INDIE GAME / PLAY GUIDE
Thank Goodness You're Here! Full Checklist: 6 Postboxes, 9 Closed Doors, Animals, and Revisits
Released: Main route and achievement revisit conditions · Updated 2026-10-13
Check these within the same playthrough. The reception door, first mowing, and late drop into the well are especially important points of no return. Check postboxes, doors, animals, and snails in separate tables.
All 6 postbox locations
You make several circuits of town. Residents and objects change even at the same entrance, so check earlier conversations and detours before continuing. All instructions describe in-game actions.
| Scene / landmark | What to do | Collection / progression check |
|---|---|---|
| P01: Town square | Right after leaving the mayor's reception, near the No Ball Games sign and Charlie. | Slap it and confirm post comes out. |
| P02: Nick's shop | Lower-left of the square, between Nick’s Bricks and the moving van. | Postbox left of the shop. |
| P03: Below the chip shop | Car park below Marge’s Chippo, near the brick wall. | Head below after leaving the shop. |
| P04: Market pie shop | Near the Big Ron’s Big Pies sign, beside the central large flower bed. | Area with the Oily Baps trolley. |
| P05: Market bank side | Near Bushy Banking, left of the crossword man. | Above rat group R03. |
| P06: Blue-door house | The right house after first leaving the red garage from the riverside. | Slap the same house's D09 door too. |
All 9 closed-door/shutter locations
You make several circuits of town. Residents and objects change even at the same entrance, so check earlier conversations and detours before continuing. All instructions describe in-game actions.
| Scene / landmark | What to do | Collection / progression check |
|---|---|---|
| D01: Mayor's reception | Mayor's office door on reception's right. | Slap 3 times before leaving reception; you cannot return. |
| D02: Chicken shop | Barnsworth Fried Chicken II shutter on the square's left. | Slap 3 times on your first square visit. |
| D03: First house beside the chip shop | One of the two closed doors beside Marge’s Chippo. | Slap 3 times. |
| D04: Second house in the same row | Closed door beside D03. | Do not stop at one door; slap this one separately 3 times. |
| D05: Allotment shed | Shed door where you first enter the allotment. | Slap 3 times before it opens. |
| D06: Travel agency | Closed entrance to All Abroad Travel in the market. | Slap 3 times. |
| D07: Right of the pie shop | Shutter right of Big Ron’s Big Pies. | Slap 3 times. |
| D08: Allotment white door | White door of the house left of the shed. | Slap 3 times on a return visit. |
| D09: Blue-door house | Blue house's door on the right after leaving the allotment-side garage. | Slap 3 times and check Bobby Knocker. |
Three slaps are the safer acquisition-route procedure. Wait for each line and check while doors are closed. Door names do not add extra shutter entries to the count.
5 animal-conversation groups and deadlines
You make several circuits of town. Residents and objects change even at the same entrance, so check earlier conversations and detours before continuing. All instructions describe in-game actions.
| Scene / landmark | What to do | Collection / progression check |
|---|---|---|
| F01: Singing rats | First park: two bags and a bin above the gardener. | Slap all three in quick succession and hear the song. |
| F02: Mole | First park's lower right: dirt mound beyond the fence. | Follow and slap its locations, then hear the invitation. |
| F03: Freezer stoats | At the butter shop's back, climb freezer boxes and slap the open cardboard box. | Hear the conversation before dropping the butter. |
| F04: Owl | Right after leaving the red garage from the river, in the holed tree beside bushes with a tyre. | Slap the tree and wait for the conversation to finish. |
| F05: Duck | River on the right after obtaining the hammer from the fishing boy. | Stop and hear the whole conversation. |
Do not count the well bugs' conversation instead of these 5 groups. The mole also prepares Mole Supper.
All locations of 3 singing-rat groups
You make several circuits of town. Residents and objects change even at the same entrance, so check earlier conversations and detours before continuing. All instructions describe in-game actions.
| Scene / landmark | What to do | Collection / progression check |
|---|---|---|
| R01: Square park | Right from the park entrance on Nick's shop side: two bags and a bin above the rose garden. | Slap the three in quick succession to make them sing. |
| R02:Bumberly Rd | Rubbish beside Marge’s Chippo. | Slap all three consecutively, not just one. |
| R03: Market | Rubbish below the market centre, between the white food van and stalls. | Below postbox P05. |
All 7 late-game snail locations
You make several circuits of town. Residents and objects change even at the same entrance, so check earlier conversations and detours before continuing. All instructions describe in-game actions.
| Scene / landmark | What to do | Collection / progression check |
|---|---|---|
| S01 | Allotment upper right, directly beside Sue. | Slap it. |
| S02 | Between the corn and carrot rows. | Search between the crops. |
| S03 | Allotment lower left: white fence with the No Snail Zone sign. | Check atop the fence. |
| S04 | Below the corn, on the lower-left white rock. | Separate from S03. |
| S05 | Tree left of the lower-right well. | Slap atop the tree. |
| S06 | Bench upper-right of the well. | Slap before entering the well. |
| S07 | One that fled into the lower-right well. | Finish the 6 above ground before dropping into the well; you cannot return. |
Multi-visit conditions
You make several circuits of town. Residents and objects change even at the same entrance, so check earlier conversations and detours before continuing. All instructions describe in-game actions.
| Scene / landmark | What to do | Collection / progression check |
|---|---|---|
| Fish shop: Visit 1 | While searching for the spanner, slap every displayed fish/box and confirm the smoke and thanks. | Guideline: fish once, cigarette box twice. |
| Fish shop: Visit 2 | On the return visit with crabs displayed, interact with everything and hear thanks again. | Do not stop after only the first visit. |
| Fish shop: Visit 3 | On the final visit after the snails, slap the fish closest to the shopkeeper. | Done Up Like a Kipper。 |
| Pub: 5 conversation stages | Whenever the main route returns you to the square, break all counter glasses and hear the whole new conversation. | Simply entering/exiting 5 times is insufficient; advance the story to update dialogue. |
| Food van: Visit 1 | First market visit after leaving Sam's machine. Enter through the window, slap the occupant, and get thrown out. | Preparation for Cheek to Cheek. |
| Food van: Visit 2 | After the pie machine breaks and makes the giant pie, enter through the same window. | Do not forget the second visit. |
| Food van: Visit 3 | After the snails and fish shop, return to the market and enter again. | Check completion on the third visit. |
| Police box: 4 conversation stages | Slap it whenever you are in the square and hear both lines at each stage. | Continue to the final egg scene. |
| Nick's shop | Open the shutter first, then break the wall on a revisit when bricks are missing. | The sign changes to a furniture shop. |
| Final beans | In the late-game square, slap the beans at the former furniture shop. | Before entering the breakfast-delivery room. |
Scenes where you stop inputs and listen
You make several circuits of town. Residents and objects change even at the same entrance, so check earlier conversations and detours before continuing. All instructions describe in-game actions.
| Scene / landmark | What to do | Collection / progression check |
|---|---|---|
| Mayor's reception | Alternative ending from waiting about 15 minutes. | Separate from the main route. |
| Potato sack | Do not mash immediately after entering. | Wait for the conversation's end. |
| Animals | Listen instead of leaving onward. | Every dialogue trigger remains untested through actual play. |
| Mole | Follow and slap the dirt 3 times at the garden's lower right to receive an invitation. | Prerequisite for the later well conversation. |
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