INSIDE collectibles: device locations, revisits and secret requirements
Find missed collectibles by scene landmarks. Device-to-Steam-achievement correspondence, return routes and secret steps are organized as answers you open when needed.
Edition: INSIDE PC Steam base game (app 304430, Windows). Console button labels, iOS touch controls and LIMBO puzzles are not mixed into these instructions
Verification scope: Public sources checked on 2026-10-04. Gameplay and the current installed build number have not been tested. PC defaults were cross-checked against multiple sources; follow in-game bindings if changed
Sources checked: 2026-10-04
42 / 42 rows
Searching does not open answer tables. Choose the answer you want to reveal.
Revisit reached scenes to find missed items
Main-game completion and collection detours are separate. To search yourself first, look for entrances off the main route and yellow cables continuing beyond the terrain.
- On the load screen, choose a reached thumbnail just before the place of interest
- Inspect branching passages, boards, ladders and underwater gaps
- When you find a target, operate it and check its response rather than merely looking
- Check Steam achievements separately from the current in-game state
Yellow cables alone may not reveal every location. Missing something does not require replaying the whole game from the beginning.
Record achievements and in-game state separately
Wide tables scroll horizontally.
| Where to check | Purpose | Note |
|---|---|---|
| Steam achievement list | Identify unlocked names | Delay viewing locked names if avoiding spoilers |
| Device at its location | Check whether you completed the pulling action | Compare its illuminated state with its response after operation |
| Late-game checking panel | Match missing locations to their order | Its location and interpretation are in a closed section below |
| Load thumbnails | Choose a return point for collecting | This guide's scene names are not official in-game chapter names |
No matching entries in this table. Shorten the query or clear it to restore all entries.
After a special progression-changing action, do not infer devices' local state from Steam unlock history alone. Open the final requirements section for the reason.
Answer 3 (spoilers)
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Open the collectible list and achievement names
There are 14 spherical devices, often called Secret Orbs in guides. This article calls them devices. Their correspondence with Steam's 14 achievements has been checked. Numbers 1–14 are this guide's progression-order labels.
Wide tables scroll horizontally.
| Number and Steam achievement name | Scene landmark | Detour entrance and actions | Collection check | Revisit landmark |
|---|---|---|---|---|
| 01 Murky Waters | Lake entered after the forest chase | Dive left through the waterway beneath the cliff into a cave. Rock the upper-left wooden pillar until it falls as a bridge to the device | Grab and pull out the rod | The lake-drop scene |
| 02 Field Research | Cornfield | Lift the field's ground hatch, descend the ladder and enter the left room | Pull out the device's rod | Entering the field |
| 03 Wee Wee Wee | Cart below the barn roof | Bring the cart to the left wall, climb on and pull the wall board free. Climb the inner rope and swing left onto the platform | Operate the device at the far left | Dropping onto the cart |
| 04 Left Behind | Building where the safe breaks the floor | Descend through the safe's hole and remove the left-wall grate | Operate the device in the small room | Suspended load and safe |
| 05 Obscure Foundations | Roof with a large sign | After jumping to the right pipe, descend instead of climbing. Jump to the left ladder and go down | Pull the rod in the lower small room | Roof and vertical pipe |
| 06 Friends in low places | Deep submarine shaft | Dash from the right to move the bottom container left. Dive through the opening and use two connected control devices | Operate the device using the person farther inside | After passing the submarine's large door |
| 07 A Tableau | Wide surface before leaving the submarine | Before taking the right bank, head left. Dash into the ladder's lower support, then climb from the craft onto the fallen platform | Operate the device above the ladder | After trapping the underwater pursuer behind the door |
| 08 Pack Mentality | Mine area where people leave the hanging cage | Have the group remove the return route's board wall. Take the torch below the ladder and aim it toward approaching dogs as you advance | Operate the inner device | Lower-left hanging cage and board wall |
| 09 Respite | Beyond the flooded base's round door | Touch water through the floor hatch to lure the pursuer right, then return to land. Dive from the left into the waterway | Operate the cave device | Round door and floor hatch |
| 10 Unfathomable | After extended underwater time becomes possible | Descend from the facility waterway's exit to the closed left door. Operate its central bar, then upper handle | Operate the device beyond the door | After the long underwater event |
| 11 Clockwork | Searchlight and rotating platform | Move the platform directly above the handle. Return to deep water on the left and take the lower waterway to the device's platform | Operate the device above the surface | Handle before the facility |
| 12 Room for Reflection | Large room where a box is brought up from underground | Move the portable launching box to the far right. Operate the high button twice, boarding the rising wall on the second activation | Operate the upper device | Large room with ceiling water |
| 13 Office Space | Elevator traveled with the group | Split the group between inside the elevator and its roof. Have the lower group throw you to the hidden rope, then join the upper group | Use the upper group to reach the device | Elevator and right pillar |
| 14 The Last One | Above the research facility's large tank | Climb the ladder at the narrow passage's end. After 01–13 open the large device, enter, go fully right, grab and pull left | Check the achievement and panel change | Ladder above the research facility tank |
No matching entries in this table. Shorten the query or clear it to restore all entries.
