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INDIE GAME / PLAY GUIDE

Lil' Guardsman Endings: 2 Alliances, War Outcomes, and Final Conversations

Released: 12 main-game levels and major visitor procedures · Updated 2026-10-13

Pairs each alliance with all-victory/all-defeat routes. Final-scene actions also depend on the rescue champion and weapons. A majority rule for mixed battle results is not used as a confirmed condition.

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4 alliance and war paths

Each of the 2 alliances has routes for winning all 3 battles and losing all 3. Older sources' majority outcome of at least 2 battles differs from later play reports requiring all losses for the defeat side. All mixed-outcome checks, such as 1 win and 2 losses, remain unresolved, so 2 losses alone are not guaranteed to produce the defeat speech.

AllianceWar route used in this guideSpeech to check
MarvaghWin all 3 battlesSmaggle Slaves
PetrardWin all 3 battlesEconomics: 101
MarvaghLose all 3 battlesVillain Speech: Petrardians Purloin Power Crystals!
PetrardLose all 3 battlesBlood on your hands

Final checks for father, mage, caterer, and singer

After the war conversation, tell your father to go to Tyronius. Discuss life and death with Articulus, then speak to Suzette. If you did not confiscate the gun earlier, some routes also require an affirmative conversation with Catering Corp. Talk to Articulus again, then Tyronius last.

  1. Have your father head to Tyronius.
  2. Advance Articulus's conversation about life and death.
  3. Talk to Suzette.
  4. Check the Catering Corp conversation according to gun confiscation status.
  5. Talk to Articulus again, then Tyronius.

A required person is absent at the final location

Choosing Articulus in the rescue show after Level 4 leads to the mage at the final location. It is not asserted that the same conversation can be reproduced without changing earlier choices. Endings across every rescue champion × alliance × war outcome have not all been cataloged.

Action order before Tyronius rewinds time

The final scene has a time limit. First send your father near Tyronius, then prioritize preparing a weapon and lifting the spell. Distinguish receiving a knife by agreeing with the caterer from having confiscated Captain Jane's gun earlier.

Proceed in order: discuss life and death with Articulus → speak to Suzette → return to Articulus to lift the spell → Tyronius. Master Timetraveller! requires settling the confrontation before Tyronius uses the Chronometer even once. Talking casually to everyone at the venue wastes time, so visit only the necessary people.

Resolving this with the invasion repelled leads to Got the best ending!; resolving it on the war-defeat side leads to Got the second best ending! All final character placements and weapon combinations for other rescue champions remain uncertain.

FAQ

Frequently asked questions (FAQ)

Q1 Can I get all 4 speeches in one run? ▼
A

They belong to separate alliance/war routes. Play records return through level selection to 5 for the alliance and 8 for war decisions. Older sources' 2-win/2-loss boundary is unresolved, so listed routes use all wins or all losses.

Q2 Articulus is absent ▼
A

Check which champion you chose in the rescue show. This guide's final steps use the mage route.

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