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Prince of Persia: The Lost Crown Areas: Goals, Powers and Revisits in 12 Regions

These 12 entries help identify map regions and entrances. Progress is not a single upward route: revisit branches as you gain powers. This is not a coordinate map of every chest or a fully tested collection route.

Updated: 2026/10/17

Mount Qaf connections and choosing a route

Use the Haven in Lower City for shops and training, then follow objectives toward Hyrcanian Forest, Soma Tree, Sacred Archives and The Depths. Clairvoyance and Dimensional Claw are contemporary goals during The Path to the Sand Prison; the table order is not a mandatory sequence for every player.

StageGoal to check
1Settings and introduction, then Old Royal Road into Lower City.
2Bow in Hyrcanian Forest; Jahandar and Rush in Lower City.
3Advance the story and follow the Old Man in The Depths for Shadow.
4Clairvoyance in Sacred Archives and Dimensional Claw at Soma Tree.
5Break two seals and reach Azhdaha in Pit of Eternal Sands.
6Summon Satevis, then return to Azhdaha for Gravity Wings.
7Celestial Guardians objectives; check the separate rewards after Orod and Menolias.
8Fabric of Time after Vahram in Return to the Past.
9King Darius in Tower of Silence; check detours and equipment.
10Finish the final story sequence, then return for remaining collectibles and quests.

1. Lower City

The early hub and Jahandar’s area. Distinguish the Mage, Kaheva and Artaban in the Haven.

Access and powers

Rush follows Jahandar. Bow-operated mechanisms differ from gaps that need the later Chakram teleport.

Preparing for enemies and mechanisms

Dodge red attacks and test bow- or power-operated mechanisms from safe ground. Star ratings and combat-to-platforming percentages are not presented as measurements.

Collectibles and detours

Blessing comes from the first Mage conversation; Shield of Mithra from Kaheva’s quest. Check Amulet Holders too.

Hidden paths, revisits and exploration tips

  1. Locate the entrance and a reachable Wak-Wak Tree or travel destination on the map.
  2. Record whether a blocked path involves height, dimensions, a breakable wall or a dedicated anchor.
  3. After gaining the required power, return to marked rooms and update records for collected items.

2. Hyrcanian Forest

The early forest where you obtain the Bow of Menolias. Inspect plants and platforms, and use the map to find the route toward Soma Tree.

Access and powers

Test distant mechanisms after getting the bow; revisit Fabric of Time crossings later.

Preparing for enemies and mechanisms

Dodge red attacks and test bow- or power-operated mechanisms from safe ground. Star ratings and combat-to-platforming percentages are not presented as measurements.

Collectibles and detours

Track Erlik’s Wolf-Bride reward, The Deserter and the Herbalist detour separately.

Hidden paths, revisits and exploration tips

  1. Locate the entrance and a reachable Wak-Wak Tree or travel destination on the map.
  2. Record whether a blocked path involves height, dimensions, a breakable wall or a dedicated anchor.
  3. After gaining the required power, return to marked rooms and update records for collected items.

3. Sacred Archives

Recorded-action trials lead to Clairvoyance. Do not insist on defeating the pursuing Jailer before you have the required power.

Access and powers

Toggle special platforms with Clairvoyance; check dimensions when the Jailer kneels too.

Preparing for enemies and mechanisms

Dodge red attacks and test bow- or power-operated mechanisms from safe ground. Star ratings and combat-to-platforming percentages are not presented as measurements.

Collectibles and detours

Separate goals for Dragon King at the start of The Moon Gatherer, Will of Rostam and Amulet Holders.

Hidden paths, revisits and exploration tips

  1. Locate the entrance and a reachable Wak-Wak Tree or travel destination on the map.
  2. Record whether a blocked path involves height, dimensions, a breakable wall or a dedicated anchor.
  3. After gaining the required power, return to marked rooms and update records for collected items.

4. The Depths

Following the Old Man leads to Shadow of the Simurgh. Unlike ordinary crystal purchases, some Scrapper wares cost Xerxes.

Access and powers

Place the shadow where you want to return before moving. Merely owning the power does not automatically return you to safety.

Preparing for enemies and mechanisms

Dodge red attacks and test bow- or power-operated mechanisms from safe ground. Star ratings and combat-to-platforming percentages are not presented as measurements.

Collectibles and detours

Check the Lost Key, Motherly Love, Giant Crab and Shadow-related amulets.

Hidden paths, revisits and exploration tips

  1. Locate the entrance and a reachable Wak-Wak Tree or travel destination on the map.
  2. Record whether a blocked path involves height, dimensions, a breakable wall or a dedicated anchor.
  3. After gaining the required power, return to marked rooms and update records for collected items.

