Katana ZERO walkthrough: room landmarks and clearing steps

Major normal-story PC stages organized by room landmarks, first danger, action order and completion checks. Special fights and progress branches are separated; later content stays in collapsed answers.

Edition: Katana ZERO PC Steam normal story, app 460950, Windows. Hard Mode, Speedrun, Katana HERO, additional story DLC and console inputs are not mixed into the normal route.

Verification scope: Public sources checked on 2026-10-04. The game was not launched and the current build is unconfirmed. Standard PC inputs follow agreement between several sources; use your own changed bindings. Japanese dialogue in the source is a paraphrase of its meaning.

Sources checked: 2026-10-04

56 / 56 rows

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Match tape names and room landmarks

Major story stages are listed in progress order. Open only the scene you are playing to avoid reading later enemy orders or story events in advance.

Wide tables scroll horizontally.

Match tape names and room landmarks: 4 entries
SituationCheckWhere to look
Stuck in normal combatTape name, indoor doors, stairs and camerasThe corresponding tape's collapsed answer
Fight against a special opponentInput prompts, attack cues and phasesSpecial encounter within that tape
Controls change from normalPlayable character and dedicated displayThat tape's steps
Dialogue does not let you continueWhere the conversation ended and the choice madeThe relevant section with a progress branch

Each room has multiple solutions. Other guides do not use consistent room numbering, so these directions do not rely only on unofficial room numbers. The mode is normal story.

Answer 2 (spoilers)

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Answer 01: Factory Hideout

Wide tables scroll horizontally.

Answer 01: Factory Hideout: 3 entries
Stage / room landmarkFirst dangerOne example action orderCompletion check / retry
Introduction, factory after the phone callMelee enemy on the stairs and shooter beyond the doorSlash the enemy on the right stairs, handle the gunman beyond the left door first, then move to the next enemyDid you clear around the door before entering distant lines of fire?
Room with rows of lasersTouching the neighboring line at the dodge endpointWatch gaps in slow time and dodge, then make the next input from safe floor. Stop the lasers with the lever farther insideCheck the change after the lever. Do not move into a line through the motion of a slash
Shaft, breakable ceiling and fanEnemies above and rotating bladesWall-jump up and slash through the ceiling. Use slow motion to dodge through the fan's gap, then reach the lever beyondDefeat remaining enemies in the final area and reach the target person

Answer 3 (spoilers)

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Answer 02: Murdower Hotel

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Answer 02: Murdower Hotel: 3 entries
Stage / room landmarkFirst dangerOne example action orderCompletion check / retry
First elevator and stairsGunman emerging from a doorPrepare for where the door opens and defeat the gunman before taking the stairs. Pick up a throwable and use it on the enemy who counters slashesIf melee attacks are blocked, change distance or attack direction instead of repeatedly attacking
Stairs to the penthouseLines of fire above and below, and counterattacksLook at enemies on each floor before dropping down. Separate distant targets with throws and nearby ones with slashesAre you exposing your back to a gun on another floor?
Glass door in the background and outside balconyA route inaccessible from indoors aloneGo out through the glass door, travel outside and return indoors. Check the target on the final balcony and head for the exitFinish the final area and escape. For the separate missable procedure, use the collectibles article

If prioritizing the key, check the corresponding unlock-guide section before entering the final area.

Answer 4 (spoilers)

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Answer 03: Club Neon

Wide tables scroll horizontally.

Answer 03: Club Neon: 4 entries
Stage / room landmarkFirst dangerOne example action orderCompletion check / retry
Dancing crowds and guardsRunning to the next floor while still visibleUse crowds as cover, watch guards' backs and move to the next crowd. At the stair landing, also wait for upstairs sightlinesDid you reach the next crowd or platform unseen?
Security cameras and closing doorsCamera sightlinesRetreat behind a corner or box, wait for sightlines to break and the door to open, then moveBreak sightlines on screen rather than continually pushing against the door
Fixed turret and ceiling steam pipeTurret fire and the opponent's viewDodge beside the turret and slash it. In the room with a knife, aim at the ceiling steam pipe and use the steam to block sightlinesDid you move after breaking the enemy's line of fire?
DJ and telephone farther insideA choice to cut the conversation shortAdvance the story conversation and finish the mission. For hidden dialogue requirements, do not rush to kill or interrupt; check the unlock guide firstContinue to the therapy session after the stage

