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Backpack Battles / Patch 1.1.9
Backpack Battles Items: Placement, Crafting, Buying and Selling
Fixed item counts and values age quickly after patches, so this page focuses on reading and checking mechanics shared by every class. Treat current in-game tooltips as the final reference for individual values.
Order for reading a tooltip
- Item type and class restrictions
- Cooldown, stamina and activation conditions
- Target slots marked by stars or arrows
- Resources consumed or granted
- Recipe readiness indicators and required ingredients
Buying and selling decisions
- Buy only items that immediately improve your main direction or serve a confirmed recipe.
- Buying too many bags for speculative items leaves less gold for rerolls and fighting strength.
- After a patch, prioritize the in-game display over external tables.
Crafting basics
| Completing a recipe | Place the specified ingredients adjacent and fight one round. They become the crafted result on entering the next shop. |
|---|---|
| Reading the indicators | Lines appear light blue while selected and yellow for a valid arrangement. Check the recipe and ingredients rather than judging by the lines alone. |
| Crafting lock | Right-click to lock an item if you do not want it to craft despite adjacency. You can change this during and after combat too. |
| Effects before crafting | Ingredient effects triggered on entering the shop resolve before crafting. |
Shop and placement checks
| Sale value | Items normally sell for half the purchase price, rounded up. Items bought at half price sell for their purchase price, so you can use them as temporary holdings when needed. |
|---|---|
| Stamina | Check stamina and light/heavy status at the lower left. After adding weapons, check whether they actually keep activating through the fight rather than looking only at attack speed. |
| Combat log | Hover over a weapon to check its attack power after buffs and its synergy effects. Fix just one cause of an inactive item in your next shopping phase. |
| Status effects | Arrange suppliers and consumers for Luck, Regeneration, Spikes, Vampirism, Mana, Heat and Empower, as well as Poison, Blind and Freeze. |