INDIE GAME / PLAY GUIDE
Europa: all 40 emeralds, journal pages, sketchbook records and upgrades
Released: main route and all 159 collection records organized · Updated 2026-10-13
Check the five categories with separate numbering. The 15 stone chests contain upgrades, so Z and C appear together on the same rows. The total is 159 objectives, not 159 distinct locations.
Collection order and returning for missing items
Check landmarks and required actions separately. Table directions refer to looking forward from that area's entrance.
| Location/landmark | Next action | Progression/collection check |
|---|---|---|
| High gems | Secure nearby Zephyr upgrades and recharge points first. | Four upgrades are a guideline for E04; nine for E09. |
| Sketchbook | Collect sketchbook G01 at the chapter 3 entrance, then approach subjects to record them. | Check the displayed sketch controls for PC/your platform. |
| Stone chests | Jump and stomp downward to open them. | Check upgrades Z11 onward separately from stone chests C01 onward. |
| Missed items | After finishing, return to the relevant chapter with chapter select. | Chapters 11, 14 and 15 have no collectibles in these five categories. |
| Finishing the 40 gems | Inspect the orange gem at the end of chapter 13 too. | A final landmark separate from the 40 green gems. |
All 40 emerald locations
Numbers are this guide's own sequence. Chapter select becomes available after finishing once. Directions are left/right when looking forward from the entrance; check ground level, building interiors and roofs separately.
| Number | Chapter | Collection location | Access/collection action |
|---|---|---|---|
| E01 | 1 | Behind the watermill | Circle around the back when you reach the mill. |
| E02 | 1 | Inside the house with a green domed roof | Cross the first gap and enter the house on the right. |
| E03 | 1 | Left of the lantern platform | Slide down the slope from the house and inspect the left side of the plaza with the page. |
| E04 | 2 | Roof of the bullet-shaped building left of the entrance | Collect upgrades Z01–04 first, then rise from the blue energy rock. |
| E05 | 2 | Round building left of the slope overlooking a small pond | Cross the first lake and visit the interior before flying to the small pond. |
| E06 | 2 | Beneath two blue platforms | Beyond the gate opened with three orbs, at the base of the right tower. |
| E07 | 2 | Inside the round building on the left | Look around from Z07's tower and descend to the building. |
| E08 | 3 | On the broken bridge left of the house with two green domes | Rise from the roof and cross to the bridge. |
| E09 | 3 | Top of the tower beside the first cannon | Collect Z01–09, then rise from the high ground behind the tower. |
| E10 | 3 | Behind the third cannon | Circle behind the cannon before passing it. |
| E11 | 3 | Leftmost room of the large building after the fourth cannon | Operate the shutdown switch before entering. |
| E12 | 4 | Tower in the area with energy-draining flying creatures | Fly from the hilltop with the lizard. Avoid the flying creatures. |
| E13 | 4 | Another tower visible to the right of the tower climbed by air current | Glide from the height reached while climbing the main-route tower. |
| E14 | 4 | Roof of the large building in the plaza's center | Ascend via the floating energy to the building's right. |
| E15 | 4 | Broken bridge right of the large structure | Use the air current about halfway up the tower to cross to the bridge. |
| E16 | 5 | Structure above the first cannon | Recharge at the blue-tadpole pond and rise. |
| E17 | 5 | Left tower beyond the first broken bridge | Return to the tadpole pond to recharge before climbing. |
| E18 | 5 | Tower ahead in the purple-wall, mine and cannon area | Recharge at the pond below and reach the tower top. |
| E19 | 5 | Right tower beyond the broken bridge with mines | Recharge at the pond below the next slope, then return to the tower. |
| E20 | 7 | Right tower in the first plaza | Descend from the entrance and head to the high spot on the right. |
| E21 | 7 | Tower at the same plaza's far left | Check the tower top from the left lantern side. |
| E22 | 7 | Behind the waterfall on the same plaza's right | Enter behind the waterfall and collect it. Also counts toward the waterfall achievement. |
| E23 | 8 | Tower below the slope with a boar and frog | Climb directly above page J21. |
| E24 | 8 | Left tower after the first sphere gate | Use the air current to descend the slope, then head left. |
