Griftlands Beginner's Guide: Sal's Negotiation, Combat, and Surrender Choices

Edition: PC (Steam) full release, early Sal campaign. Does not cover win rates at the highest Prestige, Rook- or Smith-specific builds, or story endings. Card names are given in English. Sources checked: October 14, 2026. These steps have not been retested through gameplay.

Before choosing a job, check whether your combat HP or negotiation Resolve is depleted. In negotiations, inspect arguments with dangerous effects instead of focusing every attack on the opponent's core. If an enemy surrenders after combat, consider both the reward and the possibility of making their friends your enemies.

What to check before accepting your first job

Where to readWhat to checkYour next choice
Job description and rewardsWhom you will help or oppose, and whether you gain money, cards, Grafts, or other rewardsEven for a job that rewards equipment, first assess whether your current HP and allies can handle the fight
HP and ResolveCombat and negotiation use separate resourcesDo not heal only one resource while continuing difficult encounters that use the other
Options for allies, pets, and hiringWho can accompany you and how much it costsIf you take too many attacks alone, consider allies as well as improving your hand
Descriptions of healing, food, and drinkEffects such as status cards added to your deck alongside healingDo not choose solely by the amount healed; check whether your next combat or negotiation hand could become clogged
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A negotiation turn: choose what to attack and defend

Normally, plan around three actions, though cards and effects can change this. That does not guarantee you can play three cards: check each card's cost before deciding the order.

  1. Read the Resolve of the opponent's central core and the effects of the surrounding arguments. Even though the objective is to reduce the core to zero, consider removing arguments that cause problems every turn if left alone.
  2. Follow the opponent's attack-intent arrows to see whether they target your core or an argument you want to preserve. Use cards that grant Composure to defend against those attacks.
  3. If your build has obtained or chosen Hostile Instincts, read the options for gaining Dominance before following up with Hostility attacks such as Threaten. Do not leave your buff cards until after attacking.
  4. If the opponent creates a dangerous argument such as Escalation, read its effect and reconsider your target. Compare whether your remaining actions can destroy it, taking your cards' minimum damage into account.
  5. Use Quick Thinking when you need more options, then choose what your current attack or defense needs from the offered cards. Do not spend all your actions assuming you can select the same card every time.
  6. Before ending the turn, check what the next attack will do to your core and remaining arguments. Avoid both missing a winning attack on the core and leaving a dangerous argument unchecked.
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Negotiation card examples: align your effects

Approach or cardPurposeWhat to check before taking it
Diplomacy and InfluenceBuild your Diplomacy attacksCheck early offers and the upgrade choices for Sal's Instincts, then keep matching cards
Hostility and DominanceStrengthen Hostility attacksCombine the buff gained through Hostile Instincts with cards such as Threaten. Do not expect the same effect on Diplomacy cards
Keep CoolAn option for adding defense through ComposureSecure cards that can handle incoming attacks before adding more damage cards
Quick ThinkingUse Improvise to gain options on the spotChoose after seeing the candidates. Do not treat it as a guaranteed way to obtain one specific card
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A combat turn: count incoming damage before playing cards

  1. Check enemy attack intents and the allies being targeted. Distinguish damage you can prevent by killing an enemy first from damage you need to absorb with Defense.
  2. Keep enough actions for defensive cards such as Feint. Avoid playing three attacks and only then realizing you cannot defend.
  3. If you have Fight Dirty, choose the attack or support needed against the current enemy from the offered candidates. Do not assume it retrieves any card you want from your deck.
  4. Use the upgrade choices for Sal's Daggers and the first few card rewards to decide whether to develop Bleed or Combo. Do not remove all your starting defense before you have supporting cards.
  5. If Feint of Hesh appears as a Feint upgrade, compare its ability to remove debuffs as well. Read your current status effects instead of choosing solely by the amount of Defense.
  6. If an opponent surrenders, read the effects and relationship consequences of killing or sparing them. The final choice is part of the battle's outcome; finishing them off is not always best.
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Surrender and cooperation: immediate rewards and relationships

ChoiceBenefits and costsWhat to consider
Kill an enemyBenefits such as loot, balanced against possible hatred from their friendsConsider their connections and the effect on your next jobs, not just that individual
Spare an opponent who surrenderedAn option that can reduce damage to relationships, but leaves that person in the worldRead the choice's description instead of assuming they will become a friend or never retaliate
Help the same factionDevelop relationships and create opportunities for assistance or a Social BoonDo not choose a job against someone you have just helped solely for its monetary reward
Buy someone a drink or hire an allySpend money to gain relationships or combat supportLeave a budget for needed allies instead of spending everything on cards
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Use your losses to improve how you choose the next job

SymptomWhat to checkWhat to change next
The opponent's attacks become strong partway through a negotiationArguments you left in play and their effectsPause attacks on the core and retain cards that can handle dangerous arguments
You have plenty of cards but cannot do anythingRemaining actions and each card's costPrioritize defense, buffs, and attacks within the usual three-action budget
You are strong in combat but worn down in negotiationsYour negotiation deck and ResolveDirect your next rewards, healing, and card removals toward the weaker deck
You win, but gain more hostile relationshipsWhom you killed and whose friends you opposedReview surrender choices and the factions involved in jobs. Do not choose to finish someone off just for loot
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Frequently asked questions

Should I attack only the opponent's core in negotiations?

Reducing the core's Resolve is the objective, but surrounding arguments may need to be removed if they cause harmful effects. Choose your target by checking the opponent's effects, incoming attack intents, and remaining actions.

Is killing a surrendered opponent always more profitable?

Not always. Weigh the loot against the possibility of being hated by that person's friends. Sparing someone does not guarantee friendship either, so read the choices and check relationships.

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