NEW GAME / PLAY GUIDE
Order of the Sinking Star Puzzle Tips: Mirrors, Light and Water Travel
Released: basic rules and exploration guide · Updated 2026-10-10
Before seeking the answer, distinguish being unable to act, unable to proceed after acting and unable to maintain several conditions together. This helps avoid repeating the same attempt. These are approaches based on confirmed mechanics, not individual solutions.
Choose your next check by how you are stuck
Focus on one failing action rather than solving the entire board at once. When testing whether a result changes, change one object or character at a time too.
| Problem | Check first | World rule to reconsider |
|---|---|---|
| You cannot move an object | Can that character affect the target from that position and direction? | Northern role coordination |
| A swap does not reach a foothold | Check the reflection's position rather than the character's | Eastern mirrors |
| You cannot pass a wall or rock | Required light color and gem positions that maintain it | Western beams |
| A water route breaks | Check stone landing points separately from lily-pad destinations | Southern waterways |
| Moving one element prevents another from working | Simultaneous requirements and action order | Combined rules after connection |
Steps for testing one hypothesis
This does not guarantee a minimum-move solution. It is a working method for recording which changes alter the outcome.
- Choose the exit, foothold or passage you want to reach.
- Consider where characters or objects need to be immediately before that goal.
- Write down one condition for the action that moves them there.
- Test only actions that change that condition.
- If the result differs, check changes beyond the object you moved.
- If repeating the same attempt, leave notes and explore another region.
Pair arrangement notes with unresolved conditions for revisits
When you can freely return, notes help you remember the problem on seeing a board later. Record features such as islands, mirrors, gems and waterways as well as the world name.
| Note field | Information to keep |
|---|---|
| Location | Direction, world name and nearby landmarks |
| Starting state | Characters, movable objects, mirrors and light positions |
| Goal | The next place to cross to or passage to open |
| Attempts | Actor, target and result |
| Missing condition | Your proposed reason the next action cannot work |
Compare boards before reading demo or other-version solutions
Do not assume the released PC version and previously available demos cover the same content. Matching guide numbers alone do not establish identical steps if characters, footholds or obstacles differ.
Also avoid treating another site's own puzzle numbering as official game numbering. This guide includes neither unverified action sequences nor a complete puzzle-number table.
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