Prince of Persia: The Lost Crown Areas: Goals, Powers and Revisits in 12 Regions
These 12 entries help identify map regions and entrances. Progress is not a single upward route: revisit branches as you gain powers. This is not a coordinate map of every chest or a fully tested collection route.
Updated: 2026/10/17Mount Qaf connections and choosing a route
Use the Haven in Lower City for shops and training, then follow objectives toward Hyrcanian Forest, Soma Tree, Sacred Archives and The Depths. Clairvoyance and Dimensional Claw are contemporary goals during The Path to the Sand Prison; the table order is not a mandatory sequence for every player.
| Stage | Goal to check |
|---|---|
| 1 | Settings and introduction, then Old Royal Road into Lower City. |
| 2 | Bow in Hyrcanian Forest; Jahandar and Rush in Lower City. |
| 3 | Advance the story and follow the Old Man in The Depths for Shadow. |
| 4 | Clairvoyance in Sacred Archives and Dimensional Claw at Soma Tree. |
| 5 | Break two seals and reach Azhdaha in Pit of Eternal Sands. |
| 6 | Summon Satevis, then return to Azhdaha for Gravity Wings. |
| 7 | Celestial Guardians objectives; check the separate rewards after Orod and Menolias. |
| 8 | Fabric of Time after Vahram in Return to the Past. |
| 9 | King Darius in Tower of Silence; check detours and equipment. |
| 10 | Finish the final story sequence, then return for remaining collectibles and quests. |
1. Lower City
The early hub and Jahandar’s area. Distinguish the Mage, Kaheva and Artaban in the Haven.
Access and powers
Rush follows Jahandar. Bow-operated mechanisms differ from gaps that need the later Chakram teleport.
Preparing for enemies and mechanisms
Dodge red attacks and test bow- or power-operated mechanisms from safe ground. Star ratings and combat-to-platforming percentages are not presented as measurements.
Collectibles and detours
Blessing comes from the first Mage conversation; Shield of Mithra from Kaheva’s quest. Check Amulet Holders too.
Hidden paths, revisits and exploration tips
- Locate the entrance and a reachable Wak-Wak Tree or travel destination on the map.
- Record whether a blocked path involves height, dimensions, a breakable wall or a dedicated anchor.
- After gaining the required power, return to marked rooms and update records for collected items.
2. Hyrcanian Forest
The early forest where you obtain the Bow of Menolias. Inspect plants and platforms, and use the map to find the route toward Soma Tree.
Access and powers
Test distant mechanisms after getting the bow; revisit Fabric of Time crossings later.
Preparing for enemies and mechanisms
Dodge red attacks and test bow- or power-operated mechanisms from safe ground. Star ratings and combat-to-platforming percentages are not presented as measurements.
Collectibles and detours
Track Erlik’s Wolf-Bride reward, The Deserter and the Herbalist detour separately.
Hidden paths, revisits and exploration tips
- Locate the entrance and a reachable Wak-Wak Tree or travel destination on the map.
- Record whether a blocked path involves height, dimensions, a breakable wall or a dedicated anchor.
- After gaining the required power, return to marked rooms and update records for collected items.
3. Sacred Archives
Recorded-action trials lead to Clairvoyance. Do not insist on defeating the pursuing Jailer before you have the required power.
Access and powers
Toggle special platforms with Clairvoyance; check dimensions when the Jailer kneels too.
Preparing for enemies and mechanisms
Dodge red attacks and test bow- or power-operated mechanisms from safe ground. Star ratings and combat-to-platforming percentages are not presented as measurements.
Collectibles and detours
Separate goals for Dragon King at the start of The Moon Gatherer, Will of Rostam and Amulet Holders.
Hidden paths, revisits and exploration tips
- Locate the entrance and a reachable Wak-Wak Tree or travel destination on the map.
- Record whether a blocked path involves height, dimensions, a breakable wall or a dedicated anchor.
- After gaining the required power, return to marked rooms and update records for collected items.
4. The Depths
Following the Old Man leads to Shadow of the Simurgh. Unlike ordinary crystal purchases, some Scrapper wares cost Xerxes.
Access and powers
Place the shadow where you want to return before moving. Merely owning the power does not automatically return you to safety.
Preparing for enemies and mechanisms
Dodge red attacks and test bow- or power-operated mechanisms from safe ground. Star ratings and combat-to-platforming percentages are not presented as measurements.
