Barotrauma Early Campaign Guide: Acceptance, Departure, Objectives and Return

Review accepting jobs, choosing routes and missions, resupplying before departure and checking results afterward in the early Campaign. Specific steps for representative missions are in collapsed solutions.

Edition: Normal PC Steam base game, app 602960, without mods. Covers the opening Campaign and basic/job tutorials. Uses the standard Dugong, approximately Normal difficulty and Jovian Radiation off. Distinguishes solo AI from co-op; individual talents, Workshop submarines, the late game and special modes are treated separately.

Verification scope: Public sources compared on 2026-10-04. The latest base-game patch confirmed through official Steam was v1.13.4.0, dated 2026-06-18. Home & Harbor is an upcoming, unreleased expansion. The game has not been launched; the current Japanese UI and reproduction of all wiring have not been checked.

Sources checked: 2026-10-04

42 / 42 rows

Searching does not open answer tables. Choose the answer you want to reveal.

Distinguish Campaign from standalone Mission mode first

This covers the opening Campaign in the normal base game with a standard Dugong, approximately Normal difficulty and Jovian Radiation off. In solo, enabling Tutorial introduces the outpost and first voyage.

Wide tables scroll horizontally.

Distinguish Campaign from standalone Mission mode first: 5 entries
CheckWhat to inspect in CampaignIf different from this guide's assumptions
Play formatSolo AI or co-opDo not require the solo Campaign Tutorial in the same form in co-op
Departure and destinationRoute, depth warnings and destination typeNatural locations have no Outpost for resupply
Selectable mission countMax missions per round and mission entriesNormal defaults to two. Follow settings and talent differences
Submarine and inventoryDugong equipment and crewDo not copy the whole supply routine from another submarine with crafting devices
Checked scopeAcceptance, selection, objective completion and ending the routeThe ending, every faction and every mission solution are excluded

This is not the fastest money-making route. It is a check order for inspecting submarine condition and supplies without taking on too many missions.

After speaking at the outpost, check the missions on your route

  1. Speak to the NPC offering missions and read the objective, destination, reward and danger. During Tutorial, prioritize the person indicated on screen
  2. Finish shopping, necessary repairs and crew preparation. If your submarine lacks crafting equipment, craft or buy supplies at the outpost
  3. Open the departure map and choose a destination. Undock at the Navigation Terminal can also open the map
  4. Select this round's missions in the displayed list and check the marks beside their names. Do not assume accepting a job selects every mission
  5. Confirm destination, selected missions and crew aboard before starting. Coordinate departure with the host or authorized player in co-op
  6. After starting, recheck active missions and equipment. If supplies were delivered, distribute them from shared containers to the relevant devices

If a planned mission is missing, review destination and checkmarks before departure. There is no fixed guarantee that returning to an outpost gives identical jobs.

Separate progress during a route from its final results

Wide tables scroll horizontally.

Separate progress during a route from its final results: 7 entries
StageRequirement to checkActionSuccess checkException
AcceptAn NPC has a jobRead and accept itThe mission appears on a map routeNPC differs by Tutorial, outpost and faction
ResupplySubmarine shortages identifiedUse shops, outpost facilities and shared containersCheck actual items and contentsOrdering and receiving are separate. Read delivery timing
DepartDestination and missions selectedCheck them, then startActive missions appearMission limits vary with settings
ApproachSite safety and a return routeStop or hold the submarine and approach the targetShare position and assignmentsAutopilot does not guarantee an accident-free trip
Complete objectiveTarget matches the mission textCheck specified item, quantity and stateMission entry or notification updatesSpecific conditions are in the collapsed solutions below
Return aboardPeople and target items outsideReturn with gear and recovered objectsCheck crew count and target objects aboardAlso check AI movement after switching characters
End routeDestination dock or exitUse the ending action at the arrival pointCheck missions and rewards on the round results screenUninhabited locations have no shop for resupply

"Arrived nearby," "found the target" and "completed the mission" are separate states. Use missing results to plan repairs and resupply before departure.

Plan as far as the next resupply point for the job you accepted

Wide tables scroll horizontally.

