INSIDE collectibles: device locations, revisits and secret requirements

Find missed collectibles by scene landmarks. Device-to-Steam-achievement correspondence, return routes and secret steps are organized as answers you open when needed.

Edition: INSIDE PC Steam base game (app 304430, Windows). Console button labels, iOS touch controls and LIMBO puzzles are not mixed into these instructions

Verification scope: Public sources checked on 2026-10-04. Gameplay and the current installed build number have not been tested. PC defaults were cross-checked against multiple sources; follow in-game bindings if changed

Sources checked: 2026-10-04

42 / 42 rows

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Revisit reached scenes to find missed items

Main-game completion and collection detours are separate. To search yourself first, look for entrances off the main route and yellow cables continuing beyond the terrain.

  1. On the load screen, choose a reached thumbnail just before the place of interest
  2. Inspect branching passages, boards, ladders and underwater gaps
  3. When you find a target, operate it and check its response rather than merely looking
  4. Check Steam achievements separately from the current in-game state

Yellow cables alone may not reveal every location. Missing something does not require replaying the whole game from the beginning.

Record achievements and in-game state separately

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Record achievements and in-game state separately: 4 entries
Where to checkPurposeNote
Steam achievement listIdentify unlocked namesDelay viewing locked names if avoiding spoilers
Device at its locationCheck whether you completed the pulling actionCompare its illuminated state with its response after operation
Late-game checking panelMatch missing locations to their orderIts location and interpretation are in a closed section below
Load thumbnailsChoose a return point for collectingThis guide's scene names are not official in-game chapter names

After a special progression-changing action, do not infer devices' local state from Steam unlock history alone. Open the final requirements section for the reason.

Answer 3 (spoilers)

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Open the collectible list and achievement names

There are 14 spherical devices, often called Secret Orbs in guides. This article calls them devices. Their correspondence with Steam's 14 achievements has been checked. Numbers 1–14 are this guide's progression-order labels.

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Open the collectible list and achievement names: 14 entries
Number and Steam achievement nameScene landmarkDetour entrance and actionsCollection checkRevisit landmark
01 Murky WatersLake entered after the forest chaseDive left through the waterway beneath the cliff into a cave. Rock the upper-left wooden pillar until it falls as a bridge to the deviceGrab and pull out the rodThe lake-drop scene
02 Field ResearchCornfieldLift the field's ground hatch, descend the ladder and enter the left roomPull out the device's rodEntering the field
03 Wee Wee WeeCart below the barn roofBring the cart to the left wall, climb on and pull the wall board free. Climb the inner rope and swing left onto the platformOperate the device at the far leftDropping onto the cart
04 Left BehindBuilding where the safe breaks the floorDescend through the safe's hole and remove the left-wall grateOperate the device in the small roomSuspended load and safe
05 Obscure FoundationsRoof with a large signAfter jumping to the right pipe, descend instead of climbing. Jump to the left ladder and go downPull the rod in the lower small roomRoof and vertical pipe
06 Friends in low placesDeep submarine shaftDash from the right to move the bottom container left. Dive through the opening and use two connected control devicesOperate the device using the person farther insideAfter passing the submarine's large door
07 A TableauWide surface before leaving the submarineBefore taking the right bank, head left. Dash into the ladder's lower support, then climb from the craft onto the fallen platformOperate the device above the ladderAfter trapping the underwater pursuer behind the door
08 Pack MentalityMine area where people leave the hanging cageHave the group remove the return route's board wall. Take the torch below the ladder and aim it toward approaching dogs as you advanceOperate the inner deviceLower-left hanging cage and board wall
09 RespiteBeyond the flooded base's round doorTouch water through the floor hatch to lure the pursuer right, then return to land. Dive from the left into the waterwayOperate the cave deviceRound door and floor hatch
10 UnfathomableAfter extended underwater time becomes possibleDescend from the facility waterway's exit to the closed left door. Operate its central bar, then upper handleOperate the device beyond the doorAfter the long underwater event
11 ClockworkSearchlight and rotating platformMove the platform directly above the handle. Return to deep water on the left and take the lower waterway to the device's platformOperate the device above the surfaceHandle before the facility
12 Room for ReflectionLarge room where a box is brought up from undergroundMove the portable launching box to the far right. Operate the high button twice, boarding the rising wall on the second activationOperate the upper deviceLarge room with ceiling water
13 Office SpaceElevator traveled with the groupSplit the group between inside the elevator and its roof. Have the lower group throw you to the hidden rope, then join the upper groupUse the upper group to reach the deviceElevator and right pillar
14 The Last OneAbove the research facility's large tankClimb the ladder at the narrow passage's end. After 01–13 open the large device, enter, go fully right, grab and pull leftCheck the achievement and panel changeLadder above the research facility tank

