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NEW GAME / PLAY GUIDE

CloverPit Build Guide: Symbol Chances, Multipliers and Key Charm Combinations

Full release available: debt and build guide · Updated 2026-10-12

Making the same scoring source appear, grow and trigger again gives a build a clearer purpose than lining up unrelated strong-looking charms. Start with a combination you can explain: which symbol, which requirement and what increases.

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Separate appearance chance from payout and examine the 4 payout factors

For a basic winning pattern, consider symbol value, Symbols Multiplier, pattern value and Patterns Multiplier multiplied together. Appearance chance is a separate factor determining how often you create that payout. Do not confuse effects that produce more symbols with effects that pay more when they appear.

A displayed +1 has different impact depending on what it increases. For example, raising a multiplier from 2 to 3 multiplies that factor by 1.5, while adding 1 to a value of 20 multiplies it by only 1.05. These are arithmetic comparisons, not fixed effects for a specific charm or an optimal purchase order.

What to increaseProblem it solvesDisplay to check first
Symbol appearance chanceThe desired symbol does not appear on the boardIts current percentage on the symbol board
Symbol valueThe desired symbol wins, but pays littleThat symbol's current value
Symbols MultiplierYou want to increase the symbol's overall scoringSymbols Multiplier
Pattern value and Patterns MultiplierYou want existing winning patterns to earn morePattern board and Patterns Multiplier
Retriggers and extra spinsYou want more opportunities to use developed effectsTarget, activation requirements and remaining uses

Choose your main scoring source from the effects you obtain

Starting lemons and cherries appear more often than 7s. If you collect fruit-focused effects, they make accessible early scoring sources. You do not need to keep searching only for lemons every run, however. Choose your focus from phone/shop effects and current appearance chances.

Even after stacking effects that produce the same symbol more often, insufficient earnings may mean your payout is lacking. Return to the symbol board and check whether appearance chance or value is short. A symbol aligned by Luck is not necessarily your build's main source.

  1. Find a symbol commonly targeted by your current charms and phone options.
  2. If the symbol does not appear, prioritize its appearance chance; if it wins but pays little, prioritize its value or multipliers.
  3. If an effect uses the red button, check whether you can activate it and when it expires.
  4. Watch several spins and check whether your intended patterns and charm conditions actually occur.

Compare 6 representative charms by their roles and weak points

These are representative examples for planning base-game combinations. English source names serve as reference points. This is not a ranking of every charm: choose according to whether your current build can meet its requirements.

CharmEffect checkedSuitable situations and caveats
Lemon PictureUse the red button to increase lemon appearances during the current repayment deadlineFor builds that grow lemon value. Merely holding it does not activate it; do not assume it lasts into the next deadline
Golden LemonIncreases opportunities for lemons to become Golden. Scoring with a Golden symbol grows that symbol's value by its base valueFor builds that keep scoring lemons. Applying Golden does not produce growth unless a winning pattern forms
Ace of HeartsWhen 3 or more winning patterns trigger in one spin, fruit values grow by their base valuesFor lemons/cherries and multiple patterns. Simply producing fruit does not meet the requirement
Lucky CatWhen 3 or more winning patterns trigger in one spin, receive coins equal to your current interestFor builds that support both interest and multiple patterns. A small interest amount also means a small payout
CloverPetGain 1 Symbols Multiplier for every 5 tickets heldFor ticket-saving builds. Spending tickets in the shop or on the phone also weakens this income source
Holy BibleConverts an impending 666 into normal symbols, with a 50% chance of being discarded after activationProtection against losing undeposited funds. It does not increase multipliers or provide permanent insurance

Prices, all unlock requirements and current Japanese names are not provided as a fixed table. Always check the purchase screen for targets, duration and charges too.

3 directions to try first, and spending that breaks a build

This is not a recipe for consistently reproducing the strongest build. It explains how to connect effects you actually obtain and add missing roles as repayment amounts rise.

  1. Decide whether symbols, interest or tickets are the main source supporting your current payouts.
  2. Secure both effects that increase that resource and effects that convert it into score.
  3. Estimate the impact of reducing deposits or tickets through shopping too.
  4. When repayments become tight, favor effects that trigger within the current deadline instead of waiting for a finished build.
DirectionCore combinationWhy it may fail
Fruit growthUse Lemon Picture to support appearances, and Golden Lemon or Ace of Hearts to grow valuesCollecting appearance support alone without growing values or multipliers
Turn interest into payoutsGrow ATM interest and make multiple patterns to trigger Lucky CatInsufficient deposits, or failure to form the required number of patterns
Turn tickets into a multiplierEarn and hold tickets to grow Symbols Multiplier with CloverPetSpending them all in the shop or on the phone and losing the held amount supporting the multiplier

Check the red button, charges and expiry time

Always-active effects, chance-based effects and red-button effects are different. For charms activated by the red button, check available charges and activate them for the spin or round when you want their effects.

Distinguish "this spin," "this round," "this repayment deadline" and "growth during the run." Counting a short effect as a permanent upgrade leads to incorrect payout estimates after it expires. If the button affects multiple charms, check all the effects that activated.

Effect typeCheck before useCheck after use
Activated with the red buttonCharges, target and reason to press it nowCharges spent and effect applied
Triggered by chance or a conditionRequired condition and targetWhich charms actually triggered and their score
Temporary upgradeWhether it lasts for a round or a repayment deadlineValues after that boundary passes
Continuing growthPatterns or spending that trigger growthWhether the target's value or multiplier increased
FAQ

Frequently asked questions

Q1 Are Symbols Multiplier and Patterns Multiplier the same? ▼
A

Both multiply payouts, but the effects that increase them have different targets and requirements. Do not simply add them together as one value; check their separate displays.

Q2 Will choosing lemons always win? ▼
A

No. Fruit appearances, value growth and multipliers can form an accessible direction when they work together, but waiting indefinitely for charms you cannot obtain is unreliable.

Q3 Can I spend all my tickets once I have CloverPet? ▼
A

Its multiplier is tied to tickets held, so spending them all weakens the effect. Compare what the purchase improves with the multiplier you lose.

Q4 Is this a ranking of the strongest charms? ▼
A

It is a guide to representative roles and synergies, not a ranking based on testing every value, unlock requirement and DLC fusion.

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