Plan as far as the next resupply point for the job you accepted: 8 entries
SupplyCheck locationAssignment and distinctionIf short
Reactor fuelContents in use and sparesReactor operator checks before departureAcquire at the outpost; do not assume onboard Dugong crafting
Welding equipmentWelding Tool and Welding Fuel TankSeparate onboard-maintenance stock from supplies taken outsideReturn spares to shared containers
OxygenTanks inside each item of gear and sparesAccount for breathing and cutting consumption separatelyFill at compatible refilling devices
Electrical and mechanical repairsScrewdriver and WrenchCarry the appropriate tool for devices that may breakUse outpost facilities and retain supplies for the return
Work outsideSuitable suit, lighting and necessary toolsAssign someone to check depth and oxygenDo not go outside if requirements are unmet
AmmunitionEach turret's Loader and ammunition-box contentsTurret operator checks actual compatibilityDo not buy only ammunition for the wrong turret
Medical suppliesTreatment lead and storage locationPrepare for treatment on recovery or after returning aboard tooReport shortages and injuries before departure
BudgetTotal supply and repair costsDo not spend the entire mission reward in advanceRead current shop and Shipyard displays

Fixed advice such as "10 oxygen tanks are enough" is not used. Consumption varies with equipment, difficulty, route and detours; there is no universal required quantity.

Answer 6 (spoilers)

Answer — reveal (spoilers)Close

Deliver a Normal Cargo Mission All the Way

Specific Cargo solutions follow. Hazardous cargo and special missions may have different conditions. Examples include Arms Delivery and similar jobs to deliver assigned cargo to the next outpost.

Wide tables scroll horizontally.

Deliver a Normal Cargo Mission All the Way: 5 entries
StageRequirement and landmarkActionCompletion checkAction that can cause failure
SelectDestination and Cargo jobCheck the mission on the route listMission appears after the voyage startsLeaving after only hearing about it
Inspect cargoMission crates aboardLocate and count them, keeping them separate from other suppliesRequired cargo is aboardMixing contents into ordinary personal supplies
TransportRoute to the destinationRespond to damage and flooding while retaining cargoCargo has not been lostSelling, deconstructing, consuming or abandoning it
DeliverArrive at the specified destinationDock and end the roundSuccessful Cargo result and rewardEnding at another destination
Hazardous itemsHandling specified by the mission textRead the hazards separately from normal CargoMaintain the job's conditionsIgnoring flammability or water reactions

Rewards, cargo quantities and the consequences of loss differ by mission. This guide guarantees neither fixed rewards nor partial completion. Normal transport is not treated as a route without combat or failures.

Answer 7 (spoilers)

Answer — reveal (spoilers)Close

Mining Missions: Return Specified Minerals Aboard Unprocessed

Specific Mining solutions follow. Distinguish merely seeing ore from holding mission samples. Prioritize the mineral names and quantities displayed in the job text.

  1. Read the requested mineral, quantity, delivery conditions and destination. Prepare oxygen for the Plasma Cutter separately from spare suit oxygen
  2. Hold the submarine near the target and assign defense and repairs to AI or allies aboard. Check the return airlock and submarine location
  3. Wear the suit, approach the site and use the Plasma Cutter on the required mineral. Pick up detached items and check inventory names and quantities
  4. Return the required quantity to the submarine. Do not place ore in a Deconstructor or process it into another product before completion
  5. Recheck the mission display and retain the target items while heading to the specified destination. Do not move mission goods into ordinary stock before reading round results

Wide tables scroll horizontally.

Mining Missions: Return Specified Minerals Aboard Unprocessed: 5 entries
ProblemWhat to inspectTask to return to
Count does not rise after miningRequested mineral name and inventoryPick it up if you only detached it. Do not count another mineral
Cannot cutPlasma Cutter tankInsert oxygen with contents remaining, not welding fuel
Requested quantity differs from the guideCurrent mission textPrioritize the screen for difficulty or variant differences
Failed after returningWas the mineral processed or consumed?Compare unprocessed target objects with mission conditions
Return is more dangerous than the outward tripSupplies remaining and submarine positionStop extra mining and return first

The public Wiki's Mining Pyromorphite example lists eight required samples. Read delivery conditions in the job text; eight is not the requirement for every mining mission. Searching along the main route also differs from searching inside caves.

Answer 8 (spoilers)

Answer — reveal (spoilers)Close

Beacon Stations: Power the Transmitter and Confirm Active Transmission

Specific Activate Beacon solutions follow. Rooms and wiring differ between beacons, so this is not a universal instruction to connect every facility with the same wire color.