| E25 | 8 | Tower on the slope where mist begins to appear | Descend farther from the round ruins on two thin pillars. |
| E26 | 9 | Above a mushroom in the seaweed and tall-flower area | Gain height with the third air current along the route. |
| E27 | 9 | Tall plant near purple crystals | Look above Z24's stone chest and fly up. |
| E28 | 9 | On a pillar in the snow and whale area | Recharge and operate the switch below before checking the high spot. |
| E29 | 9 | Upper part of the building in the four-lantern and manta area | From the manta, look back the way you came. |
| E30 | 10 | Tower immediately after the fox appears | Check the tower top before following the fox. |
| E31 | 10 | Upper part of the building the fox crosses after the first ice field | Recharge at the building in the next area and return to the previous one. |
| E32 | 10 | On the rock behind the switch where the fox lies down | Descend to the lower right of the L-shaped wind path and look up behind the fox. |
| E33 | 12 | Thin central air current visible from the first landing point | Use the large current to land on the first platform, then turn back toward the thin current. |
| E34 | 12 | Thin central air current near the tower top | Ascend until greenery is visible, then check the center again. |
| E35 | 13 | Beyond rubble right of the entrance page | Fly across to the right before climbing the stairs. |
| E36 | 13 | Building ahead on the hilltop | Use the right cannon and left small pond as landmarks and enter the building ahead. |
| E37 | 13 | Right tower in the plaza beyond the orb gate | Climb the tower after the second three-orb gate. |
| E38 | 13 | Central hilltop in the four-green-block plaza | Inspect the central hill while operating the gate mechanisms. |
| E39 | 13 | Roof of the left building in the same plaza | Look left from the large door. A green block is inside. |
| E40 | 13 | Right-hand one of two round buildings joined by a long passage | After the four-block gate, climb the building on the right. |
All 37 journal-page locations
Numbers are this guide's own sequence. Chapter select becomes available after finishing once. Directions are left/right when looking forward from the entrance; check ground level, building interiors and roofs separately.
| Number | Chapter | Collection location | Access/collection action |
|---|---|---|---|
| J01 | 1 | Desk outside the watermill | After the chapter title, on the desk before the house. |
| J02 | 1 | Stone platform left of the path after the mill | Continue from the mill and head left. |
| J03 | 1 | Below the slope after the green-domed house | Leave E02's house and slide down the slope. |
| J04 | 2 | Opposite shore of the large plaza's lake | Cross the lake and collect it at ground level. |
| J05 | 2 | In front of the cliffside building | After rising and gliding from the lake, before climbing the ruins' slope. |
| J06 | 2 | Top of the second broken slope | Pass the switch you cannot yet use and climb the slope with pillars. |
| J07 | 3 | Main route beyond two blue platforms | Cross the platforms at the chapter entrance. |
| J08 | 3 | Inside the purple wall on the left | Ground level in the butterfly and stone-creature area. |
| J09 | 3 | Waterside inside the other purple wall | Return to the three-orb switch and use the other entrance. |
| J10 | 3 | Purple-crystal platform | After stone chest C01, on the path beyond the arch. |
| J11 | 4 | Lizard hilltop | Where the flying creatures are explained. |
| J12 | 4 | Beyond the ruins' cannon | Main route after leaving the interior. |
| J13 | 4 | Entrance to the plaza after the air-current tower | Descend from the tower to the next plaza. |
| J14 | 4 | Main route up the large structure | Check the bridge and climbing route up the tower. |
| J15 | 5 | Main route after the next cannon | After crossing blue platforms over water. |
| J16 | 5 | Behind the later purple wall and cannon | Pass the mine bridge and recharge pond. |
| J17 | 6 | First turn at the chapter entrance | Just after entering the deep ruins. |
| J18 | 7 | Ground below the entrance | Look down before dropping into the plaza. |
| J19 | 7 | Near the blue lantern on the plaza's right | Collect it while operating the right lantern. |
| J20 | 7 | Near the lantern on the plaza's left | Collect it while operating the left lantern. |
| J21 | 8 | Waterside below the slope with a boar and frog | Descend the first slope and inspect the ground. |
