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INDIE GAME / PLAY GUIDE

Islets abilities, ship upgrades and shops | Gear and choice cards

Covers the main story, 16 bosses, directions to 60 upgrades, six ship parts and 44 achievements; remaining gaps stated · Updated 2026-10-13

Field upgrades offer choice cards; shops sell purchases. Some cards activate quests, so do not dismiss every option as merely a numerical increase.

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Abilities and revisits

When abilities increase, recheck dead ends by terrain type. Acquiring an ability is separate from upgrading its numerical strength afterward.

AbilityAcquisition/confirmed conditionRevisit example
Double JumpDefeat Grave CrawlerHigh platforms and rainy heights
SlamDefeat Tomb of 1000 SpiritsDownward obstacles and the treasure-hunt grave
Shift ArrowsDefeat Runaway PlantRemote passages and Deadly Pit
Cloud ArrowsDefeat Swamp FrogCrossing beams and FilthPest
Wall ClimbRuins after NorthStable/Inverness connect: shrine with two stone heads beyond SnootTreasure hunt at the upper center of the Tomb boss room
Charge AttackDefeat Rogue BotLate exploration on the Cinder side

Parts needed for the ship's two stages

Prepare the first two Gear separately from the next three Gear+Ship Motor. Motor is a separate propeller-shaped part, not one of the six cog-shaped Ship Parts. Distinguish the sixth Gear, which can be sold additionally, from the five required Gear.

For the six Ship Part pickup locations, see the six ship parts table. Routes used in the original guide's playthrough are separate from fully verifying minimum abilities for access.

StagePartsFunction/purposeNext air route
First upgradeTwo GearShip weaponsGrappleBot / MechaRat
Second upgradeThree additional Gear+one Ship Motor (Propeller)Ship dashDefender Unit→Cinder
Surplus partSixth GearSell to the ship specialistSeparate from the five required Gear

Map functions and growth shops

Fixed-price exploration functions are separate from staged sword, arrow and health purchases. Prices for every stage remain unchecked, so read the next purchase price on screen.

Item/functionChecked price/conditionUse
Map Markers100 creditsCheck map objectives
Shrine Shifter900 creditsTravel between shrines
Upgrade Markers2500 creditsLocate missing upgrades on the map
Sword Strength / Arrow Strength / HealthShop purchase; not all stage prices coveredThree purchase achievements
Sword Strength10 / Arrow Strength10Increase through shops or upgrade cardsTwo cap-reaching achievements
Five paid Gates100 credits eachOpen shortcuts or the area beyond

Read quest text before choosing a card

Alongside numerical or functional upgrades, choices can make something happen in Forgotten Rots or let you receive a strange letter. Choose the relevant card to advance that event.

Do not assume card-based sword/arrow upgrades count the same as shop purchases. For Strengthened Sword, Sharper Arrows and Feeling Stronger, check shop purchases.

  1. When you find quest text, read its condition on the collectibles page.
  2. Identify whether your current weakness is survival, attack or movement when choosing normal cards.
  3. Do not classify money cards as universally necessary or unnecessary; compare planned map-function purchases too.
  4. Check the upgrade display when stacking cards for the same function.

Record revisits by ability

Categorize dead ends as heights, floors below, remote rooms or beams to help choose side trips after each new ability.

Compare new entrances after island connections with routes from old ports. You do not always need to fly back to the most distant port.

FAQ

Frequently asked questions (FAQ)

Q1 Which boss awards ship dash? ▼
A

It is not obtained directly from a boss. It is the second ship upgrade, obtained by giving the specialist three Gear and Stone Witch's Propeller.

Q2 I upgraded the sword by card, but no purchase achievement appeared. ▼
A

Buy Sword Strength at the shop too. Check purchase achievements separately from reaching Strength 10.

Q3 Does Stone Witch give wall climbing? ▼
A

Stone Witch awards the ship's Propeller. Get Wall Climb after connecting NorthStable and Inverness, at the shrine with two stone heads beyond Snoot in the ruins passage.

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