Answer 5 (spoilers)

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Answer 04: Mutual-Nil Prison

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Answer 04: Mutual-Nil Prison: 4 entries
Stage / room landmarkFirst dangerOne example action orderCompletion check / retry
Cell block on the outward tripMissing the destinationGo right, then from the farthest upper floor circle left and inspect the corpse in the toilet to start the return routeReturn while watching guards along the route you took
Open cells and patrolling policeRunning or landing noise, and sightlinesFor a no-kill order, walk, wait in open cells and pass behind patrols. Do not mix this with reducing numbers by attackingReach the next cover without killing police
Bottle above the stairs and stationary police officerOfficer watching the exitTake the bottle, step back slightly and throw up-right to turn the officer with the sound. Walk behind themDo not hit and defeat the officer with the bottle
Surveillance room to exercise yardPatrol outside the door and wide sightlinesCheck the monitor before leaving. Cross the yard using benches, tables and exercise equipment as successive coverFinish the mission and return home. If ordered to kill everyone instead, follow that order

Dialogue can change the mission order on some routes. Do not apply steps intended for a no-kill instruction unchanged when the screen orders elimination.

Answer 6 (spoilers)

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Answer 05: Studio 51

Wide tables scroll horizontally.

Answer 05: Studio 51: 5 entries
Stage / room landmarkFirst dangerOne example action orderCompletion check / retry
Film studio centered on an elevatorGetting lost looking for the same exitCollect cards in three sets and return to the lobby elevator after each sectionCheck card colors and sets not yet visited
Chapel of DoomLights and moving platformsSlash lights obstructing the route, ride carts and platforms, and collect the purple cardAfter getting the card, return to the lobby
A Space UncertaintyDistant group and explosivesUse a Molotov on the barrel to reduce multiple dangers. Take the yellow card farther inside and return along the same routeDo not remain inside the blast area yourself
Quiet HillsSurveillance sightlinesUse smoke to break visibility. Follow the passage above the wall, slash through the breakable floor and continue to the blue card farther insideWith all three colors, go to the lobby door
Fight with V beyond the three-color cardsCounterattacks against frontal slashesReflect a shot to make V defend, then dodge behind and slash during the opening. Connect the reflection and rear attack as one sequenceNormal progress continues even after repeated defeats. The victory achievement has a separate requirement

Sources disagree on the number of hits needed against V, so no fixed count is given. The cards advance this stage and are separate from hidden keys.

Answer 7 (spoilers)

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Answer 06: Mansion Hideout

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Answer 06: Mansion Hideout: 4 entries
Stage / room landmarkFirst dangerOne example action orderCompletion check / retry
V's room and pursuitNearby shootersFollow while reducing lines of fire with dodges and smoke. Drop through the breakable floor near the cameraCheck the route through the electrical room
Electrical room and the area with a flamethrowerDistant gunmen and explosivesBreak the power with a Molotov and return upstairs. Pick up the flamethrower, use it on the red barrel to handle enemies beyond, and leave the blast areaCheck the outage and opened route. The flamethrower is a weapon picked up and used here
Three-level room with a thiefEnemies on several floors and a time limitFor story progress, deal with ordinary enemies and lines of fire, then head for the exit. For the hidden pickup, check the collection steps before opening the upper-left small roomDo not assume you can return to earlier dialogue or pickup requirements after leaving the room
Scene bound to a chairBeing attacked while unable to moveRock the chair left and right until it falls. Once free, dodge right, use the available throwable on the gunman and recover the swordHandle the remaining gunmen and enter the fight with the axe-wielding opponent

Answer 8 (spoilers)

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Answer 07: special encounters later in Mansion