| J22 | 8 | Near the second sphere gate | Descend the next slope after the first gate. |
| J23 | 9 | Beside purple crystals after the seaweed area | After E26, head to the purple crystals at ground level. |
| J24 | 9 | Beyond the upper gate in the whale area | Open it with the switch on the lower right. |
| J25 | 9 | Path after the whale chase | Inspect the ground after escaping the chase. |
| J26 | 10 | Center of the first ice field after following the fox | The area after the fox and tower E30. |
| J27 | 10 | Beyond the purple-crystal arch after the wind-dodging area | Pass through the arch to ground level. |
| J28 | 12 | Tower top | Ride air currents all the way up the tower. |
| J29 | 12 | Just beyond the tower-top page | Continue along the main route from J28. |
| J30 | 13 | Before the stairs at the chapter entrance | Collect it before heading up the stairs. |
| J31 | 13 | Above the same stairs | On the ground at the top. |
| J32 | 13 | On rubble in the area with the large fly | Inspect sketchbook G36's area. |
| J33 | 13 | Uphill slope after going outside | Main route toward the small pond and hill. |
| J34 | 13 | Far side of the plaza after the three-orb gate | After passing the gate, head across the plaza. |
| J35 | 13 | Beside the large door opened with four green blocks | Inspect around the door before passing through. |
| J36 | 13 | Path toward one of the final three orbs | Collect it while gathering the orbs. |
| J37 | 13 | Beyond the final three-orb gate | Beyond the opened gate. Check the achievement for all 37 pages. |
Sketchbook and 39 sketch records
Numbers are this guide's own sequence. Chapter select becomes available after finishing once. Directions are left/right when looking forward from the entrance; check ground level, building interiors and roofs separately.
| Number | Chapter | Collection location | Access/collection action |
|---|---|---|---|
| G01 | 3 | Green light on the platform left of the entrance | Obtain the sketchbook, unlocking subsequent sketches. |
| G02 | 3 | Giant mechanical snake in the plaza | Approach the subject and use the sketch action. |
| G03 | 3 | Deer before the house with two green domes | Descend on the opposite side of the tower and approach it. |
| G04 | 3 | Mechanical wreckage beneath E08's broken bridge | After collecting the gem above, go beneath the bridge. |
| G05 | 3 | Butterflies around rocks inside the purple wall on the left | From the switch, take the left entrance. |
| G06 | 3 | Small stone creature in the same area | Inspect the ground and sketch it. |
| G07 | 3 | Yellow flying sphere above the stairs in the same area | Climb the stairs and approach it. |
| G08 | 3 | Giant robot wreckage after the three-orb gate | Sketch it at the next plaza's entrance. |
| G09 | 3 | First cannon | Stop it with the switch before approaching. |
| G10 | 3 | Wreckage before the second cannon's shutdown switch | Pause before the switch. |
| G11 | 3 | Creature with a stone on its head beyond the arch after stone chest C01 | Pass the arch and approach it. |
| G12 | 4 | Robot with a raised back at the chapter entrance | Check just after the chapter changes. |
| G13 | 4 | Lizard on the right rock of the hill climbing to two broken-arch pillars | Head right before reaching the hilltop. |
| G14 | 4 | Energy-draining flying creature | Look for the sketch prompt around J11. |
| G15 | 4 | Another creature species inside the building with water and rocks | Inspect the interior leading toward the blue beam. |
| G16 | 5 | Green flying creature at the chapter entrance | Approach it immediately after landing. |
| G17 | 5 | Blue tadpole-like creature in the pond after the first gate | Recharge pond before the cannon. |
| G18 | 5 | Fish beneath the broken bridge after the cannon shutdown switch | Sketch from above the bridge. |
| G19 | 5 | Squirrel in the grass before the second set of blue platforms over water | Area reached by descending from the first platforms over water. |
| G20 | 5 | Yellow dragonfly on a rock near E19's recharge pond | Approach the rock. |
| G21 | 6 | New cannon type in the second room | Approach while avoiding its line of fire and record it. |
| G22 | 7 | New robot below the entrance | Descend to the ground and approach it. |
| G23 | 8 | Boar near the ruins right of the first slope | Head right to record it. |
| G24 | 8 | Frog at the waterside below the same slope | Record it separately from the boar. |
| G25 | 9 | Giant flying creature below the first slope | Sketch after sliding down the slope. |
