfaces. |
| Animal signs | Check side surfaces as well as the front; paint patterns and light/dark areas separately. | Move sideways or diagonally to check the outline behind and below the object. |
| Fence lines | After adjusting height and direction, check from a distance whether the shape stands out. | Do not spend all your time on one spot. Check above, below and behind, then move on. |
An initial map. When matching fences or signs, check thickness visible from the walkway. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.
Sewers
Inspect overhead pipes, graffiti walls and uneven floors. Check the current arrangement before painting.
| Observation target | Hider check | Hunter check |
|---|---|---|
| Overhead pipes | Place your body against the target; inspect visible outline and gaps before choosing colors. | View from the entrance to find shadows, protrusions and unpainted surfaces. |
| Graffiti walls | Check side surfaces as well as the front; paint patterns and light/dark areas separately. | Move sideways or diagonally to check the outline behind and below the object. |
| Uneven floor surfaces | After adjusting height and direction, check from a distance whether the shape stands out. | Do not spend all your time on one spot. Check above, below and behind, then move on. |
An initial map. Do not rely only on darkness: compare dirt and reflections with your painted body. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.
Backrooms
Inspect grouped chairs, gaps between walls and objects, and lighting. Check the current arrangement before painting.
| Observation target | Hider check | Hunter check |
|---|---|---|
| Grouped chairs | Place your body against the target; inspect visible outline and gaps before choosing colors. | View from the entrance to find shadows, protrusions and unpainted surfaces. |
| Wall/object gaps | Check side surfaces as well as the front; paint patterns and light/dark areas separately. | Move sideways or diagonally to check the outline behind and below the object. |
| Around lights | After adjusting height and direction, check from a distance whether the shape stands out. | Do not spend all your time on one spot. Check above, below and behind, then move on. |
A renovation was announced around 2.0.0. Use current obstacle and wall boundaries rather than assuming an old layout. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.
Penguin hotel
Inspect beneath sofas/beds, around doors and rows of stuffed toys. Check the current arrangement before painting.
| Observation target | Hider check | Hunter check |
|---|---|---|
| Under sofas and beds | Place your body against the target; inspect visible outline and gaps before choosing colors. | View from the entrance to find shadows, protrusions and unpainted surfaces. |
| Around doors | Check side surfaces as well as the front; paint patterns and light/dark areas separately. | Move sideways or diagonally to check the outline behind and below the object. |
| Rows of stuffed toys | After adjusting height and direction, check from a distance whether the shape stands out. | Do not spend all your time on one spot. Check above, below and behind, then move on. |
Added in 1.2.0, expanded in 1.4.0, with randomized placements in 2.7.0. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.
Sugar land
Inspect floor patterns, candy-shaped obstacles and roofs. Check the current arrangement before painting.
| Observation target | Hider check | Hunter check |
|---|---|---|
| Floor patterns | Place your body against the target; inspect visible outline and gaps before choosing colors. | View from the entrance to find shadows, protrusions and unpainted surfaces. |
| Candy-shaped obstacles | Check side surfaces as well as the front; paint patterns and light/dark areas separately. | Move sideways or diagonally to check the outline behind and below the object. |
| Around building roofs | After adjusting height and direction, check from a distance whether the shape stands out. | Do not spend all your time on one spot. Check above, below and behind, then move on. |
Added in 1.4.0. Even bright colors can expose an outline if the pattern stops abruptly. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.
Osaka
Inspect trucks, garage boundaries and alley walls. Check the current arrangement before painting.
| Observation target | Hider check | Hunter check |
|---|---|---|
| Around trucks | Place your body against the target; inspect visible outline and gaps before choosing colors. | View from the entrance to find shadows, protrusions and unpainted surfaces. |
| Garage boundaries | Check side surfaces as well as the front; paint patterns and light/dark areas separately. | Move sideways or diagonally to check the outline behind and below the object. |
| Alley walls | After adjusting height and direction, check from a distance whether the shape stands out. | Do not spend all your time on one spot. Check above, below and behind, then move on. |
Added in 1.7.0 and renovated in 2.5.0. Inspect vehicle/ground gaps now rather than memorizing old positions. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.