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Answer 07: special encounters later in Mansion: 4 entries
Opponent / cueResponseAttack opportunityCheck after failure
Mr. Kissyface: axe throwDodge the incoming axe and stay away from its return path tooGet behind the opponent and slashDid you dodge only the outgoing axe and get hit on its return?
Mr. Kissyface: chargeWatch the charge direction, dodge and reposition behindWhen the opponent falls, approach to finish and hold the displayed attack input to advance the struggleAre you still dodging after the fall and missing the attack prompt?
Motorcycle chase: aiming circles and missile rowsMove outside the circle. Enter a gap in the row, then shift with the next alternating rowPrioritize avoiding attacks over attackingDo not remain in the same gap without moving
V leans out of the helicopterUse slow motion and slash to reflect the fired bulletSources describe a sequence of landing three reflected shotsDo not confuse this with reflecting missiles

Not every aiming marker in the chase is handled with the sword. Sources use different names for the object used to recover the sword during Kissyface, so check your held-item display and what can be thrown.

Answer 9 (spoilers)

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Answer 08: Chinatown

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Answer 08: Chinatown: 4 entries
Stage / room landmarkFirst dangerOne example action orderCompletion check / retry
Casino recording and rewindLocking in a losing outcomeRecord before the game, rewind after losing and change the choice. Record again after winning, then move to the next gameContinue toward entering the office
Office to outdoorsMissing an object to inspect after the missionAfter defeating the opponent, inspect the surveillance tape on the desk and go outsideTape acquired and movement to the next area
Shield enemies, drones, windows and breakable floorsFrontal defense and aerial lines of fireDodge behind shields or enter from routes above or below. Reflect drones' shots or slash within range, and do not stay near the explosionCheck whether an exit is passable
Masked conversation after being surroundedA branch leading to an endingTo continue the main story, choose to live. Choosing death leads to a different ending; revisit Chinatown and choose again if you want to continueLater tapes continue

Answer 10 (spoilers)

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Answer 09: The Dragon's Tape

Wide tables scroll horizontally.

Answer 09: The Dragon's Tape: 3 entries
Stage / room landmarkFirst dangerOne example action orderCompletion check / retry
Opening with a different playable characterUsing inputs as though the abilities were Zero'sHold the dedicated movement ability, aim its line and release. Align rows of enemies on either side along the line to handle them togetherWill the ability end on safe floor?
Six lasers and shooters aboveSliding back into danger after movingUse the ability to cross a line, handle the shooter above, then aim across the next. Also use it vertically to escape upwardWait until the cooldown display clears before the next use
Upper floor with rows of cellsLeaving an enemy or obstacle at the endpointAim the line through to the room's exit side and leave space for sliding after landingFinish the tape and return to normal progress

This is not the same effect as normal slow motion. Selecting an additional sword is not described as transferring directly to this character's ability or weapon.

Answer 11 (spoilers)

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Answer 10: Slaughterhouse

Wide tables scroll horizontally.

Answer 10: Slaughterhouse: 6 entries
Stage / room landmarkFirst dangerOne example action orderCompletion check / retry
Area with TVs and ceiling camerasSurveillance changes the routeFor normal progress, you can continue to the tests after surveillance. For the key, use a separate undetected route from the beginningDo not confuse a lit TV with the undetected collection route
Presses and sticky bombsThe descending press and detonation positionPass under a raised press. Throw a sticky bomb, then press again to detonate when the target approaches a groupRetreat to a position outside the blast first
Two levers and machineryReturning to the same position without changing directionStart the machine from the wall side and switch direction from the floor side. Stop once enemies are handled and a passable position is availableLeave a position from which the exit is reachable
Post-surveillance test: pressesMissing safe warning cuesEnter the green projected area and avoid red danger areas. Follow the safe warning cue instead of lining up directly beneath the press itselfRetry from each phase's checkpoint
Post-surveillance test: reinforcements and lasersTaking enemies from both sides together in the centerMove toward one side before reinforcements and defeat the nearest enemy first. Watch the next laser's back-and-forth motion in slow time and dodge; move after the sniper aim locksCheck your waiting position again when the phase changes
Final storage areaMissing the interaction needed for progressInspect recordings as needed, then open the cryogenic capsule on the right to finish the missionContinue home and to the next therapy session

The hidden pickup route avoiding cameras is separated into the unlock guide. This text includes the normal route that continues even after surveillance activates.

