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INDIE GAME / PLAY GUIDE

Thank Goodness You're Here! Full Checklist: 6 Postboxes, 9 Closed Doors, Animals, and Revisits

Released: Main route and achievement revisit conditions · Updated 2026-10-13

Check these within the same playthrough. The reception door, first mowing, and late drop into the well are especially important points of no return. Check postboxes, doors, animals, and snails in separate tables.

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All 6 postbox locations

You make several circuits of town. Residents and objects change even at the same entrance, so check earlier conversations and detours before continuing. All instructions describe in-game actions.

Scene / landmarkWhat to doCollection / progression check
P01: Town squareRight after leaving the mayor's reception, near the No Ball Games sign and Charlie.Slap it and confirm post comes out.
P02: Nick's shopLower-left of the square, between Nick’s Bricks and the moving van.Postbox left of the shop.
P03: Below the chip shopCar park below Marge’s Chippo, near the brick wall.Head below after leaving the shop.
P04: Market pie shopNear the Big Ron’s Big Pies sign, beside the central large flower bed.Area with the Oily Baps trolley.
P05: Market bank sideNear Bushy Banking, left of the crossword man.Above rat group R03.
P06: Blue-door houseThe right house after first leaving the red garage from the riverside.Slap the same house's D09 door too.

All 9 closed-door/shutter locations

You make several circuits of town. Residents and objects change even at the same entrance, so check earlier conversations and detours before continuing. All instructions describe in-game actions.

Scene / landmarkWhat to doCollection / progression check
D01: Mayor's receptionMayor's office door on reception's right.Slap 3 times before leaving reception; you cannot return.
D02: Chicken shopBarnsworth Fried Chicken II shutter on the square's left.Slap 3 times on your first square visit.
D03: First house beside the chip shopOne of the two closed doors beside Marge’s Chippo.Slap 3 times.
D04: Second house in the same rowClosed door beside D03.Do not stop at one door; slap this one separately 3 times.
D05: Allotment shedShed door where you first enter the allotment.Slap 3 times before it opens.
D06: Travel agencyClosed entrance to All Abroad Travel in the market.Slap 3 times.
D07: Right of the pie shopShutter right of Big Ron’s Big Pies.Slap 3 times.
D08: Allotment white doorWhite door of the house left of the shed.Slap 3 times on a return visit.
D09: Blue-door houseBlue house's door on the right after leaving the allotment-side garage.Slap 3 times and check Bobby Knocker.

Three slaps are the safer acquisition-route procedure. Wait for each line and check while doors are closed. Door names do not add extra shutter entries to the count.

5 animal-conversation groups and deadlines

You make several circuits of town. Residents and objects change even at the same entrance, so check earlier conversations and detours before continuing. All instructions describe in-game actions.

Scene / landmarkWhat to doCollection / progression check
F01: Singing ratsFirst park: two bags and a bin above the gardener.Slap all three in quick succession and hear the song.
F02: MoleFirst park's lower right: dirt mound beyond the fence.Follow and slap its locations, then hear the invitation.
F03: Freezer stoatsAt the butter shop's back, climb freezer boxes and slap the open cardboard box.Hear the conversation before dropping the butter.
F04: OwlRight after leaving the red garage from the river, in the holed tree beside bushes with a tyre.Slap the tree and wait for the conversation to finish.
F05: DuckRiver on the right after obtaining the hammer from the fishing boy.Stop and hear the whole conversation.

Do not count the well bugs' conversation instead of these 5 groups. The mole also prepares Mole Supper.

All locations of 3 singing-rat groups

You make several circuits of town. Residents and objects change even at the same entrance, so check earlier conversations and detours before continuing. All instructions describe in-game actions.

Scene / landmarkWhat to doCollection / progression check
R01: Square parkRight from the park entrance on Nick's shop side: two bags and a bin above the rose garden.Slap the three in quick succession to make them sing.
R02:Bumberly RdRubbish beside Marge’s Chippo.Slap all three consecutively, not just one.
R03: MarketRubbish below the market centre, between the white food van and stalls.Below postbox P05.

All 7 late-game snail locations

You make several circuits of town. Residents and objects change even at the same entrance, so check earlier conversations and detours before continuing. All instructions describe in-game actions.

Scene / landmarkWhat to doCollection / progression check
S01Allotment upper right, directly beside Sue.Slap it.
S02Between the corn and carrot rows.Search between the crops.
S03Allotment lower left: white fence with the No Snail Zone sign.Check atop the fence.
S04Below the corn, on the lower-left white rock.Separate from S03.
S05Tree left of the lower-right well.Slap atop the tree.
S06Bench upper-right of the well.Slap before entering the well.
S07One that fled into the lower-right well.Finish the 6 above ground before dropping into the well; you cannot return.

Multi-visit conditions

You make several circuits of town. Residents and objects change even at the same entrance, so check earlier conversations and detours before continuing. All instructions describe in-game actions.

Scene / landmarkWhat to doCollection / progression check
Fish shop: Visit 1While searching for the spanner, slap every displayed fish/box and confirm the smoke and thanks.Guideline: fish once, cigarette box twice.
Fish shop: Visit 2On the return visit with crabs displayed, interact with everything and hear thanks again.Do not stop after only the first visit.
Fish shop: Visit 3On the final visit after the snails, slap the fish closest to the shopkeeper.Done Up Like a Kipper。
Pub: 5 conversation stagesWhenever the main route returns you to the square, break all counter glasses and hear the whole new conversation.Simply entering/exiting 5 times is insufficient; advance the story to update dialogue.
Food van: Visit 1First market visit after leaving Sam's machine. Enter through the window, slap the occupant, and get thrown out.Preparation for Cheek to Cheek.
Food van: Visit 2After the pie machine breaks and makes the giant pie, enter through the same window.Do not forget the second visit.
Food van: Visit 3After the snails and fish shop, return to the market and enter again.Check completion on the third visit.
Police box: 4 conversation stagesSlap it whenever you are in the square and hear both lines at each stage.Continue to the final egg scene.
Nick's shopOpen the shutter first, then break the wall on a revisit when bricks are missing.The sign changes to a furniture shop.
Final beansIn the late-game square, slap the beans at the former furniture shop.Before entering the breakfast-delivery room.

Scenes where you stop inputs and listen

You make several circuits of town. Residents and objects change even at the same entrance, so check earlier conversations and detours before continuing. All instructions describe in-game actions.

Scene / landmarkWhat to doCollection / progression check
Mayor's receptionAlternative ending from waiting about 15 minutes.Separate from the main route.
Potato sackDo not mash immediately after entering.Wait for the conversation's end.
AnimalsListen instead of leaving onward.Every dialogue trigger remains untested through actual play.
MoleFollow and slap the dirt 3 times at the garden's lower right to receive an invitation.Prerequisite for the later well conversation.
FAQ

Frequently asked questions (FAQ)

Q1 What order matters for getting every achievement? ▼
A

Keep these steps: wait in the potato sack, check the fish shop and pub from the first visit, visit the trailer three times, and get the mole's invitation in the garden beforehand.

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).