The Japanese source uses Steam's Japanese achievement labels; this translation uses the corresponding English names. Some guides use Dive Back In for 09, but that is its description, not its title. The title is Respite.
Answer 4 (spoilers)
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Open detailed steps for 01–05
Wide tables scroll horizontally.
| Number | Common mistake | What to retry |
|---|---|---|
| 01 | Continuing straight to the normal right bank | Dive left in the lake and seek the entrance hidden from land |
| 02 | Running straight through the field | Try grab near the visible ground seam. Open the hatch from its left side |
| 03 | Pushing the cart right for the main route | For collection, bring it against the left wall. After removing boards, swing left from the rope above |
| 04 | Leaving right immediately after dropping the safe | Grab the grate in the hole's left wall and pull it out |
| 05 | Climbing the pipe back to the roof | From the lower pipe, jump to the left ladder on the side of the building you came from |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Some sources place 05's ladder on the right, but another source and that page's main walkthrough agree on the left. This guide describes returning from the right pipe toward the original building.
Answer 5 (spoilers)
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Open detailed steps for 06
- At the deep shaft's bottom, go to the container's right and dash left to move it off the opening
- Descend through the opening, swim the left waterway and surface. Leave the craft, climb the ladder and connect to the first overhead device
- Drop the controlled person toward the water and onto the craft
- Disconnect the boy, return to the craft and move beneath the other overhead device
- Launch the craft upward to connect the person on top to the second device
- Return the boy to the first device. Once you control the farther person, move them to the collectible device and pull its rod
The boy does not need to reach the collectible directly. Confirm the second connection before returning to the first.
Answer 6 (spoilers)
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Open detailed steps for 09 and 10
Wide tables scroll horizontally.
| Number | Entry condition | Action order | Return route |
|---|---|---|---|
| 09 Respite | Past the round door, with access to the right dry platform | Open the floor hatch, enter water to lure the pursuer, return to land before capture, then dive from the far left into the left waterway | Push the grate beyond the device to return to the earlier tank, then travel back to the round door |
| 10 Unfathomable | After the chain event, able to remain underwater longer | Descend from the facility waterway exit, operate the closed left door's center bar, pull its upper handle and swim left | Return through the same door toward the upper-right passage with flowing water |
No matching entries in this table. Shorten the query or clear it to restore all entries.
09 still requires managing pursuit and breathing, while 10 assumes the later condition change. Do not confuse their entrances and stay submerged too long at 09.
Answer 7 (spoilers)
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Open detailed steps for 11 and 12
Wide tables scroll horizontally.
| Number | Preparation | Action | Success indicator |
|---|---|---|---|
| 11 Clockwork | Reach the handle while avoiding the light before the facility | Move the platform directly above the handle, at 12 o'clock. Return left and dive from water deep enough to start swimming, then take the lower passage | Reach the device platform from the surface |
| 12 Room for Reflection | Bring the portable launching box up from underground | Move the box to the far right. Rise to press the high button, lowering the wall; activate again and press once more, then move onto the rising wall | The wall carries you into the upper small room |
No matching entries in this table. Shorten the query or clear it to restore all entries.
