UNDERTALE route branching: requirements, recoverable conditions and restarting

Route names and exact requirements stay in closed sections. Covers no-kill progression, continuing after an ending, regional kill conditions and when you can return.

Edition: UNDERTALE for PC (Steam), base game and normal mode. Based on Japanese display, with some English command names alongside. Excludes the demo, Hard Mode, console-exclusive content, 10th-anniversary-stream alterations and DELTARUNE

Verification scope: Official and guide sources checked on 2026-10-04. Gameplay and installed build number have not been tested. Historical values are not presented as verified on the latest installed build

Sources checked: 2026-10-04

14 / 14 rows

Searching does not open answer tables. Choose the answer you want to reveal.

Open only the conditions relevant to your goal

Specific route names, event requirements and irreversible outcomes are collected in the closed sections below. For controls alone, use the beginner guide.

Reloading a SAVE, starting over with RESET and choosing True Reset after a particular ending are different operations. You need not reflexively start over without checking your goal's requirements.

Answer 2 (spoilers)

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Open route types and eligibility

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Open route types and eligibility: 3 entries
RouteHow it qualifiesCommon misunderstanding
Neutral(N)Progression that meets neither of the other two ending conditions. The ending changes with kills and relationshipsEven a first no-kill playthrough passes through this ending
True Pacifist(P)Requires a completed Neutral history, no EXP in the current run, required friendships and completion of the additional areaChoosing Spare on everyone every time is insufficient. Flee is also a nonlethal way to end an encounter
Genocide(G)Maintain each region's required kill count and mandatory opponentsKilling every enemy encountered en route can still leave a region's quota incomplete

N/P/G are common guide abbreviations. You do not choose a route from an opening menu.

Answer 3 (spoilers)

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Open requirements for a no-kill ending

First check that your current status shows 0 EXP. Using an attack command is not itself prohibited; the key is not killing enemies and gaining EXP.

  1. Finish Papyrus's battle without killing him, then complete his date or friendship event at his Snowdin house. Flirt during battle is not required
  2. Flee from Undyne when your heart turns red and continue toward Hotland. Pour water from the nearby cooler on her when she collapses. Do not leave the room without giving water
  3. After befriending Papyrus, visit Undyne's home in Waterfall and complete the house event
  4. Continue through Hotland and the CORE, ending Mettaton EX's battle without killing. See the main walkthrough for the ratings requirement
  5. On a first playthrough, continue to the Neutral ending. If you maintained 0 EXP and gave water, use Continue from the title to return to the final SAVE

Final choices involving Asgore and Flowey do not grant EXP, and their survival is not required for the Neutral-completion prerequisite. Distinguish these from gaining EXP by killing ordinary enemies en route.

Answer 4 (spoilers)

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Open post-ending revisits and the additional-area entrance

  1. Check completed Neutral history and the current run's 0 EXP, water, Papyrus and Undyne friendships, and progress after Mettaton EX
  2. Receive Undyne's call on the bridge from the CORE to MTT Resort, then collect her letter outside Papyrus's Snowdin house
  3. If friendship events were postponed, complete Undyne's house event first. With this order, she may give the letter there
  4. Inspect Alphys's lab door in Hotland and slide the letter under it to begin the event
  5. Follow the subsequent call back to the lab, inspect the note and inner entrance. Descending to the True Lab prevents ordinary backtracking to the normal areas in this progression

If you cannot receive the letter, check inventory space too. With Neutral already completed in a previous run, you can enter the additional area before fighting Asgore again in this run.

Answer 5 (spoilers)

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Open regional quotas and mandatory opponents for another branch

For Genocide, check both quotas and mandatory enemies. This example completes each region's quota before approaching its boss. The Ruins does not show a numerical remainder, so confirm the empty-encounter message.

  1. Walk in encounter areas, and check save-point remainders from Snowdin onward
  2. Encounter waits can grow longer as a region progresses. Scarce encounters alone do not confirm completion
  3. After breaking a condition, such as sparing a required opponent or advancing without the quota, kills in later regions cannot restore G

Wide tables scroll horizontally.

Open regional quotas and mandatory opponents for another branch: 4 entries
RegionRegional counter targetAdditional opponents or conditions
Ruins20Toriel. Napstablook does not count
Snowdin16Kill Snowdrake before exhausting the counter. Doggo, Dogamy and Dogaressa, Greater Dog and Papyrus are required too. Kill Lesser Dog if encountered
Waterfall18Shyren and Glad Dummy. Choose FIGHT when facing Monster Kid, then continue to the Undyne battle
Hotland and CORE40 across the two regionsRoyal Guards and Muffet. Reach the quota before Mettaton NEO

Fleeing one ordinary random enemy does not automatically fail the route. The quota and specific opponents matter. Toriel has a Ruins counter exception, but this table consistently recommends completing 20 kills first.

Answer 6 (spoilers)

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Open return points and differences between restarts

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Open return points and differences between restarts: 7 entries
Current stateAvailable responseNote
Accidental kill, not yet SAVEDReload the SAVE before the condition was brokenProgress since that record is lost too; this differs from memories mentioned in dialogue
SAVED after gaining EXP, or saved after leaving without giving waterFor P, RESET and meet the requirements againNeutral completion history is a separate condition. Missing friendship events alone can be completed by revisiting
Finished Neutral with 0 EXP and water givenContinue, then complete friendships and the letter sequenceIf conditions are met, restarting from the beginning is unnecessary
Entered the True LabContinue through the additional areaThis progression continues toward P's final section; ordinary backtracking is unavailable
Broke a condition during GContinue toward Neutral, or use a pre-failure SAVE or RESETLater kills cannot restore G
Met Hotland/CORE's quota and required opponents on GConsider RESET if you do not want to complete GReturning to a normal route late in the run differs from RESET of the whole game
Answered the final question at G's endpointAccount for the changes after completionEither answer proceeds to world erasure. Effects on some later endings persist even after an ordinary True Reset

Even at the final question, you can still stop before answering and RESET. This guide does not recommend deleting or editing OS save files as a workaround. Abandoning G partway and fully completing it are different states.

Frequently asked questions

Can I read without seeing specific route names?

The condition tables and solutions are in closed sections. Use the beginner guide if you only need basic controls.

Must I RESET after every ending?

Not always. Depending on your saved state and intended ending, Continue and revisiting may suffice. Open post-ending revisits for details.

If the game remembers earlier actions, are conditions unfixable?

Do not judge from dialogue alone. Check current EXP, completed events and previous ending history separately.

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