INDIE GAME / PLAY GUIDE
Lost in Play Prison Guide: Chicken, Flowers, Cart, and Nail
Released: Standard Steam version guide · Updated 2026-10-13
The rescue plan gathers chicken, flowers, and vegetable cart. In prison, use gaps small enough for the chicken rather than the brother.
11: Gather 3 rescue requirements
Distinguishes who uses an item and where to deliver it from merely collecting it. Descriptive names identify locations rather than reproduce official translations of every UI label.
| Target | Required action | Then |
|---|---|---|
| Deer head | Give the wrong attic password 3 times | Put the fallen head on the scarecrow. |
| Bird mask | Tell the tree fairy about the sister | Pass the tree guard using the mask. |
| Flowers and magnet | Climb the tree and use route shapes for the teacher's task | Receive flowers, then later collect the branch magnet too. Full picture arrangements not included. |
| 2 lost sheep | Tap valve and soda / music poster | Return the sheep crossing islands and the sheep descending from the tree. |
| Chicken | Ask the shepherd to cooperate | Catch it using the sheep as a step. |
| Coins | Fish metal with the magnet into the green weight range | Start the card game with 10 coins total. |
| Cards | Avoid wasting coins on low-value cards; check opponents' remaining money | Win with at least 30 points for candy. |
| T-shirt | Give candy to the baby in the laundry | Combine with deer head for the scarecrow and take the cart. |
Bidding card game
Everyone starts with 10 coins. Choose an amount above the previous highest bid. Fold unsuitable cards using the cross mark, and spend more than the opponent's remaining coins on needed high-value cards.
The target is 30 victory points, not repeating equal bids. Losing is not treated as requiring a full coin hunt again.
12: Open the prison with the chicken
Distinguishes who uses an item and where to deliver it from merely collecting it. Descriptive names identify locations rather than reproduce official translations of every UI label.
| Target | Required action | Then |
|---|---|---|
| First fire | Right companion → left companion | Burn the rope suspending the chicken. |
| Guardroom | Fan rope beneath the desk | Chase the emerging spider and take the sleep flower. |
| Guard | Use the sleep flower | Collect nail-pulling pliers and book, rather than treating the tool as scissors. |
| Brother's restraints | Pull the wall nail with pliers | Give the nail to the brother to release him. |
| Prison board | Read the clue on the guard's chest | Match crown/crescent/house. Full symbol sequence not included. |
| Exit | Remove the vent grate | Use the vent instead of the keyless front door. |
Frequently asked questions (FAQ)
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