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MECCHA CHAMELEON / GUIDE

MECCHA CHAMELEON Hunter guide — patrols, views and ammunition

Source updated 2026-10-12

Check ammunition rules, patrol systematically and change angle around suspicious places. Similar colors may still differ in outline or shadow, but visual mismatch alone does not prove a player is there.

Based on official announcements and public references. PC bindings are examples: follow current on-screen prompts. No gameplay testing or complete map-layout inspection has been performed. Map names here are translated reference labels; their exact English in-game UI wording has not been independently confirmed.

Build a patrol that avoids repeatedly returning to one spot

Divide the map into entrances, rooms and corridors. Assign areas with teammates so everyone does not stare at one corner.

  1. Check remaining time, unfound players and ammunition-limit status.
  2. Choose a one-direction patrol order and non-overlapping assignments.
  3. Inspect above, below and behind objects in each area.
  4. Do not spend all your time on one uncertain spot. Remember it as a candidate and move on.
  5. With time left, return to unchecked surfaces and stronger candidates.

Move sideways to inspect thickness and line continuity

A wall-like shape from the front may reveal limbs or a step from the side. Parallax alone does not prove a player: compare depth from the background and unnatural thickness.

Real objects also change appearance with viewpoint and distance. Combine parallax with suspicious outlines and missed paint.

ClueViewing movementReduce false positives
Extra thicknessView the wall diagonallyCompare the original object's shape
Interrupted patternInspect lines from front and sideCheck whether it is a real seam
White surfaceInspect limbs/back from low anglesDo not judge only from white lighting
Different shadow or glossMove to change reflection angleCompare light sources and actual materials too

With ammunition limits, inspect more before firing

The host chooses ammunition limits. Announced rules consume 1 shot for a miss and restore 1 on a hit. If every Hunter runs empty, hiders win: indiscriminate shooting is risky.

PhaseOfficial announcement's treatmentDecision
Ordinary missConsumes 1 shotInspect the reason for suspicion before firing
HitRestores 1 shotAim at the found opponent and check ammunition
Shooting a fleeing opponentDoes not consume ammunitionSeparate from searching for hidden opponents
All Hunters emptyHiders winReassign areas with teammates' ammunition in mind

Use FPS/TPS and reveal cameras for different tasks

Try TPS for surrounding awareness and FPS for aiming or narrow gaps. Neither is ranked universally stronger here.

Hunters gained free-camera use during reveal. Revisit missed targets and inspect which directions exposed the body.

Use revealed paint to create candidates in reverse chicken race

Check scoring rules first. This mode uses paint clues to find opponents, with points for finding or remaining hidden. Separate it from ordinary team-only victory conditions.

Use observed colors, patterns and poses to list similar objects and patrol them. Do not cling to one candidate when it does not fit.

Individual scoring is not described with the ordinary team's “find everyone before time expires” victory condition.

Do not force one sensitivity if the view feels uncomfortable

If the camera drifts too quickly, lower sensitivity until you can aim at small surfaces. If performance is poor, check performance mode and shadow quality before resuming observation practice.

Reducing motion blur may help, but no setting guarantees eliminating motion sickness. Take a break if uncomfortable rather than forcing continued play.

FAQ

Frequently asked questions

Q1 Does an object shifting during sideways movement always mean a hider? ▼
A

No. Real objects have distance-dependent parallax too. Check extra thickness, interrupted patterns and missed paint together.

Q2 Should I shoot every suspicious spot? ▼
A

Check the room's ammunition rules. With limits, misses reduce ammunition and everyone running empty loses the match. Observe before firing.

Q3 What should I inspect during reveal? ▼
A

Revisit a missed target from front, side and low views. Choose one extra angle or height to add to the next patrol.

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).