Vault of the Void Beginner Guide: 20-Card Decks, Purge, and Threat Resolution

Edition: Shared systems in normal PC (Steam) play. Exceptions specific to additional classes or Challenge Coins are outside this guide's scope. Sources checked: October 14, 2026. No follow-up testing through actual gameplay has been performed.

First distinguish Threat that will deal damage at the end of this turn from Threat added by the enemies' next actions. Each card can be played, kept, or Purged. You can rebuild your 20-card deck from the backpack after battle, so every card you pick up does not have to become a permanent member of the combat deck.

Before battle: rebuild your 20-card deck from the backpack

  1. Check the enemies in the next battle and the displayed reward. Consider whether to aim for a short or longer fight, based on enemies with dangerous attacks or buffs.
  2. On the deck screen, distinguish your 20-card combat deck from the cards in your backpack. Consider replacing less useful cards with new pickups.
  3. Check the Block you need, the cost of your attacks, and how to handle status effects. Do not take a deck of 20 attack cards straight into a tough fight.
  4. When adding a Void Stone, read the target card, the stone's effect, and the rules after it is socketed. Choose based on whether you want to use that card repeatedly in the next battle or have it immediately at the start.
  5. Confirm that your deck has 20 cards before entering battle. Do not assume you can summon any card you want from the backpack during combat.
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Choose whether to play, keep, or Purge each card in your hand

ChoiceWhat happensExample decision
Play it nowPay the Energy shown on the card and resolve its effectPrioritize Block that clears current Threat and cards that kill enemies preparing to attack
Keep it in handCarry the card into the next turnSave a Block card you do not need now if you expect to receive a large amount of Threat next turn
Purge itDiscard it from your hand, normally gaining 1 Energy. Follow its description if it has a specific Purge effectTurn a card you will not use in this sequence into a resource to pay for a card you need
Remove it from the deck before battleChange the lineup using the backpackRebuild the 20-card deck. This is separate from Purge during battle; Purging a card alone does not permanently remove it
  • Cards in your hand and Energy carry over to the next turn. However, the normal start-of-turn draw only fills your hand to five cards, so keeping more cards leaves fewer slots for new draws.
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The first two turns: check Threat before spending resources

The following example teaches normal Threat resolution. If enemy-specific or Purge effects change the numbers, prioritize the on-screen prediction.

  1. At the start of turn one, check whether you already have Threat. Normally, the enemies have not attacked yet, so you do not need to spend all your Block cards just because you see their next intended attacks.
  2. Count the enemies you can kill now and the Energy your attack cards need. Purge unused cards, then play the attacks you need. Check any card-specific Purge effect before discarding the card.
  3. Decide whether to keep Block cards for the next turn. Check that keeping too many cards is not filling your draw slots, then end the turn.
  4. After the enemies attack, read the Threat actually applied on turn two. This Threat will deal damage when your current turn ends.
  5. Reserve and pay the cost of the Block you need, then check the predicted remaining Threat. Use leftover resources for attacks and buffs. Killing an enemy now does not remove Threat it applied on the previous turn.
  6. Before ending the turn, separately recheck current Threat and the enemies' next intended attacks. In reinforcement battles, also watch for replacements immediately after a kill and buffs applied to other enemies.
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Calculation examples: keep Threat, Block, and Energy separate

Example situationAction and resultCaution
You currently have 12 Threat and gain 8 Block this turnWith no other effects, 4 Threat remains. Look for another way to prevent the 4 damage at the end of the turnThis is an example calculation explaining the system, not a fixed value for a particular real enemy
You have 1 Energy and want to play a card costing 3Purging two unused cards normally provides enough resources to pay the total of 3If a card's Purge effect causes other changes, include those when checking the sequence
You keep three cards in hand for the next turnNormally, you draw only two new cardsIf you have no plan to use the three kept cards, Purge them to secure resources and room for new choices
You killed an enemy, but earlier Threat remainsResolve current Threat with Block before ending the turnKilling an enemy and clearing Threat already received are separate things
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Void Stone examples: choose by the target card's role

Stone and combinationIntended effectWhat to check before using it
Green Void Stone with a buff card you want earlyPlan to use it from the start of battle through RigYou still need Energy to play the buff. Drawing it at the start does not mean playing it for free
Blue Void Stone with a card that has RecurLink card retrieval with drawing. Discard effects on cards you discard are another possible part of the combinationDecide what to retrieve, what to discard, and which effect you want before using it. Do not confuse Purge effects with Discard effects
Black Void Stone with an important debuff cardUse it to repeat the same card's effectAssign it to an effect you will also need against later tough enemies, rather than socketing it simply because it is spare
  • This is not a current numerical list for every color or card. Check the stone's description and class-specific exceptions in your game, and do not assume every class can freely move socketed stones.
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Use common mistakes to improve your next battle

SymptomWhere to look for the causeWhat to change next
You take damage immediately after killing an enemyThreat remaining at the end of the turnCheck Threat before and after attacking, and keep resources to pay for Block
You have only Block cards and cannot draw attacksThe hand you kept from the previous turnDistinguish keeping one card you need from holding on to everything
You have a powerful card but cannot play itToo few cards available to Purge for its costDecide which actions you need from your current hand first, then Purge unused cards
Newly collected cards make your deck harder to useThe lineup of your 20-card combat deckSwap cards with the backpack outside battle to restore a 20-card deck suited to the current enemies
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Frequently asked questions

Does Purge permanently remove a card?

It is separate from permanent removal. In battle, it converts cards in your hand into resources. To change your 20-card combat deck, swap cards with the backpack outside battle.

Should I Block on the same turn I see an enemy's attack?

Normally, you resolve Threat applied by an enemy's attack with Block on your next turn. Distinguish the next intended attack from Threat that will deal damage at the end of the current turn.

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