Edition / Japanese DS version
Fire Emblem: New Mystery of the Emblem — Heroes of Light and Shadow | Chapter 1: Grust expedition, Marisha, and the cave's Bullion
In Chapter 1, recruit Marisha at the village, collect the Bullion in the cave, and have Marth talk to Lorenz before seizing. Some allies from the prologue leave for now, so reorganize your force and weapons before deployment.
Content checked: 2026-10-14 / Source materials checked: 2026-10-13
Covers main-story Chapter 1, “Grust Expedition,” in the Japanese-language DS release on Normal/Classic, starting with preparations after Prologue 8. Does not cover the procedures for all eight prologue maps, Hard or above, or Casual-specific enemy behavior. No fixed sequence relying on your avatar's class or growth. / Explanation cross-referencing official material and several guides. No verification on original hardware. Sources checked October 13, 2026. Includes Chapter 1 recruits, items, and the reward from speaking to Lorenz, without detailing the conversation's story outcome. One hub and one early-game guide; not all chapters, armies, or difficulties are covered.
8 entries shown
No matching entries. Try a shorter name or condition.
Check difficulty and mode
Difficulty and Classic/Casual are selected separately in this game. Fallen allies return next chapter in Casual, but the defeat of Marth or your avatar causes a game over. Using Normal/Classic as its reference, this article explains decisions aimed at progressing without anyone falling.
Unlike the prologue in the preceding Shadow Dragon, this game's prologue is available on every difficulty. Even if your temporary allies differ because of earlier choices, the village-visit and collection objectives here are the same.
Prepare without assuming the prologue roster carries over
Chapter 1's roster centers on Marth, your avatar, Arran, Draug, Gordin, Cecil, Luke, Roderick, and Ryan. You cannot simply continue tactics relying on prologue allies such as Caeda, Wrys, and Merric. First check everyone's HP, Defense, and usable weapons.
Reclassing, the armory, and the convoy become available here. When trying reclassing, check whether the unit can equip your weapons as well as their new stats. Your avatar's role depends on the class you chose and how they grew. Do not assign them a fixed role taking melee attacks if you trained them as a mage or archer.
Meet nearby enemies in the south first
Draw nearby enemies in order instead of pushing everyone north immediately. Choose who takes attacks using current stats and the combat forecast, and place archers behind. Arran can assist in combat too, but avoid exposing one unit to several enemies at once.
Always check where enemies you cannot finish in your phase can reach. When moving Marth toward the village, assess whether the remaining force can hold the front. Choose a formation that protects the rear even after a miss over a tight arrangement that assumes attacks will hit.
Protect the village and recruit Marisha
Marisha joins when Marth visits the village. Thieves emerging from the cave target it, so check their route and defeat them promptly when spotted. Avoid chasing only the thief into other uncleared enemies; use cavalry movement and ranged attacks to stop it safely.
After Marisha joins, heal wounded front-line units before advancing to the next group. Be careful that moving closer to heal does not put Marisha herself in enemy range. Letting her handle necessary healing trains her without making her fight.
Wait at the cave entrance to collect the Bullion
After dealing with the enemies, move an ally onto the cave entrance and choose Wait. This collects the Bullion; no thief unit is required. Visiting the village alone does not complete this collection, so check it as a separate detour.
Once you assign a collector, have the rest approach the castle while healing the front line. Restore allied HP before provoking the next group so you do not fight both enemies near the fort and those in front of it at once.
Talk to Lorenz before attacking
Once the surroundings are safe, place Marth beside Lorenz and talk. This conversation does not recruit him, but talking before seizing grants a Mend staff. If you want the reward, do this before another ally defeats Lorenz.
Before seizing, check Marisha's recruitment, the Bullion, and the Lorenz conversation. Give experience to younger units you want to use when a safe finishing blow is available. Do not concentrate all combat on your avatar; keep front-line, ranged, and healing roles available as you move on.
Checks before moving on
- You checked which prologue allies leave temporarily
- You checked whether units can use their items after reclassing
- You protected the village and recruited Marisha with Marth
- You waited at the cave entrance and collected the Bullion
- You had Marth talk to Lorenz before seizing
Surugaya Retro Games
Find used games, consoles and strategy guides in one place
Find Fire Emblem: New Mystery of the Emblem — Heroes of Light and Shadow on Surugaya
Used games, strategy guides and related goods
Find used copies of Fire Emblem: New Mystery of the Emblem — Heroes of Light and Shadow
Used items on Amazon
Fire Emblem: New Mystery of the Emblem — Heroes of Light and Shadow strategy guides and guidebooks
Search strategy guides on Rakuten Books
Find Fire Emblem: New Mystery of the Emblem — Heroes of Light and Shadow on Rakuten
Used items and related goods on Rakuten Marketplace
This section contains advertising and affiliate links. Purchases through Amazon Associates, Rakuten, Surugaya and other linked retailers may earn us a commission.
Steam ¥5,000
Switch Pro Controller
Xbox Series S
Razer BlackShark V2 Pro
Affiliate links to Amazon Japan. Purchases may earn us a commission at no extra cost to you. Check the retailer for current prices.
History of Indie Games
PowerA Fusion Pro
eShop ¥5000 — Rakuten
ELECOM controller
Affiliate links to Rakuten Japan. Listed prices are indicative; check the retailer for current prices.