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INDIE GAME / PLAY GUIDE

Lost in Play Prison Guide: Chicken, Flowers, Cart, and Nail

Released: Standard Steam version guide · Updated 2026-10-13

The rescue plan gathers chicken, flowers, and vegetable cart. In prison, use gaps small enough for the chicken rather than the brother.

SteamOverwhelmingly Positive98%(9,495 reviews)

11: Gather 3 rescue requirements

Distinguishes who uses an item and where to deliver it from merely collecting it. Descriptive names identify locations rather than reproduce official translations of every UI label.

TargetRequired actionThen
Deer headGive the wrong attic password 3 timesPut the fallen head on the scarecrow.
Bird maskTell the tree fairy about the sisterPass the tree guard using the mask.
Flowers and magnetClimb the tree and use route shapes for the teacher's taskReceive flowers, then later collect the branch magnet too. Full picture arrangements not included.
2 lost sheepTap valve and soda / music posterReturn the sheep crossing islands and the sheep descending from the tree.
ChickenAsk the shepherd to cooperateCatch it using the sheep as a step.
CoinsFish metal with the magnet into the green weight rangeStart the card game with 10 coins total.
CardsAvoid wasting coins on low-value cards; check opponents' remaining moneyWin with at least 30 points for candy.
T-shirtGive candy to the baby in the laundryCombine with deer head for the scarecrow and take the cart.

Bidding card game

Everyone starts with 10 coins. Choose an amount above the previous highest bid. Fold unsuitable cards using the cross mark, and spend more than the opponent's remaining coins on needed high-value cards.

The target is 30 victory points, not repeating equal bids. Losing is not treated as requiring a full coin hunt again.

12: Open the prison with the chicken

Distinguishes who uses an item and where to deliver it from merely collecting it. Descriptive names identify locations rather than reproduce official translations of every UI label.

TargetRequired actionThen
First fireRight companion → left companionBurn the rope suspending the chicken.
GuardroomFan rope beneath the deskChase the emerging spider and take the sleep flower.
GuardUse the sleep flowerCollect nail-pulling pliers and book, rather than treating the tool as scissors.
Brother's restraintsPull the wall nail with pliersGive the nail to the brother to release him.
Prison boardRead the clue on the guard's chestMatch crown/crescent/house. Full symbol sequence not included.
ExitRemove the vent grateUse the vent instead of the keyless front door.
FAQ

Frequently asked questions (FAQ)

Q1 Must coins be collected again after losing cards? ▼
A

Retry at the game table. Separate collecting the initial 10 coins from retrying matches.

Q2 No key for the prison's front door ▼
A

Finally the chicken removes the vent grate to create a route. Do not keep searching only for a front-door key.

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).