Collectibles and detours
Check the Lost Key, Motherly Love, Giant Crab and Shadow-related amulets.
Hidden paths, revisits and exploration tips
- Locate the entrance and a reachable Wak-Wak Tree or travel destination on the map.
- Record whether a blocked path involves height, dimensions, a breakable wall or a dedicated anchor.
- After gaining the required power, return to marked rooms and update records for collected items.
5. Sunken Harbor
Cross harbor platforms and traps; this region also contains the Pirate Captain’s Treasures of the Seven Seas quest.
Access and powers
Match chests and walls to your current powers; keep objectives toward Raging Sea and Hidden Village distinct.
Preparing for enemies and mechanisms
Dodge red attacks and test bow- or power-operated mechanisms from safe ground. Star ratings and combat-to-platforming percentages are not presented as measurements.
Collectibles and detours
White Peacock, Ard’s Fortune, Thunder Charm and an Amulet Holder.
Hidden paths, revisits and exploration tips
- Locate the entrance and a reachable Wak-Wak Tree or travel destination on the map.
- Record whether a blocked path involves height, dimensions, a breakable wall or a dedicated anchor.
- After gaining the required power, return to marked rooms and update records for collected items.
6. Soma Tree
The region where you fight Kiana and Chamrosh and gain Dimensional Claw. Orod is fought in Raging Sea.
Access and powers
Capture one explosive and release it toward the intended wall. Some puzzles restrict carrying captures between rooms; death resets the Claw.
Preparing for enemies and mechanisms
Dodge red attacks and test bow- or power-operated mechanisms from safe ground. Star ratings and combat-to-platforming percentages are not presented as measurements.
Collectibles and detours
Elusive Water, Turning Wind and an Amulet Holder. Revisit Hidden Village to the east later.
Hidden paths, revisits and exploration tips
- Locate the entrance and a reachable Wak-Wak Tree or travel destination on the map.
- Record whether a blocked path involves height, dimensions, a breakable wall or a dedicated anchor.
- After gaining the required power, return to marked rooms and update records for collected items.
7. Pit of Eternal Sands
Break two seals to reach Azhdaha. Separate the battle at the bottom from the Celestial Arrow steps afterward.
Access and powers
Check that the Clairvoyance and Dimensional Claw objectives are complete. After the battle, summon Satevis and return for Gravity Wings.
Preparing for enemies and mechanisms
Dodge red attacks and test bow- or power-operated mechanisms from safe ground. Star ratings and combat-to-platforming percentages are not presented as measurements.
Collectibles and detours
Check the Soma Tree Flower and Amulet Holder. Coordinates for every room are not included.
Hidden paths, revisits and exploration tips
- Locate the entrance and a reachable Wak-Wak Tree or travel destination on the map.
- Record whether a blocked path involves height, dimensions, a breakable wall or a dedicated anchor.
- After gaining the required power, return to marked rooms and update records for collected items.
8. Raging Sea
The region leading to Orod and a Celestial Guardian objective. Check the room available for movement during the shipboard battle.
Access and powers
Check movement after gaining Gravity Wings and counter after Orod’s weapon swings finish.
Preparing for enemies and mechanisms
Dodge red attacks and test bow- or power-operated mechanisms from safe ground. Star ratings and combat-to-platforming percentages are not presented as measurements.
Collectibles and detours
Bahamut’s Rage after Orod is an Athra Surge, separate from a new traversal power.
Hidden paths, revisits and exploration tips
- Locate the entrance and a reachable Wak-Wak Tree or travel destination on the map.
- Record whether a blocked path involves height, dimensions, a breakable wall or a dedicated anchor.
- After gaining the required power, return to marked rooms and update records for collected items.
9. Upper City
This region connects Menolias, Vahram at the Observatory and late-game objectives. The Architect and The Impossible Climb are separate detours.
Access and powers
The Chakram teleport after Menolias and Fabric of Time after Vahram are different powers. Check which you have acquired.
Preparing for enemies and mechanisms
Dodge red attacks and test bow- or power-operated mechanisms from safe ground. Star ratings and combat-to-platforming percentages are not presented as measurements.
Collectibles and detours
Four Royal Stars, Void Blade and an Amulet Holder. Check upgrades before entering the final fight.
