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INDIE GAME / PLAY GUIDE

Lost in Play Achievement Guide: All 19 and Locations/Return Steps for 5 Optional Conditions

Released: Standard Steam version guide · Updated 2026-10-13

Check 14 main-route and 5 optional conditions separately. These reward specified scene actions rather than filling a collectible album.

SteamOverwhelmingly Positive98%(9,495 reviews)

14 main-route achievements

Episodes correspond to this guide's 15 sections. Finish transition scenes before checking unlock notifications.

Steam achievement nameSectionRequired action
Dreamer1Return the moon watering can to the tea party and wake up.
Becoming a Monster4Reach the scene where the sister becomes a monster using the box mask.
Smarter than a Forest Critter4Win the forest little person's Fox and Hounds board and take the blue lever.
Reality Check5Lure the bear into the trap and return to reality.
Sail Away7After flight, descend to the sailboat with both siblings.
Smarter Than a Bird7Win the seagull's crab board with 4 crabs vertically or horizontally.
Brain Jello8Finish all 4 jellyfish puzzles of the creature awakened with the conch.
Enter the Dragon9Return working power to the column and enter the dragon-head ruins.
Exit the Dragon9Solve the head board and leave the ruins with the head.
Inception9Use the head mask to enter the dream board with depth.
Chicken Run12Have the chicken remove the iron cover from the right vent.
Usurper13Use the grown turtle and long beard for the knight to reach the prince.
Dream Job15Open the gate with the watering can and collect the crown on the right beyond it.
Homecoming15Return the crown and continue through the last video.

Specific locations of 5 optional conditions

Revisit missed actions through episode selection. Some references number episodes differently; match rooms/actions first.

Steam achievement nameLocationAction and return to the main route
Frequency ModulatorLiving room before making the maskOperate the radio at least 10 times to change stations. If it does not unlock, change again.
Giant Cat9: Wrecked-car area for dragon assemblyApproach the lizard guard using the barrel and drive it away, pass the long sign, walk to the far right, and examine the large cat.
Crybaby11: Laundry and motherDrop hanging underwear to turn the mother around, then attempt to take the black-X shirt while the baby faces you. Do this before giving candy.
That's Gross!12: PrisonAfter freeing the chicken, inspect the cell toilet and drink its liquid. Separate from opening the vent.
Lonesome George13: Time-book moatRelease the turtle into past −50 water and replant the seedling in the past. In future +50, descend into the dry moat and step on the dead turtle's shell. Then uproot the past seedling to restore water and resume the main route on the living giant turtle.

Additional fixed story inputs

The driving game after inserting the wrecked-car video into the TV reaches its goal from the initial car position with up → left → up → up → up → up → up → left → up → up. Use from the start; do not append it to a partial board.

Task 11's tree matches pictures to shapes: circle = person, cloud = sword, triangle = leaf, square = diamond. The chevrons on both sides of the clothes at the tree's lower-left hint at the diamond.

FAQ

Frequently asked questions (FAQ)

Q1 Do all 19 require collecting every item? ▼
A

There are 14 main-route and 5 optional conditions. Items are used for progression; a separate collectible album is not added to the 19 achievements.

Q2 Cannot proceed after the turtle dies ▼
A

Uproot the past seedling to restore future moat water. Restore conditions in which the future turtle lives and grows, then continue the main route.

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