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Legend of Mana (PlayStation)

Walkthrough: the opening and three story arcs

From the first adventures in Domina to Ruri's, Larc's and Danae's events and unlocking the final land. Use your current event name to find the next person to visit.

Scope: Primarily the Japanese PlayStation version. HD-version convenience features are listed separately; no hands-on play verification has been performed. / Content checked: October 2, 2026

Distinguish order from requirements

Progression is flexible, so this list is not a compulsory order for every event. First check the land created by the artifact and any actions requiring a companion.

  1. Check unplaced artifacts and events still in progress in the menu.
  2. Check that the character needed to advance the event is accompanying you and that another companion is not occupying the slot.
  3. After finishing an event, check the diary and save before moving to the next task.
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Creating Domina

  1. Choose the protagonist and starting weapon, then select the playable area of the world map. Place your starting Mailbox and enter your home.
  2. Speak to the Sproutling outside your home to receive Colorblocks. Return to the world map and place them.
  3. Enter the newly created Domina. You can begin exploring through Niccolo's task in the marketplace or Ruri's task in the tavern.
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Niccolo's Business Unusual

  1. Recruit Niccolo in Domina's marketplace. Meet Teapo at the back of the weapon shop to receive the Wheel artifact.
  2. Place the Wheel and enter Luon Highway. Take the branch leading to the earth's rift and defeat the Mantis Ant at the end.
  3. After receiving artifacts from Niccolo, return home. Flame opens the way to Gato, so check possible placements before visiting a new land.
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The Lost Princess

  1. Team up with Ruri in Domina's tavern and receive the Jade Egg from Rachel. If Ruri has left the establishment, leave and re-enter town to meet him, then return to the tavern.
  2. Use the Jade Egg to create Mekiv Caverns and take Ruri deeper inside. Defeat Du'Inke where Shinju-hime is waiting and rescue her.
  3. Complete this rescue before proceeding to the chapter in which you escort Shinju-hime through the Tower of Leires.
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The Little Sorcerers

  1. After the first adventure, leave home and hear about the pumpkin incident. Head to the outskirts of Domina.
  2. Win the battle against Bud and Corona. Continue their request to become apprentices so that you can speak to both on the ground floor after returning home.
  3. Afterward, speak at home to whichever one you want to accompany you. The Seven Wisdoms, which requires Bud, is a separate event.
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The Wisdom of Gaeus

  1. Look for Danae at the Luon Highway junction and Domina's inn. At the inn, answer that the soul remains and agree to accompany her.
  2. Travel along Luon Highway with Danae and meet Gaeus at its eastern end. Once this task has begun, finish the journey to Gaeus first.
  3. Receive the ring after the conversation. Visiting Gaeus also helps prepare the orchard, so check the left side of Home.
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Advancing the jewel-thief arc

The opening event, The Lost Princess, is covered above. The following tasks lead from Gato, Polpota and the tower to Geo and the Bejeweled City.

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The Flame of Hope

  1. Place the Flame artifact and enter Gato. Follow the disturbance involving a Sproutling and a nun from the town entrance, continuing the conversations at the temple and lookout.
  2. Help Inspector Boyd with the investigation. Follow the trail of fallen grass through the caves to the waterfall and bird's nest, then witness Sandra's actions.
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Drowned Dreams

  1. Use the Rusty Anchor to create Polpota Harbor. Speak to the hotel staff and Thoma, going back and forth between the beach and hotel.
  2. Continue Inspector Boyd's inquiries and hear Thoma's full story at the hotel. This chapter is not resolved through combat.
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White Pearl

  1. Use the Moon's Mirror to reveal the Tower of Leires. Speak to Shinju-hime at the entrance and accompany her upward.
  2. The escort continues after the battle at the top. Bring Shinju-hime down the tower and complete the Jewel Beast battle at the exit.
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The Lucky Clover

  1. Accept Ruri's request and visit Esmeralda in the magical city of Geo. Check either the classroom or library according to the day.
  2. Check the library on Gnome and Undine days, and the classroom on other school days. Advance the conversation before beginning the search for the cores.
  3. Collect the cores from the principal's office on Dryad day, Kristie's basement and Teapo at the cafe. After speaking to Teapo, return to the town map once and revisit the cafe.
  4. Once you have the cores, speak to Diana again and complete the Jewel Beast battle in the underground arena.
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Cosmo

  1. Speak to Ruri when he visits Home and take him with you. Head to Mekiv Caverns to find Shinju-hime.
  2. Listen to information in the caverns as you proceed inward, then complete the Jewel Beast battle. After returning home, also check on Ruri in the bedroom.
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The Seducer in the Moon-Reading Tower

  1. Continue speaking to Ruri in the bedroom, leaving and re-entering the room until you see the departure from Home. Do not assume a fixed number of inputs.
  2. Meet Ruri at the Tower of Leires entrance. Head to the top, help Ruri and finish Lady Pearl's battle.
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Alexandrite

  1. When Ruri asks you in Domina's tavern to take Shinju-hime with you, agree. Take her to Geo and visit Diana's statue and Kristie.
  2. Collect the three keys to the heart from the instrument shop, principal's office and town gate. Report to Kristie and return to the underground arena.
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Fluorite

  1. Enter Geo's jewel shop and proceed into a dream through Hotaru-hime's story. Complete Alexandrite and also check A Wish Upon a Star beforehand.
  2. In the dream version of Duma Desert, you can use Niccolo's transport. Watch the memories of Ruri, Lady Pearl and Sandra in sequence as you proceed inward.
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The Teardrop Crystal

  1. After Fluorite, meet Inspector Boyd near Domina's church. Watch Ruri and Shinju-hime's scene in Geo's jewel shop, then examine the treasure chest inside.
  2. Team up with either of them and use the Jumi's Staff to create the Bejeweled City. Collect each floor's jewels and listen to the sounds when inserting them into gates to check combinations.
  3. Remember to retrieve jewels after opening a gate. Carry them to the upper floors, reach the end and defeat both forms of the Jewel King.
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Advancing the dragon-slayer arc

Having Larc or Sierra with you changes access. Check the artifact destination and your companion slots before entering the next land.