5. Sunken Harbor

Cross harbor platforms and traps; this region also contains the Pirate Captain’s Treasures of the Seven Seas quest.

Access and powers

Match chests and walls to your current powers; keep objectives toward Raging Sea and Hidden Village distinct.

Preparing for enemies and mechanisms

Dodge red attacks and test bow- or power-operated mechanisms from safe ground. Star ratings and combat-to-platforming percentages are not presented as measurements.

Collectibles and detours

White Peacock, Ard’s Fortune, Thunder Charm and an Amulet Holder.

Hidden paths, revisits and exploration tips

  1. Locate the entrance and a reachable Wak-Wak Tree or travel destination on the map.
  2. Record whether a blocked path involves height, dimensions, a breakable wall or a dedicated anchor.
  3. After gaining the required power, return to marked rooms and update records for collected items.

6. Soma Tree

The region where you fight Kiana and Chamrosh and gain Dimensional Claw. Orod is fought in Raging Sea.

Access and powers

Capture one explosive and release it toward the intended wall. Some puzzles restrict carrying captures between rooms; death resets the Claw.

Preparing for enemies and mechanisms

Dodge red attacks and test bow- or power-operated mechanisms from safe ground. Star ratings and combat-to-platforming percentages are not presented as measurements.

Collectibles and detours

Elusive Water, Turning Wind and an Amulet Holder. Revisit Hidden Village to the east later.

Hidden paths, revisits and exploration tips

  1. Locate the entrance and a reachable Wak-Wak Tree or travel destination on the map.
  2. Record whether a blocked path involves height, dimensions, a breakable wall or a dedicated anchor.
  3. After gaining the required power, return to marked rooms and update records for collected items.

7. Pit of Eternal Sands

Break two seals to reach Azhdaha. Separate the battle at the bottom from the Celestial Arrow steps afterward.

Access and powers

Check that the Clairvoyance and Dimensional Claw objectives are complete. After the battle, summon Satevis and return for Gravity Wings.

Preparing for enemies and mechanisms

Dodge red attacks and test bow- or power-operated mechanisms from safe ground. Star ratings and combat-to-platforming percentages are not presented as measurements.

Collectibles and detours

Check the Soma Tree Flower and Amulet Holder. Coordinates for every room are not included.

Hidden paths, revisits and exploration tips

  1. Locate the entrance and a reachable Wak-Wak Tree or travel destination on the map.
  2. Record whether a blocked path involves height, dimensions, a breakable wall or a dedicated anchor.
  3. After gaining the required power, return to marked rooms and update records for collected items.

8. Raging Sea

The region leading to Orod and a Celestial Guardian objective. Check the room available for movement during the shipboard battle.

Access and powers

Check movement after gaining Gravity Wings and counter after Orod’s weapon swings finish.

Preparing for enemies and mechanisms

Dodge red attacks and test bow- or power-operated mechanisms from safe ground. Star ratings and combat-to-platforming percentages are not presented as measurements.

Collectibles and detours

Bahamut’s Rage after Orod is an Athra Surge, separate from a new traversal power.

Hidden paths, revisits and exploration tips

  1. Locate the entrance and a reachable Wak-Wak Tree or travel destination on the map.
  2. Record whether a blocked path involves height, dimensions, a breakable wall or a dedicated anchor.
  3. After gaining the required power, return to marked rooms and update records for collected items.

9. Upper City

This region connects Menolias, Vahram at the Observatory and late-game objectives. The Architect and The Impossible Climb are separate detours.

Access and powers

The Chakram teleport after Menolias and Fabric of Time after Vahram are different powers. Check which you have acquired.

Preparing for enemies and mechanisms

Dodge red attacks and test bow- or power-operated mechanisms from safe ground. Star ratings and combat-to-platforming percentages are not presented as measurements.

Collectibles and detours

Four Royal Stars, Void Blade and an Amulet Holder. Check upgrades before entering the final fight.

Hidden paths, revisits and exploration tips

  1. Locate the entrance and a reachable Wak-Wak Tree or travel destination on the map.
  2. Record whether a blocked path involves height, dimensions, a breakable wall or a dedicated anchor.
  3. After gaining the required power, return to marked rooms and update records for collected items.

10. Tower of Silence

The late-game region leading to King Darius, rather than Azhdaha’s location.

Access and powers

Read the relationship between Fabric of Time anchors and platforms. Adapt movement to ice and fire during King Darius.

Preparing for enemies and mechanisms

Dodge red attacks and test bow- or power-operated mechanisms from safe ground. Star ratings and combat-to-platforming percentages are not presented as measurements.