Hidden paths, revisits and exploration tips
- Locate the entrance and a reachable Wak-Wak Tree or travel destination on the map.
- Record whether a blocked path involves height, dimensions, a breakable wall or a dedicated anchor.
- After gaining the required power, return to marked rooms and update records for collected items.
10. Tower of Silence
The late-game region leading to King Darius, rather than Azhdaha’s location.
Access and powers
Read the relationship between Fabric of Time anchors and platforms. Adapt movement to ice and fire during King Darius.
Preparing for enemies and mechanisms
Dodge red attacks and test bow- or power-operated mechanisms from safe ground. Star ratings and combat-to-platforming percentages are not presented as measurements.
Collectibles and detours
Check Blazing Kestrel, the Key of Kings after King Darius and nearby collectibles.
Hidden paths, revisits and exploration tips
- Locate the entrance and a reachable Wak-Wak Tree or travel destination on the map.
- Record whether a blocked path involves height, dimensions, a breakable wall or a dedicated anchor.
- After gaining the required power, return to marked rooms and update records for collected items.
11. Hidden Village
A detour east of Soma Tree; later powers allow you to reach the lighthouse route.
Access and powers
Cross with Fabric of Time, capture an explosive above with Dimensional Claw, then bring it to a cracked wall.
Preparing for enemies and mechanisms
Dodge red attacks and test bow- or power-operated mechanisms from safe ground. Star ratings and combat-to-platforming percentages are not presented as measurements.
Collectibles and detours
A destination for treasure, collectibles and a Sand Jar, as an optional base-game detour.
Hidden paths, revisits and exploration tips
- Locate the entrance and a reachable Wak-Wak Tree or travel destination on the map.
- Record whether a blocked path involves height, dimensions, a breakable wall or a dedicated anchor.
- After gaining the required power, return to marked rooms and update records for collected items.
12. Old Royal Road
The introductory road into Mount Qaf. Distinguish the first journey from revisits with more powers.
Access and powers
Record blocked passages with images or markers. Do not assume all collectibles are reachable with starting equipment.
Preparing for enemies and mechanisms
Dodge red attacks and test bow- or power-operated mechanisms from safe ground. Star ratings and combat-to-platforming percentages are not presented as measurements.
Collectibles and detours
Compare unexplored map areas with your inventory, then record individual chests and coins after collecting them.
Hidden paths, revisits and exploration tips
- Locate the entrance and a reachable Wak-Wak Tree or travel destination on the map.
- Record whether a blocked path involves height, dimensions, a breakable wall or a dedicated anchor.
- After gaining the required power, return to marked rooms and update records for collected items.
Four collectible categories and collection checks
Separate collectibles by purpose. Total spending requirements, complete per-region counts and an unverified fastest route are not asserted.
| Type | Purpose | What to check |
|---|---|---|
| Time Crystals | Currency for purchases and equipment or amulet upgrades. | Enemies, breakable objects and chests, among other sources. No fixed total cost or fastest farming route is claimed. |
| Memory Shards | Used with the Eye of the Wanderer to pin images to the map. | Photograph blocked paths. Check available storage and your current images. |
| Soma Tree Petals / Flowers | Health upgrades: four Petals make an upgrade; a Flower grants one directly. | Check boss rewards, exploration and shops. Check Petals and Flowers separately. |
| Xerxes Coins | A separate currency used for Kaheva’s upgrades and purchases from the Scrapper. | For coins on hazardous platforms, finish by returning to safe ground. Check currency and story progression separately. |
Four detours you can postpone
| Destination | Powers or requirements | Decision |
|---|---|---|
| Herbalist’s camp | Fabric of Time | A collectible detour across the forest’s long gap; keep it separate from the next story objective. |
| Ghost Ship | Fabric of Time | A detour toward the ship from the Hidden Village side. |
| Lost Key room | Buy the Lost Key from the Scrapper. | An additional elevator floor; check the key before searching the route. |
| The Impossible Climb | Late-game traversal powers. | An optional platforming challenge; retry with more powers if movement is difficult. |
Before attempting broad collection
Listen for Fariba’s humming and buy each region’s map for 50 Time Crystals. Use map gaps, markers and saved images together to select revisits. Guessed regional combat ratios or a broad 25–30-hour estimate are not guaranteed completion times.
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