  1. Before approaching, prepare a suit, oxygen, fueled welder, Wrench, Screwdriver, necessary wires and a fuel rod that is not empty
  2. Assign position holding and crew remaining aboard, then identify the entrance. Account for enemies and the return route; do not all leave the uncrewed submarine together
  3. First check holes and flooding to make the site workable, then repair walls and drain water as needed. Inspect closed doors rather than cutting unrelated walls
  4. Check condition and connections on the reactor, intervening junction boxes and Sonar Monitor. If disconnected, read the original devices' inputs and outputs and restore only the needed path
  5. Insert a fuel rod with contents remaining and check Power and Automatic Control. Once power reaches downstream, select Active on the Sonar Monitor
  6. Check the mission update and transmitting state, then return aboard. Stay alert after the notice, leave devices running and confirm results at the next destination

Wide tables scroll horizontally.

Beacon Stations: Power the Transmitter and Confirm Active Transmission: 5 entries
Symptom blocking progressInspection pointNext actionConfirmation
Reactor will not operateFuel rod, Power and conditionCheck fuel and electrical repairsReactor generation display
Reactor runs but transmitter is darkJunction boxes and power routeRestore intervening damage or disconnected wiresTransmitter controls work
Transmitter is visible but objective remains incompleteActive/PassiveSwitch to ActiveMission notification and transmission display
Water rises while workingHoles, open doors and drainageLimit inflow first to restore the working environmentWater level stabilizes
Attacked on the way backOxygen, return route and submarine positionStop risky exploration and prioritize returning aboardHave crew returned inside?

Older guides say devices keep taking water damage after activation, while the current Wiki describes protection after activation. This guide does not advise leaving faults unattended on the assumption of protection; confirm the operating display. Additional enemy types, counts and rewards are not fixed.

Screens to Return to When a Mission Stalls

Wide tables scroll horizontally.

Screens to Return to When a Mission Stalls: 7 entries
Symptom blocking progressObjective or state to checkDevice or person to return toMode differences
Job missing from listHave you selected a different route?Map and mission NPCFollow the indicated person during Tutorial
Cannot add a missionSelection count and Max missions per roundDeparture map and settingsDo not treat the configured limit as universal across saves
Mission after departure differs from expectedMission name and checkmarkReview the selection before departureIn standalone Mission, check the mode selected at the start
Purchased items are not in handImmediate receipt or submarine delivery?Shop and submarine storageAlso check price, stock and permissions
Cannot go to the work siteEquipment, tools and crew guarding the submarineShared containers, suit lockers and crew panelDo not automatically assume AI pathfinding succeeds
Stuck at the objective locationTarget in the mission text and incomplete displayLocal devices and target itemsCheck specific requirements in the collapsed solutions
Arrived but cannot resupplyDoes this location have an Outpost?Campaign mapNatural locations have no normal shops

Noting the mission name, incomplete display and current location makes it easier to distinguish missing equipment from a selection mistake.

Frequently asked questions

Does accepting an outpost job start it automatically?

Choose the destination on the departure map and check the mission entries for that route. Inspect acceptance and this voyage's selection separately.

Should I select the maximum number of missions immediately?

You do not need to fill every slot. This guide suggests selecting only what your outside-work equipment, supplies and remaining guards can support. The limit itself varies with Campaign settings.

Where do I check specific mission-completion requirements?

First read the in-game mission text and incomplete display. Collapsed solutions here break representative jobs into steps. Target names and solutions are not included in this FAQ.

I arrived but there is no shop

Campaign includes locations without an Outpost. Check the location type on the map and prepare fuel, oxygen and ammunition at the previous outpost to last until the next inhabited one.

The Dugong has no crafting devices

The standard Dugong has no Fabricator, Medical Fabricator or Deconstructor. Prepare using outpost facilities and shops. You do not need to keep searching the submarine for those devices.

🔥Popular guides
  1. 1Brotato Character Tier Comparison: First Clear and Danger 5 Picks
  2. 2Dungeon Clawler Builds: 4 Early Choices and 6 Character Builds
  3. 3Brotato Build Guide: Weapons, Upgrades and Pitfalls for 8 Characters
  4. 4Everything is Crab Walkthrough — Early Decisions to Higher Pressure
  5. 5Mouthwashing Walkthrough and Collectibles Guide

Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).