MECCHA CHAMELEON / GUIDE
MECCHA CHAMELEON hiding — position, sampling, shape and gloss
Source updated 2026-10-12
Choose the target and pose before painting, rather than looking for a place afterward. If similar colors still stand out, inspect gloss and outline separately.
Based on official announcements and public references. PC bindings are examples: follow current on-screen prompts. No gameplay testing or complete map-layout inspection has been performed. Map names here are translated reference labels; their exact English in-game UI wording has not been independently confirmed.
Position, paint, then inspect from other angles
Preparation time varies by room. Instead of a fixed number of painting seconds, order tasks so broad coverage and final checks both fit.
- Choose a nearby wall or object whose shape and color you will match.
- Adjust pose/direction and check limbs do not protrude.
- Open painting and sample the contact surface with the 3D eyedropper.
- Paint broad surfaces before patterns and boundary lines.
- Inspect white surfaces and detached outlines from the side, rear and low angles.
Identify why you were found before repainting
Separate differences in color, shape, material and movement. Repainting cannot necessarily fix an incorrect shape.
| Appearance | Inspect | Next adjustment |
|---|---|---|
| Color differs from the background | Sampled surface versus actual hiding position | Sample again from the current surface |
| Limbs protrude from the side | Pose and target thickness | Change pose or position |
| Only the gloss differs | Metallic and roughness | Adjust gradually while comparing reflections |
| White fingertips or back | Surfaces revealed by rotating the camera | Fill unpainted areas |
| Wall lines shift when moving | Pattern and body direction | Minimize necessary movement during search |
Do not use one fixed brightness/gloss setting everywhere
Choose position and pose before sampling. Check side protrusions first; sampling the surface there reduces the need to adjust colors prepared elsewhere.
Paint large surfaces, then inspect limbs and back. Detailing first can leave most of the body white in short preparation windows. Rotate after covering the torso to inspect fingers, joints and back.
Check color and gloss separately. Strong reflection beside wood or dullness beside metal can reveal the shape despite similar colors. Compare nearby surfaces while adjusting metallic and roughness.
Reinspect from other directions after hiding. A finished front view is insufficient: check low and side views. If thickness remains after repainting, change position or pose.
No metallic/roughness value guarantees success on every map. Glow paint is not automatically better camouflage; check how visible it becomes.
Survival and overlook points are separate goals
Overlook points relate to distance and time within a Hunter's view; an announced change stops accumulation while moving. Surviving outside view and scoring while visible involve different decisions.
For survival practice, stabilize painting and pose instead of exposing yourself only for points. For scoring, check mode and ranking displays too.
Inspect clones like the original
Clones can contribute to overlook metrics, but being shot also affects the original. A visible decoy does not guarantee a benefit.
- Choose the clone's surface and pose.
- Check missed paint and thickness on clones as well as the original.
- Separate scoring positions from harder-to-find positions.
- Learn removal before repeatedly adding clones in dangerous positions.
Separate solo inspection from match practice
A solo room helps practice movement, posing, sampling, painting and map inspection, but cannot reproduce opponents' patrols or shots.
- Practice repeated sampling and detaching near ground level.
- View one target from front and side to inspect body exposure.
- After a match, compare your hiding with the actual directions opponents viewed.
Frequently asked questions
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