Shovel Knight Relics and Upgrades: Acquisition and Uses
Review Shovel of Hope's relics and basic upgrades through checks before acquiring them and after using them. Locations, prices and specific uses are in collapsed solutions.
Edition: Shovel of Hope within Shovel Knight: Treasure Trove for PC Steam (app 250760), normal single-player main campaign. New Game+, co-op, other campaigns, Showdown, DX, Dig and Pocket Dungeon are treated separately.
Verification scope: Public sources compared on 2026-10-04. The game has not been launched, the current build number has not been checked, and not every current Japanese UI name has been verified. Follow the controls shown in your settings.
Sources checked: 2026-10-04
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Before checking prices and uses
The following tables are collapsed because relic names, locations and prices give acquisition clues. Prices use in-game currency, and magic costs are for one normal use. Prioritize the display in your current game.
English names are included for identification. Unofficial translations are not presented as fixed names from the current Japanese PC UI.
Solution 01
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Buying rules and recovering from a missed purchase
- Find Chester in a blue chest inside the stage and check your money and his stock. Opening the chest alone does not complete a purchase
- If you cannot buy the item, completing the stage adds it to Chester's stock beneath the Village. The price is higher than inside the stage, so compare this with revisiting to buy it there
- Do not confuse Chester's Village relics with the chalices sold by another resident
- After purchasing, select the relic in the subscreen and use it once on flat ground. Check its magic cost and movement direction before taking it into a difficult section
This covers normal campaign shop and stage purchases. Custom Knight amiibo items and other protagonists' exchange items are excluded.
Solution 02
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Village Relics and Healing Containers
Wide tables scroll horizontally.
| Item | Purchase location and requirement | Price / magic cost | How to use it | Uses and cautions |
|---|---|---|---|---|
| Fishing Rod | Chester beneath the Village | 1250/6 | Use it at a pit's edge and reel in at the reaction cue | Fishing and recovering reachable money bags. It does not create platforms |
| Chaos Sphere | Chester beneath the Village | 2500/6 | Throw a ball toward the enemy | Attack with a bouncing ball. Check the ground because small ledges can throw off your aim |
| Troupple Chalice (up to two) | Troupple Acolyte in the Village | 1,500 each / no magic cost | After purchase, have it filled at Troupple Pond, then select and use it | An empty container does not heal. Return to refill it after use |
No matching entries in this table. Shorten the query or clear it to restore all entries.
The pond offers three kinds of contents: full health and magic restoration, brief invincibility, or treasure attraction. Full restoration is the beginner preparation example, but check the container you own and its contents separately.
Solution 03
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Relics in the First Region
Wide tables scroll horizontally.
| Item | Location landmark | Price / cost | How to use it | Use and failure check |
|---|---|---|---|---|
| Flare Wand | Pridemoor Keep: cross the rising and falling platforms to the left, then enter Chester's room through the human-shaped wall opening | 1,000 in stage / 2,000 in Village / 4 magic | A straight projectile in the direction you face | For distant enemies. Use an anchor or another method for vertical differences |
| Phase Locket | The Lich Yard: beyond the platform lowered with a helmet, find Chester by circling left from below | 1,000 in stage / 2,000 in Village / 8 magic | Activate for brief invincibility | Useful against contact and spikes. Does not save you from bottomless pits, and activation changes your airborne momentum |
No matching entries in this table. Shorten the query or clear it to restore all entries.
You do not need to repurchase relics you already own. Village prices apply to missed purchases after completing the corresponding stage.
Solution 04
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Relics in the Second Region
Wide tables scroll horizontally.
| Item | Location landmark | Price / cost | How to use it | Use and failure check |
|---|---|---|---|---|
| Alchemy Coin | Explodatorium: use a green bounceable object to reach the upper area, then find Chester along the right passage | 3,000 in stage / 3,500 in Village / 8 magic | Roll it along the ground | A relic for earning gold from enemies it defeats. Shields and ledges can stop it, so income is not guaranteed |
| Throwing Anchor | Iron Whale: attack the glowing chest on the large underwater enemy that pursues you, then find Chester after defeating it | 3,000 in stage / 3,500 in Village / 6 magic | Throw it in an upward arc | Aim at enemies above. Its hit location differs from the straight-firing wand |
| Dust Knuckles | Lost City: descend to the bouncy-floor room and break the left wall to find Chester | 3,000 in stage / 3,500 in Village / 2 magic | Punch forward horizontally; use it repeatedly along a row of blocks | Keep striking breakable targets to chain airborne movement. It does not let you move forever through empty space |
No matching entries in this table. Shorten the query or clear it to restore all entries.
You do not need to repurchase relics you already own. Village prices apply to missed purchases after completing the corresponding stage.