Collectibles and detours

Check Blazing Kestrel, the Key of Kings after King Darius and nearby collectibles.

Hidden paths, revisits and exploration tips

  1. Locate the entrance and a reachable Wak-Wak Tree or travel destination on the map.
  2. Record whether a blocked path involves height, dimensions, a breakable wall or a dedicated anchor.
  3. After gaining the required power, return to marked rooms and update records for collected items.

11. Hidden Village

A detour east of Soma Tree; later powers allow you to reach the lighthouse route.

Access and powers

Cross with Fabric of Time, capture an explosive above with Dimensional Claw, then bring it to a cracked wall.

Preparing for enemies and mechanisms

Dodge red attacks and test bow- or power-operated mechanisms from safe ground. Star ratings and combat-to-platforming percentages are not presented as measurements.

Collectibles and detours

A destination for treasure, collectibles and a Sand Jar, as an optional base-game detour.

Hidden paths, revisits and exploration tips

  1. Locate the entrance and a reachable Wak-Wak Tree or travel destination on the map.
  2. Record whether a blocked path involves height, dimensions, a breakable wall or a dedicated anchor.
  3. After gaining the required power, return to marked rooms and update records for collected items.

12. Old Royal Road

The introductory road into Mount Qaf. Distinguish the first journey from revisits with more powers.

Access and powers

Record blocked passages with images or markers. Do not assume all collectibles are reachable with starting equipment.

Preparing for enemies and mechanisms

Dodge red attacks and test bow- or power-operated mechanisms from safe ground. Star ratings and combat-to-platforming percentages are not presented as measurements.

Collectibles and detours

Compare unexplored map areas with your inventory, then record individual chests and coins after collecting them.

Hidden paths, revisits and exploration tips

  1. Locate the entrance and a reachable Wak-Wak Tree or travel destination on the map.
  2. Record whether a blocked path involves height, dimensions, a breakable wall or a dedicated anchor.
  3. After gaining the required power, return to marked rooms and update records for collected items.

Four collectible categories and collection checks

Separate collectibles by purpose. Total spending requirements, complete per-region counts and an unverified fastest route are not asserted.

TypePurposeWhat to check
Time CrystalsCurrency for purchases and equipment or amulet upgrades.Enemies, breakable objects and chests, among other sources. No fixed total cost or fastest farming route is claimed.
Memory ShardsUsed with the Eye of the Wanderer to pin images to the map.Photograph blocked paths. Check available storage and your current images.
Soma Tree Petals / FlowersHealth upgrades: four Petals make an upgrade; a Flower grants one directly.Check boss rewards, exploration and shops. Check Petals and Flowers separately.
Xerxes CoinsA separate currency used for Kaheva’s upgrades and purchases from the Scrapper.For coins on hazardous platforms, finish by returning to safe ground. Check currency and story progression separately.

Hidden Village: four steps toward the lighthouse

  1. Head east from Soma Tree and cross the dedicated anchors with Fabric of Time.
  2. When you find a cracked wall, inspect the route above it.
  3. Capture an explosive ball with Dimensional Claw, then release it at the wall.
  4. Repeat for the next wall and continue toward the Hidden Village lighthouse.

Four detours you can postpone

DestinationPowers or requirementsDecision
Herbalist’s campFabric of TimeA collectible detour across the forest’s long gap; keep it separate from the next story objective.
Ghost ShipFabric of TimeA detour toward the ship from the Hidden Village side.
Lost Key roomBuy the Lost Key from the Scrapper.An additional elevator floor; check the key before searching the route.
The Impossible ClimbLate-game traversal powers.An optional platforming challenge; retry with more powers if movement is difficult.

Before attempting broad collection

Listen for Fariba’s humming and buy each region’s map for 50 Time Crystals. Use map gaps, markers and saved images together to select revisits. Guessed regional combat ratios or a broad 25–30-hour estimate are not guaranteed completion times.

FAQ

Frequently asked questions

Q1 What should I check early? ▼
A

Check the Haven and the bow in Hyrcanian Forest, then take Rush after Jahandar in Lower City. Follow story objectives and missing powers after that.

Q2 What if I get stuck while working toward 100% collection? ▼
A

Compare your map, images and powers, and separate collection categories. This page does not include every coordinate or every platform’s completion-percentage formula.

Q3 How do I reach a hidden region? ▼
A

The route covered here is Hidden Village east of Soma Tree. Check the crossings and wall route using Fabric of Time and Dimensional Claw.

Q4 How do I use Memory Shards? ▼
A

Use the Eye of the Wanderer to pin an image of a blocked route to the map. Revisit it when you gain the missing power; recording an image does not unlock the passage.

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).