MECCHA CHAMELEON / GUIDE
MECCHA CHAMELEON controls — painting, poses and PC keys
Source updated 2026-10-12
A key can behave differently while moving, painting or hunting. Check whether F opened painting before using eyedropper and brush controls. These are reference PC bindings: follow on-screen guidance.
Based on official announcements and public references. PC bindings are examples: follow current on-screen prompts. No gameplay testing or complete map-layout inspection has been performed. Map names here are translated reference labels; their exact English in-game UI wording has not been independently confirmed.
Learn movement and poses first
Practice movement, jumping and detaching near the ground. Searching for controls after climbing can waste preparation time.
| Goal | Reference PC key | State to check |
|---|---|---|
| Move / run | W/A/S/D / Shift + movement | Ordinary movement |
| Jump, climb or rise | Space | Behavior changes between ordinary movement and clinging |
| Crouch or descend | Ctrl | Check role and clinging state |
| Detach | Shift | While clinging as a hider |
| Open / close painting | F | Switch between painting and ordinary view |
| Choose a pose | Operate while holding R | Adjust pose and direction using the selection display |
Separate color sampling, painting and rotation
Hold Space for the 3D eyedropper while painting. The old palette eyedropper button was removed in 3.2.0: do not keep searching for an old video's button position.
| Purpose | Reference PC input | Context |
|---|---|---|
| Sample background color | Hold Space | Aim at the desired surface in painting mode |
| Paint | Left-click | Apply the sampled color to body surfaces |
| Brush size | Hold right-click and move the mouse sideways | Switch between detail work and broad surfaces |
| View another body angle | Middle-click + mouse movement | Inspect back, joints and sides |
| Zoom in / out | Mouse wheel | Check missed paint and the overall outline |
| Shadows in painting view | V | Separate from voice controls in ordinary view |
Check Hunter, camera and voice inputs by context
Reference Hunter bindings use left-click to fire and right-click to switch FPS/TPS. Check room ammunition settings before firing.
| Use | Reference PC key | Caution |
|---|---|---|
| Enter free camera | 5 | Use during permitted phases |
| Move the free camera | 4 | Separate from ordinary character movement |
| Text chat | T | Check your text before sending to room participants |
| Voice toggle / mute | V / B | Different function from V while painting |
| Whistle / taunt | 1 | Check the room's forced-whistle setting separately |
Version 4.1.1 changed incoming voice to muted by default. If you cannot hear others, inspect reception as well as microphone input.
Check clone destruction risk before placing more
Place up to 2 clones separately from your body. A destroyed clone also eliminates the original, so an obvious decoy is not automatically safe.
- Reference PC bindings use Q to place and X to remove all placed clones. Check current on-screen assignments first.
- Inspect clones for visible white surfaces and unnatural outlines too.
- If a clone's position attracts attacks, consider a different placement before adding it.
Q/X and bulk-removal bindings were checked in guides; actual input testing was not performed.
Do not assume gamepad and Switch 2 layouts match
Non-UI gamepad support was added in 3.1.0. Painting speed, zoom, settings and spectator controls were subsequently adjusted. July's initial limitations do not establish total lack of support now.
Completing every PC menu with only a gamepad remains untested. Keep mouse/keyboard available for UI blocks; on Switch 2, follow the console's button prompts.
| Environment | Check | Not guaranteed here |
|---|---|---|
| PC keyboard and mouse | Current controls guide and painting state | Identical keys in every version |
| PC gamepad | Connection and in-game input indicators | Every controller and complete UI navigation |
| Nintendo Switch 2 | Console button prompts and selected control method | Direct use of PC keys |
Frequently asked questions
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