After 11, the main-route platform position is to the right. For 12, detour to the far right before arranging the main route's two-stage launch.
Answer 8 (spoilers)
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Open detailed steps for 13
- Follow the main steps to get the group onto the elevator roof and reach the upper floor
- Move the boy left to call the people descending from above
- As soon as some descend, return to the elevator, close it with only those people inside and travel down
- Wait for the others left outside to board the roof, then return upward
- Have the group on the boy's floor throw him to the rope hidden by the right pillar
- Climb the rope, head left to the roof group and have them lift you once more to the upper-left device
Wide tables scroll horizontally.
| Result | What to retry |
|---|---|
| Everyone follows the boy | Return sooner after calling them above, then close the elevator |
| Nobody remains near the boy | Call people over before closing so some remain on his floor to lift him |
| The rope is difficult to see | Move slightly around the right pillar to locate it |
No matching entries in this table. Shorten the query or clear it to restore all entries.
No fixed split such as exactly half or a precise headcount is specified. You need both a lower group to reach the rope and an upper group to reach the device.
Answer 9 (spoilers)
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Open requirements and checks for 14
The last device becomes accessible after operating the first 13. You can finish the normal story with incomplete collection, but that alone does not open this entrance.
- After identifying a missing location, load a nearby scene
- After operating the missing devices, load near the ladder above the research facility tank
- Enter the large device, go all the way right, then grab and pull left
Wide tables scroll horizontally.
| Condition | Success check | Where to return if incomplete |
|---|---|---|
| Deactivate 01–13 | The large device's entrance opens. Check the corresponding dots on the background panel | The progression-order detour corresponding to an unlit dot |
| Operate inside 14 | Go fully right, grab and pull left to unlock the achievement | Inside the large device; reach the far end even when out of view |
| Direction after 14 | The panel changes to indicate the second location | Room beneath the field |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Do not read panel illumination as identical to a local orb still glowing. Locally, remove its rod; at the final entrance, inspect the completion of the first 13.
Answer 11 (spoilers)
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Open collection-state troubleshooting
Wide tables scroll horizontally.
| Symptom | Check order |
|---|---|
| Reached a device but no achievement appears | Did you only look? Did you pull its rod? Check Steam to see whether it was already unlocked |
| The final entrance remains closed | Use the panel to identify missing 01–13 devices. Normal story completion alone does not decide it |
| The secret-door lever does not work | Was 14 completed? Are you on the right beneath the field? Did you mash midway through the sequence? |
| A previously collected orb glows again | Check whether you finished the secret content. Distinguish in-game collection reset from Steam history |
| After collecting, unsure where the main story continues | Load the scene you noted beforehand. Do not confuse your revisit position with your previous farthest progress |
No matching entries in this table. Shorten the query or clear it to restore all entries.
This table does not determine causes of cloud-save conflicts, different accounts or damaged data. Check which data you are using before trying deletion or overwriting as a remedy.
Frequently asked questions
FAQ answer 1 (spoilers)Close
How many collectibles are there?
There are 14 spherical devices corresponding to 14 Steam achievements. The final one is operated after meeting the first 13's requirements.
FAQ answer 2 (spoilers)Close
Why do Steam achievement descriptions and guide names differ?
Some sources use descriptions as titles. For example, Dive back in is the description; the achievement title is Respite. The Japanese article checks Japanese Steam labels, and this translation uses their English counterparts.
FAQ answer 3 (spoilers)Close
Can I collect by loading separate scenes?
Yes. Revisiting earlier scenes for missing devices among the first 13 and returning to the final device is documented. A continuous playthrough is not the only accepted approach.
FAQ answer 4 (spoilers)Close
Collection reset after the secret content
Its final action resets the in-game devices. Recollect them to view the same content again. Reached checkpoints remain, so walking through the entire game is unnecessary.