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The Fallen Emperor

  1. Use the Trembling Spoon to create the Underworld and examine the gravestone at its entrance. Below, agree to help Larc.
  2. Obtain permission from Olbohn for the baptism, then use Shadoles' transport to complete the baptism of flame. Afterward, proceed to the battles on deeper levels.
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The Guardian of Winds

  1. Recruit Larc in the Underworld and use the Skull Lantern to visit Norn Peaks. Hear what the windcallers' settlement has to say.
  2. Defeat the three windcallers guarding the mountain. Once the blocked passages open, head to Megalord at the summit.
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The Ghost of Nemesis

  1. Bring a pet or golem in addition to Larc to the Bone Fortress. The protagonist alone, or with only Larc, cannot pass the switch stage.
  2. Examine the skeleton at the gate to enter the fortress. After a trap separates the party, find your companions, obtain a key from the Sierra battle and check another floor.
  3. Recover your companions, defeat the Deathbringer on the upper floor and finish the Jajara battle beyond it. Do not search only the deepest area immediately after receiving the key.
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The Dragon Princess

  1. Use the Green Cane to create the White Forest and enter with Larc. Use Larc's reactions to check the route toward the dragon.
  2. Accept the trial and finish the Sierra battle. Next, return to the Underworld entrance and hear Sierra's request this time.
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The Crimson Dragon

  1. Meet Sierra at the Underworld gravestone and accept her offer to travel together. Complete the Larc battle deep in the Underworld.
  2. The Underworld changes into the Flames. Recruit Sierra again at the castle entrance, then work through the battles and mechanisms inside toward Tiamat.
  3. Defeating the Dragon Emperor ends this arc. You can prepare for the final event before finishing all three main arcs.
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Advancing Escad's arc

See the opening section for The Wisdom of Gaeus. Subsequent events use the Jungle, Gato, the lake, the mines and the ruins.

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The Murmuring Forest

  1. Complete the Beast King event in the Jungle. After receiving the spell, consult Selkie where Rosiotti is located.
  2. Lift the forest spell, follow the scenes involving the faeries and Escad, then complete the battle deep in the forest.
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Two Torches

  1. Visit Gato's temple and enter the Dream Room. Respond to Danae's story and accompany her to the sealed area in the caves.
  2. Proceed through the battle in the sealed chamber. After returning to Gato, the story involving Matilda, Danae and Escad continues.
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Those Who Drift Away

  1. In the Dream Room, accept Matilda's request to find Danae. Visit Lake Kilma and ask Tote about the next location.
  2. After seeing Danae and Irwin's scene deep by the lake, complete the battle against the attacking beast.
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Pokiehl: Invitation to a Dream

  1. Meet Pokiehl in Ulkan Mines and enter a dream of the past. Do not turn back out of the mines during the dream; follow the conversations to the end.
  2. After the dream, you must choose a position in the conflict between Escad and Danae. Record whom you supported before moving to the next chapter.
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The Wandering Corridor

  1. Visit Gato's Dream Room and proceed to the scene in Mindas Ruins. Check the conflict following Pokiehl's dream.
  2. Use the Flowerlings in the ruins to change the gates, then follow Niccolo's guidance to the Temple of Winds. Choose whom to support and finish the battle against the other side.
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Heaven's Gate

  1. In Gato's Dream Room, team up with the character whose side you supported. Receive the Brooch of Love from Matilda.
  2. Use the Brooch of Love to create Lucemia and proceed to Irwin at the end. Defeating him concludes this arc.
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Reaching the final land

Whichever main arc you choose, you still need to obtain the final artifact and place it on the map.

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The Cage of Dreams

  1. Finish the endpoint of the jewel, dragon or Escad arc and return Home. If the Sproutling scene does not appear, place any unplaced artifacts and revisit.
  2. Continue the scenes involving entering and leaving home and conversations in the workshop shed. Speak to Pokiehl outside the shed, then return inside and enter Nunuzac's dream.
  3. Reach the Sproutling deep in the dream and receive the Sword of Mana. Simply holding it does not create the final land: place it on the world map.
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Mana

  1. Enter the Sanctuary of Mana created by the Sword of Mana. Hear Pokiehl's story and climb the tree toward the upper area.
  2. In the nine upper areas, you need to defeat four groups of enemies. Look for areas where you have not fought instead of merely walking the passages.
  3. Finish the Mana Goddess battle, then continue through the credits and save. Start the next playthrough from this cleared-game data.
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Scope of start and disappearance flag checks

  • Each section covers the starting point and core actions that were cross-checked. It does not include every branch, failure condition or route to every chest.
  • The precise placement-count check for The Cage of Dreams and how the Underworld is counted still require cross-checking against another source lineage. No number is presented as a confirmed requirement.
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