Answer 12 (spoilers)

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Answer 11: Bunker Part 1

Wide tables scroll horizontally.

Answer 11: Bunker Part 1: 4 entries
Stage / room landmarkFirst dangerOne example action orderCompletion check / retry
Entrance elevatorShooting immediately on arrivalHandle entrance enemies and go down. Dodge behind the shield enemy and use the bottle you picked up on the distant shotgun enemyDo not stop at the landing and become a target from every direction
Area with rows of moving lasersInvulnerability ending immediately after crossing a lineWatch their travel direction in slow time and dodge two groups at a time. Wait for the next line in the space near the central doorIs your body outside the danger zone before the next dodge?
Lower level with turrets and gunmen side by sideOverlapping frontal automatic fireUse the knife above to lure enemies right, then drop from the left floor and get behind them. Dodge toward turrets and slashDo not try to destroy turrets through reflections alone
Lever near the turretUpper route before it is unlockedClear around the turret, pull the lever and open the upper passage to continueMove to the next tape

Answer 13 (spoilers)

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Answer 12: Bunker Part 2

Wide tables scroll horizontally.

Answer 12: Bunker Part 2: 4 entries
Stage / room landmarkFirst dangerOne example action orderCompletion check / retry
Area with long stairsEnemies approaching from above and belowCheck each floor's descent and handle one area at a time. Collect busts, smoke and knives on floors offering them, and watch enemies climbing from belowDo not drop rapidly into another floor's line of fire
Patrolling soldiers and sticky bombsBlast radiusAttach a bomb to a patrol and detonate as it approaches others. Also use controls that change lasers to reduce lines of fireCheck the explosion before moving on
Main computer areaGun and lasers on the rightBlock right-side shooting with smoke and use the lower lever to switch off the lasers ahead. Hit the upper barrel with a Molotov to handle enemiesReach the final special encounter
Authentication and therapy after the special encounterDefeating the opponent alone does not advance progressUse the head for authentication to open the vault and advance the conversation inside. After the final therapy session, check the desk and interactable objects, then continue through the apartment scene to the noteSee the story's ending

The ending does not guarantee answers to every story mystery. Additional story content in development is not filled in as an immediately playable route.

Answer 14 (spoilers)

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Answer 13: the final normal boss's two phases

Wide tables scroll horizontally.

Answer 13: the final normal boss's two phases: 4 entries
Phase / actionWarning cueResponseCheck after failure
Headhunter: upper floorLaser aiming lineDodge the attack following the line, then strike immediately after it. Reduce reinforcements from the entrances firstAre you chasing only the boss and turning your back on reinforcements?
After the floor collapsesThe fight moves downstairsTreat this as a separate phase and reset your plan. Sources describe a checkpoint between phasesDo not keep waiting only for the upstairs cues
Lower floor: knife charge and explosion circlesThe approach stance and circles on the floorPass the charge to get behind, then leave the blast area. Do not remain near bombs after counterattackingAre you stopping because landing one hit felt safe?
Lower floor: lasers and turretWarning lines and the turret on the left wallDodge the line attack and destroy the turret when it appears to reduce incoming fireDoes the dodge destination cross another line of fire?

Hard Mode changes attacks. Required hit counts and invulnerability frames have not been checked in-game, so the guide focuses on warning cues and openings for counterattacks.

Frequently asked questions

Room numbers do not match another guide

Guide room numbers are unofficial and divide scenes differently. Match this page by tape name and landmarks such as doors, stairs and cameras.

Are the table's steps the only correct answer?

No. The normal story offers multiple solutions. Patrols and input timing change the situation, so these are examples to use while checking lines of fire and dodge endpoints.

My usual ability suddenly stopped working

Some dedicated scenes change controls. Check the displayed character and ability, then review inputs and endpoints in that tape's collapsed answer.

Can I use this in Hard Mode?

Movement and reading danger may help, but enemies, layouts and bosses change, so the normal-story order is not guaranteed. This article covers the normal story.

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