HIKAKIN museum
Inspect sofas, displayed pictures and overhead exhibits. Check the current arrangement before painting.
| Observation target | Hider check | Hunter check |
|---|---|---|
| Around sofas | Place your body against the target; inspect visible outline and gaps before choosing colors. | View from the entrance to find shadows, protrusions and unpainted surfaces. |
| Displayed pictures | Check side surfaces as well as the front; paint patterns and light/dark areas separately. | Move sideways or diagonally to check the outline behind and below the object. |
| Overhead exhibits | After adjusting height and direction, check from a distance whether the shape stands out. | Do not spend all your time on one spot. Check above, below and behind, then move on. |
Collaboration added in 2.6.0. Wall clipping was fixed in 2.7.0; out-of-bounds or inside-wall methods are outside this guide. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.
Egypt
Inspect uneven walls, stepped ceilings and box/floor boundaries. Check the current arrangement before painting.
| Observation target | Hider check | Hunter check |
|---|---|---|
| Uneven walls | Place your body against the target; inspect visible outline and gaps before choosing colors. | View from the entrance to find shadows, protrusions and unpainted surfaces. |
| Stepped ceilings | Check side surfaces as well as the front; paint patterns and light/dark areas separately. | Move sideways or diagonally to check the outline behind and below the object. |
| Box/floor boundaries | After adjusting height and direction, check from a distance whether the shape stands out. | Do not spend all your time on one spot. Check above, below and behind, then move on. |
Added in 2.7.0 and renovated in 4.1.0. Reinspect usable surfaces rather than assuming July's layout remains. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.
Death Burger
Inspect illuminated signs, ceiling structures and small props such as barrels. Check the current arrangement before painting.
| Observation target | Hider check | Hunter check |
|---|---|---|
| Illuminated signs | Place your body against the target; inspect visible outline and gaps before choosing colors. | View from the entrance to find shadows, protrusions and unpainted surfaces. |
| Ceiling structures | Check side surfaces as well as the front; paint patterns and light/dark areas separately. | Move sideways or diagonally to check the outline behind and below the object. |
| Barrels and small props | After adjusting height and direction, check from a distance whether the shape stands out. | Do not spend all your time on one spot. Check above, below and behind, then move on. |
Added in 2.8.0. Inspect contact surfaces and outlines rather than methods for floating beyond view. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.
Greece
Inspect bright building faces, benches and fence lines. Check the current arrangement before painting.
| Observation target | Hider check | Hunter check |
|---|---|---|
| Bright building faces | Place your body against the target; inspect visible outline and gaps before choosing colors. | View from the entrance to find shadows, protrusions and unpainted surfaces. |
| Around benches | Check side surfaces as well as the front; paint patterns and light/dark areas separately. | Move sideways or diagonally to check the outline behind and below the object. |
| Fence lines | After adjusting height and direction, check from a distance whether the shape stands out. | Do not spend all your time on one spot. Check above, below and behind, then move on. |
Added in 3.0.0 and renovated in 4.1.0. Match current buildings and furniture rather than recreating old gaps. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.
Garten of Banban
Inspect lights, beneath tables/chairs and character models. Check the current arrangement before painting.
| Observation target | Hider check | Hunter check |
|---|---|---|
| Around lighting | Place your body against the target; inspect visible outline and gaps before choosing colors. | View from the entrance to find shadows, protrusions and unpainted surfaces. |
| Under tables and chairs | Check side surfaces as well as the front; paint patterns and light/dark areas separately. | Move sideways or diagonally to check the outline behind and below the object. |
| Character models | After adjusting height and direction, check from a distance whether the shape stands out. | Do not spend all your time on one spot. Check above, below and behind, then move on. |
Collaboration added in 3.1.0. When matching a model, check that extra body parts do not protrude in another direction. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.
