MECCHA CHAMELEON / GUIDE
MECCHA CHAMELEON rooms — codes, player counts and cross-play
Source updated 2026-10-12
The code locates a room; the password restricts entry. Share them as separate pieces of information for a private group. Cross-platform groups also check cross-play and map support.
Based on official announcements and public references. PC bindings are examples: follow current on-screen prompts. No gameplay testing or complete map-layout inspection has been performed. Map names here are translated reference labels; their exact English in-game UI wording has not been independently confirmed.
Host: create the room, then share its code
Public rooms admit strangers. For a private group, set a password during creation and choose the player cap and intended audience.
- Select server creation; set the name, player cap and optional password.
- Choose a region tag and matching room tags, up to 5.
- For mixed platforms, enable cross-play and choose an official map.
- In the lobby, check the 5-character alphanumeric join code.
- Give participants the code and required password separately; review settings once everyone joins.
Joiner: use the code, not just name search
Code search arrived in 4.1.0. Old instructions that only say to enter a room name do not cover the newer method.
- Receive the current code from the host.
- Enter it in server search and check any required password.
- Enable cross-play search for mixed PC/Switch 2 groups.
- Check platform, map, count and mode, then enter the lobby.
Knowing a code does not remove a password requirement. Follow the authentication actually displayed.
Separate maximum capacity from recommended counts
Network and host performance matter: filling every slot does not guarantee smooth play. Check paint synchronization as well as the displayed count.
| Condition | Recorded count | Interpretation |
|---|---|---|
| Official store recommendation | Roughly 2–10 players | A starting point for stability, not a strict maximum |
| Guide report of PC limit | Reported maximum 24 | Not checked in the current executable; prioritize the room display |
| Switch 2 host / 4.1.1 | Temporary maximum 10 | Changed from 12; future updates may change it again |
| Mixed-platform room | Check host-side conditions | PC joiners do not remove Switch 2 host restrictions |
Review room settings before starting
Settings may differ each match. With new players, check mode, timers, ammunition and special sizes first.
| Setting | Why it matters | If unsure |
|---|---|---|
| Mode and map | Change victory conditions and color-sampling targets | Start with Basic and an official map to learn controls |
| Preparation / search / reveal timers | Change available painting and observation time | Leave practice time for first-time players |
| Ammunition limit | Missed shots can affect victory | Tell Hunters whether it is enabled |
| Forced-whistle interval | Changes how sound reveals location | The 4.1.0 announcement's minimum is 5 seconds |
| Allow miniature chameleons | Half-size bodies require host permission | Check permitted body sizes |
| Ready to finish | A unanimous vote shortens preparation or reveal | Do not vote before painting or checks are finished |
Start connection troubleshooting with small checks
Public search can hide in-progress rooms by default. Failure to find a room alone does not prove a fault: check whether the host is waiting and filters match.
- Confirm the host still has the room open and that the code/password are current.
- Check updates and platform cross-play conditions on both sides.
- Check region tags, cross-play and in-progress visibility filters.
- For a modded room, test joining an official-map room first.
- If an update is missing, restart the game and Steam, then check its version.
This guide does not recommend disabling the entire firewall or running unknown repair tools.
When voice is silent or participants need managing
Version 4.1.1 added voice-disable settings and an input-detection icon; incoming voice is muted by default. Check transmission and reception separately.
The host can ban participants, but the list resets when the server restarts. This differs from a permanent account suspension.
- Check whether voice is disabled and inspect outgoing/incoming mute settings separately.
- Check the actual input device and on-screen voice activity.
- Manage disruptive participants from the host screen; reconsider passwords and room access if needed.
Frequently asked questions
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