INDIE GAME / PLAY GUIDE
Lost in Play Achievement Guide: All 19 and Locations/Return Steps for 5 Optional Conditions
Released: Standard Steam version guide · Updated 2026-10-13
Check 14 main-route and 5 optional conditions separately. These reward specified scene actions rather than filling a collectible album.
14 main-route achievements
Episodes correspond to this guide's 15 sections. Finish transition scenes before checking unlock notifications.
| Steam achievement name | Section | Required action |
|---|---|---|
| Dreamer | 1 | Return the moon watering can to the tea party and wake up. |
| Becoming a Monster | 4 | Reach the scene where the sister becomes a monster using the box mask. |
| Smarter than a Forest Critter | 4 | Win the forest little person's Fox and Hounds board and take the blue lever. |
| Reality Check | 5 | Lure the bear into the trap and return to reality. |
| Sail Away | 7 | After flight, descend to the sailboat with both siblings. |
| Smarter Than a Bird | 7 | Win the seagull's crab board with 4 crabs vertically or horizontally. |
| Brain Jello | 8 | Finish all 4 jellyfish puzzles of the creature awakened with the conch. |
| Enter the Dragon | 9 | Return working power to the column and enter the dragon-head ruins. |
| Exit the Dragon | 9 | Solve the head board and leave the ruins with the head. |
| Inception | 9 | Use the head mask to enter the dream board with depth. |
| Chicken Run | 12 | Have the chicken remove the iron cover from the right vent. |
| Usurper | 13 | Use the grown turtle and long beard for the knight to reach the prince. |
| Dream Job | 15 | Open the gate with the watering can and collect the crown on the right beyond it. |
| Homecoming | 15 | Return the crown and continue through the last video. |
Specific locations of 5 optional conditions
Revisit missed actions through episode selection. Some references number episodes differently; match rooms/actions first.
| Steam achievement name | Location | Action and return to the main route |
|---|---|---|
| Frequency Modulator | Living room before making the mask | Operate the radio at least 10 times to change stations. If it does not unlock, change again. |
| Giant Cat | 9: Wrecked-car area for dragon assembly | Approach the lizard guard using the barrel and drive it away, pass the long sign, walk to the far right, and examine the large cat. |
| Crybaby | 11: Laundry and mother | Drop hanging underwear to turn the mother around, then attempt to take the black-X shirt while the baby faces you. Do this before giving candy. |
| That's Gross! | 12: Prison | After freeing the chicken, inspect the cell toilet and drink its liquid. Separate from opening the vent. |
| Lonesome George | 13: Time-book moat | Release the turtle into past −50 water and replant the seedling in the past. In future +50, descend into the dry moat and step on the dead turtle's shell. Then uproot the past seedling to restore water and resume the main route on the living giant turtle. |
Additional fixed story inputs
The driving game after inserting the wrecked-car video into the TV reaches its goal from the initial car position with up → left → up → up → up → up → up → left → up → up. Use from the start; do not append it to a partial board.
Task 11's tree matches pictures to shapes: circle = person, cloud = sword, triangle = leaf, square = diamond. The chevrons on both sides of the clothes at the tree's lower-left hint at the diamond.
Frequently asked questions (FAQ)
G305 LIGHTSPEED
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