The Exit 8
Inspect corridor corners, bags and other props, and lighting. Check the current arrangement before painting.
| Observation target | Hider check | Hunter check |
|---|---|---|
| Corridor corners | Place your body against the target; inspect visible outline and gaps before choosing colors. | View from the entrance to find shadows, protrusions and unpainted surfaces. |
| Bags and small props | Check side surfaces as well as the front; paint patterns and light/dark areas separately. | Move sideways or diagonally to check the outline behind and below the object. |
| Around lighting | After adjusting height and direction, check from a distance whether the shape stands out. | Do not spend all your time on one spot. Check above, below and behind, then move on. |
Collaboration added in 3.5.0. On simple tiles, check color and whether wall lines continue across your body. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.
Deep sea
Inspect cave-like ceilings, fish models and rock boundaries. Check the current arrangement before painting.
| Observation target | Hider check | Hunter check |
|---|---|---|
| Cave-like ceilings | Place your body against the target; inspect visible outline and gaps before choosing colors. | View from the entrance to find shadows, protrusions and unpainted surfaces. |
| Around fish models | Check side surfaces as well as the front; paint patterns and light/dark areas separately. | Move sideways or diagonally to check the outline behind and below the object. |
| Rock boundaries | After adjusting height and direction, check from a distance whether the shape stands out. | Do not spend all your time on one spot. Check above, below and behind, then move on. |
Added in 3.6.0. An announcement corresponding to 3.7.2 fixed out-of-bounds access; that use is outside this guide. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.
Shopping mall
Inspect large stuffed toys, product shelves and ceiling framing. Check the current arrangement before painting.
| Observation target | Hider check | Hunter check |
|---|---|---|
| Around large stuffed toys | Place your body against the target; inspect visible outline and gaps before choosing colors. | View from the entrance to find shadows, protrusions and unpainted surfaces. |
| Product shelves | Check side surfaces as well as the front; paint patterns and light/dark areas separately. | Move sideways or diagonally to check the outline behind and below the object. |
| Ceiling framing | After adjusting height and direction, check from a distance whether the shape stands out. | Do not spend all your time on one spot. Check above, below and behind, then move on. |
Added in 3.9.0. Match object corners and height so your outline fits existing products. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.
Kyoto
Inspect rock/wall boundaries, ceiling framing and cushion rows. Check the current arrangement before painting.
| Observation target | Hider check | Hunter check |
|---|---|---|
| Rock/wall boundaries | Place your body against the target; inspect visible outline and gaps before choosing colors. | View from the entrance to find shadows, protrusions and unpainted surfaces. |
| Ceiling framing | Check side surfaces as well as the front; paint patterns and light/dark areas separately. | Move sideways or diagonally to check the outline behind and below the object. |
| Cushion rows | After adjusting height and direction, check from a distance whether the shape stands out. | Do not spend all your time on one spot. Check above, below and behind, then move on. |
Added in 4.1.0. With many objects available, choose the surface first, then paint. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.
Art museum
Inspect white exhibits, building-shaped displays and groups of duck models. Check the current arrangement before painting.
| Observation target | Hider check | Hunter check |
|---|---|---|
| Around white exhibits | Place your body against the target; inspect visible outline and gaps before choosing colors. | View from the entrance to find shadows, protrusions and unpainted surfaces. |
| Building-shaped exhibits | Check side surfaces as well as the front; paint patterns and light/dark areas separately. | Move sideways or diagonally to check the outline behind and below the object. |
| Groups of duck models | After adjusting height and direction, check from a distance whether the shape stands out. | Do not spend all your time on one spot. Check above, below and behind, then move on. |
Added in 4.1.0. Exhibits differ in color and shape: sample anew rather than reusing the previous exhibit's color. These are inspection candidates, not verified current layouts, access routes or guaranteed hiding spots.
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