The Japanese source uses Steam's Japanese achievement labels; this translation uses the corresponding English names. Some guides use Dive Back In for 09, but that is its description, not its title. The title is Respite.

Answer 4 (spoilers)

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Open detailed steps for 01–05

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Open detailed steps for 01–05: 5 entries
NumberCommon mistakeWhat to retry
01Continuing straight to the normal right bankDive left in the lake and seek the entrance hidden from land
02Running straight through the fieldTry grab near the visible ground seam. Open the hatch from its left side
03Pushing the cart right for the main routeFor collection, bring it against the left wall. After removing boards, swing left from the rope above
04Leaving right immediately after dropping the safeGrab the grate in the hole's left wall and pull it out
05Climbing the pipe back to the roofFrom the lower pipe, jump to the left ladder on the side of the building you came from

Some sources place 05's ladder on the right, but another source and that page's main walkthrough agree on the left. This guide describes returning from the right pipe toward the original building.

Answer 5 (spoilers)

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Open detailed steps for 06

  1. At the deep shaft's bottom, go to the container's right and dash left to move it off the opening
  2. Descend through the opening, swim the left waterway and surface. Leave the craft, climb the ladder and connect to the first overhead device
  3. Drop the controlled person toward the water and onto the craft
  4. Disconnect the boy, return to the craft and move beneath the other overhead device
  5. Launch the craft upward to connect the person on top to the second device
  6. Return the boy to the first device. Once you control the farther person, move them to the collectible device and pull its rod

The boy does not need to reach the collectible directly. Confirm the second connection before returning to the first.

Answer 6 (spoilers)

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Open detailed steps for 09 and 10

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Open detailed steps for 09 and 10: 2 entries
NumberEntry conditionAction orderReturn route
09 RespitePast the round door, with access to the right dry platformOpen the floor hatch, enter water to lure the pursuer, return to land before capture, then dive from the far left into the left waterwayPush the grate beyond the device to return to the earlier tank, then travel back to the round door
10 UnfathomableAfter the chain event, able to remain underwater longerDescend from the facility waterway exit, operate the closed left door's center bar, pull its upper handle and swim leftReturn through the same door toward the upper-right passage with flowing water

09 still requires managing pursuit and breathing, while 10 assumes the later condition change. Do not confuse their entrances and stay submerged too long at 09.

Answer 7 (spoilers)

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Open detailed steps for 11 and 12

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Open detailed steps for 11 and 12: 2 entries
NumberPreparationActionSuccess indicator
11 ClockworkReach the handle while avoiding the light before the facilityMove the platform directly above the handle, at 12 o'clock. Return left and dive from water deep enough to start swimming, then take the lower passageReach the device platform from the surface
12 Room for ReflectionBring the portable launching box up from undergroundMove the box to the far right. Rise to press the high button, lowering the wall; activate again and press once more, then move onto the rising wallThe wall carries you into the upper small room

After 11, the main-route platform position is to the right. For 12, detour to the far right before arranging the main route's two-stage launch.