Solution 05
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Relics in the Third Region
Wide tables scroll horizontally.
| Item | Location landmark | Price / cost | How to use it | Use and failure check |
|---|---|---|---|---|
| Mobile Gear | Clockwork Tower: break the left wall past the red knight and cross the conveyor detour | 3,000 in stage / 3,500 in Village / 6 magic | Immediately jump onto the gear you launch in front | For crossing spikes and short gaps. It does not cross every huge pit |
| War Horn | Stranded Ship: climb near the second checkpoint and go beyond the left wall | 4,000 in stage / 5,000 in Village / 20 magic | An area attack around you | For clearing space when surrounded. Expensive to use; it does not defeat every boss in one hit |
| Propeller Dagger | Flying Machine: after the second checkpoint, clear the jellyfish above, return below and enter the right passage before the wind starts | 4,000 in stage / 5,000 in Village / 4 magic | Dash horizontally through the air in the direction you face | Helps with long horizontal movement. Watch for enemy collisions, height lost between uses and the ceiling at the exit |
No matching entries in this table. Shorten the query or clear it to restore all entries.
You do not need to repurchase relics you already own. Village prices apply to missed purchases after completing the corresponding stage.
Solution 06
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Health and Magic Upgrades
Wide tables scroll horizontally.
| Upgrade | Requirement and cost | Effect and practical use | Shortage and New Game+ cautions |
|---|---|---|---|
| Purchased Meal Tickets | Goatician in the Village: 1,000, then 4,500, then 6,000 | Give one to the Gastronomer to gain one health bubble. Purchasing alone is not enough | Health and magic are not mutually exclusive choices |
| Meal Tickets earned through progression | For example, camps after completing the normal main regions | Increase health alongside purchased tickets | Do not generalize the specific camp requirements into a reward from every stage |
| 40-70 magic | Magicist in the Village after obtaining a relic: 1,500 / 2,200 / 2,800 / 3,400 | Expand by 10 from the initial 30 to 40 / 50 / 60 / 70 | Distinguish increasing capacity from restoring the current amount |
| 80-100 magic | Then 4,000 / 6,000 / 8,000 | Capacity of 80 / 90 / 100, leaving room for expensive relics | The normal base cap; distinguish it from armor effects |
| New Game+ | Select after completing the normal campaign | Carry over purchased equipment and upgrades | Enemy damage and healing conditions differ from normal |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Solution 07
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Shovel Upgrades and Inputs
Use rooftops and ladders at the Armor Outpost to reach the upper smithy. Different shopkeepers sell shovel upgrades and armor.
Wide tables scroll horizontally.
| Upgrade | Cost | Input and effect | Useful situations and cautions |
|---|---|---|---|
| Trench Blade | 3000 | Dig up a dirt pile in one swing | For gathering while travelling. It does not unconditionally increase attack damage |
| Charge Handle | 4000 | Hold Attack, then release a powerful strike | Charge before approaching. Walking is slower while holding it |
| Drop Spark | 6000 | At full health, shovel attacks send a spark along the ground | Helps against enemies at the same height. Stops working after you take damage |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Solution 08
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Choose Armor by Both Its Benefit and Its Drawback
Wide tables scroll horizontally.
| Armor | Cost | Purpose | Tradeoff and when to reconsider |
|---|---|---|---|
| Stalwart Plate | Starting equipment | Normal equipment used as the baseline | Learn inputs and terrain with this first |
| Final Guard | 3000 | Halves the money normally dropped on death | Does not prevent damage or falls |
| Conjurer’s Coat | 4000 | Emphasizes magic capacity and replenishment | Increases damage taken. Do not treat it as a beginner defensive upgrade |
| Dynamo Mail | 6000 | Produce a powerful slash after two consecutive Shovel Drops | Requires switching inputs from bouncing to a horizontal slash |
| Mail of Momentum | 6000 | Reduces the impact of knockback when hit | Makes stopping harder. Be careful with adjustments at pit edges |
| Ornate Plate | 8000 | Visual and movement flourishes | Not a purchase intended to improve combat strength |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Do not reorder armor prices into an attack-power ranking. Fine-grained formulas, including the Conjurer's Coat magic increase and Final Guard fractional rounding, are withheld because they have not been checked in the current game.
Solution 09
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When a Relic Does Not Get You Through
Wide tables scroll horizontally.
| Symptom | Check first | Input adjustment | Alternative or recovery |
|---|---|---|---|
| Falling while invincible | Is it a bottomless pit, or has the effect expired? | Plan activation together with returning to ground you can stand on | Reassess the gap using normal-jump landing points |
| Airborne punching stops | Next block to hit and remaining magic | Face the row of targets and confirm each hit | Stop while you can still return to a platform |
| Horizontal dash falls short | Takeoff height, enemies and ceiling | Use only over short sections with a visible landing surface | Review the starting position rather than the run-up |
| The gear rolls away without me | Did you get onto it after launching? | Practise launching and boarding on flat ground | Do not chase a missed ride into a pit |
| Meal Ticket or chalice has no effect | Has the ticket been exchanged, or the container filled? | Check the cook for tickets and the refill location for containers | Distinguish acquiring an item from preparing its effect |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Frequently asked questions
Can I recover a relic I missed buying?
Some normal relics can be obtained by revisiting or buying in the Village. Check solution 01 for requirements and price differences, then the following solutions for each item.
Is more expensive armor stronger?
Price alone does not decide. Some equipment changes handling or damage taken in exchange for its effect; compare both sides in the armor table.
Can other protagonists use the same relics?
Each campaign handles different equipment systems. This table is for Shovel of Hope only.
I used the relic but still failed
Check selection, magic, platforms and the target you need to hit, in that order. Specific adjustments by symptom are in the final collapsed solution.