Answer 8 (spoilers)

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Open detailed steps for 13

  1. Follow the main steps to get the group onto the elevator roof and reach the upper floor
  2. Move the boy left to call the people descending from above
  3. As soon as some descend, return to the elevator, close it with only those people inside and travel down
  4. Wait for the others left outside to board the roof, then return upward
  5. Have the group on the boy's floor throw him to the rope hidden by the right pillar
  6. Climb the rope, head left to the roof group and have them lift you once more to the upper-left device

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Open detailed steps for 13: 3 entries
ResultWhat to retry
Everyone follows the boyReturn sooner after calling them above, then close the elevator
Nobody remains near the boyCall people over before closing so some remain on his floor to lift him
The rope is difficult to seeMove slightly around the right pillar to locate it

No fixed split such as exactly half or a precise headcount is specified. You need both a lower group to reach the rope and an upper group to reach the device.

Answer 9 (spoilers)

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Open requirements and checks for 14

The last device becomes accessible after operating the first 13. You can finish the normal story with incomplete collection, but that alone does not open this entrance.

  1. After identifying a missing location, load a nearby scene
  2. After operating the missing devices, load near the ladder above the research facility tank
  3. Enter the large device, go all the way right, then grab and pull left

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Open requirements and checks for 14: 3 entries
ConditionSuccess checkWhere to return if incomplete
Deactivate 01–13The large device's entrance opens. Check the corresponding dots on the background panelThe progression-order detour corresponding to an unlit dot
Operate inside 14Go fully right, grab and pull left to unlock the achievementInside the large device; reach the far end even when out of view
Direction after 14The panel changes to indicate the second locationRoom beneath the field

Do not read panel illumination as identical to a local orb still glowing. Locally, remove its rod; at the final entrance, inspect the completion of the first 13.

Answer 10 (spoilers)

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Open secret-content steps and cautions

Return beneath the field after operating all 14 devices. The final action resets in-game collection state, so seeing the same secret again requires recollection. Read this caution before continuing.

  1. Load near the field entrance and descend through 02's hatch
  2. This time take the right door and grip the lever
  3. Enter the table's directions in order, one at a time. Do not mash; check lever movement and sound before continuing
  4. Once the right door opens, go inward and lift the final grate
  5. Grab and pull out the inner cable to reach the secret content

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Open secret-content steps and cautions: 4 entries
Input orderDirection
1〜4Up, Up, Right, Left
5〜7Right, Right, Right
8〜10Up, Up, Up
11〜14Right, Left, Left, Left

This sequence is a solution to compare with the musical clue. Seeing the normal ending first is not asserted as a separate mandatory flag. Check available load locations and completion of all 14 devices.

Answer 11 (spoilers)

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Open collection-state troubleshooting

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Open collection-state troubleshooting: 5 entries
SymptomCheck order
Reached a device but no achievement appearsDid you only look? Did you pull its rod? Check Steam to see whether it was already unlocked
The final entrance remains closedUse the panel to identify missing 01–13 devices. Normal story completion alone does not decide it
The secret-door lever does not workWas 14 completed? Are you on the right beneath the field? Did you mash midway through the sequence?
A previously collected orb glows againCheck whether you finished the secret content. Distinguish in-game collection reset from Steam history
After collecting, unsure where the main story continuesLoad the scene you noted beforehand. Do not confuse your revisit position with your previous farthest progress

This table does not determine causes of cloud-save conflicts, different accounts or damaged data. Check which data you are using before trying deletion or overwriting as a remedy.

Frequently asked questions

FAQ answer 1 (spoilers)Close

How many collectibles are there?

There are 14 spherical devices corresponding to 14 Steam achievements. The final one is operated after meeting the first 13's requirements.

FAQ answer 2 (spoilers)Close

Why do Steam achievement descriptions and guide names differ?

Some sources use descriptions as titles. For example, Dive back in is the description; the achievement title is Respite. The Japanese article checks Japanese Steam labels, and this translation uses their English counterparts.

FAQ answer 3 (spoilers)Close

Can I collect by loading separate scenes?

Yes. Revisiting earlier scenes for missing devices among the first 13 and returning to the final device is documented. A continuous playthrough is not the only accepted approach.

FAQ answer 4 (spoilers)Close

Collection reset after the secret content

Its final action resets the in-game devices. Recollect them to view the same content again. Reached checkpoints remain, so walking through the entire game is unnecessary.

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).