| G26 | 9 | Purple jellyfish at the ruins' exit | Record before it drains your energy. |
| G27 | 9 | Whale in the snowy area with a central light | Sketch from where you enter the area. |
| G28 | 9 | Small flying robot in the whale area's lower level | Descend instead of checking only the upper level. |
| G29 | 9 | Manta near the four-lantern gate | Approach it before opening the gate. |
| G30 | 10 | Balloon robot near the chapter entrance's edge | Record from the entrance's upper level. |
| G31 | 10 | Mountain goat on the ice field below the entrance | Record as a different species from the deer. |
| G32 | 10 | Rabbit on the hill after the first appearing/disappearing platforms | Cross the platforms and descend to the slope. |
| G33 | 10 | Fox appearing beyond the rabbit | Approach after its introductory scene. |
| G34 | 10 | Flying robot on the stairs beyond the air currents | Inspect partway up the stairs. |
| G35 | 10 | New balloon robot at the same stairs' top | A separate record from G34. |
| G36 | 13 | Large fly above the entrance stairs | Record it in J31's area. |
| G37 | 13 | Old egg-shaped cannon outdoors | Go outside and approach it. |
| G38 | 13 | Turtle in the small pond below the outdoor area | Descend to the ground and inspect the pond. |
| G39 | 13 | Another flying-robot type after the four-green-block gate | Record it beyond the gate and check the sketchbook achievement. |
All 28 Zephyr upgrade and 15 stone chest locations
Numbers are this guide's own sequence. Chapter select becomes available after finishing once. Directions are left/right when looking forward from the entrance; check ground level, building interiors and roofs separately.
| Number | Chapter | Collection location | Access/collection action |
|---|---|---|---|
| Z01 | 2 | Directly ahead at the large plaza's entrance | Collect the star on the ground. |
| Z02 | 2 | Inside the bullet-shaped building left of the large plaza's entrance | Separate from E04 on the roof. |
| Z03 | 2 | Above the lake's center | Rise while recharging at blue spheres. |
| Z04 | 2 | Inside the round building across the lake | Check to the right of J04. |
| Z05 | 2 | Behind the building atop the broken ruins' slope | Climb from J05 and circle behind it. |
| Z06 | 2 | Top of the tower with two blue platforms after the three-orb gate | Above E06. Use platforms and upward flight. |
| Z07 | 2 | Another tower near the same area's main route | Look left from Z06. |
| Z08 | 3 | Tower top near the mechanical snake | Use the right cliff as a stepping stone to rise. |
| Z09 | 3 | Inside the hill's building left of the first cannon | Stop the cannon and climb left. |
| Z10 | 3 | Tower top after the second cannon | Ascend via floating energy. |
| Z11 / C01 | 3 | Round stone chest near the blue beam | Jump and stomp to open the chest. |
| Z12 / C02 | 4 | Stone chest near the waterfall left of J11 | Descend left from the hilltop and stomp. |
| Z13 | 4 | Ground right of the ruins' cannon | Where you leave the interior for the outdoors. |
| Z14 / C03 | 4 | Round ruins left of the plaza's large central building | Stomp the stone chest open. |
| Z15 / C04 | 4 | Round ruins right of the same large building | Check the left and right chests separately. |
| Z16 | 4 | Inside the central ruins with a keyhole-shaped window | Between the air-current ruins on either side. Stomp through the square floor. |
| Z17 / C05 | 5 | Stone chest in the purple-wall, cannon and recharge-pond area | Check the same area as E18. |
| Z18 / C06 | 7 | Round ruins to the right below the entrance | Stomp the stone chest. |
| Z19 / C07 | 7 | Beneath the ruins opposite the entrance | Inspect the lower level at the plaza's far end. |
| Z20 / C08 | 8 | Inside the ruins beside the boar right of the entrance slope | Reach the stone chest inside the building. |
| Z21 / C09 | 8 | Inside the left tower after the first sphere gate | Directly below E24. |
| Z22 / C10 | 8 | Inside the round ruins supported by two thin pillars | After the second sphere gate, enter the building from above. |
| Z23 / C11 | 9 | Left of the spot overlooking the giant flying creature | Open the stone chest below the slope. |
| Z24 / C12 | 9 | Right of the purple-crystal and J23 area | Open the stone chest and check E27 above too. |
| Z25 | 9 | Whale area's lower level | The same lower level as flying robot G28. |
| Z26 / C13 | 10 | Inside the building left of J26 on the first ice field | Inspect the interior before following the fox. |
| Z27 / C14 | 10 | End of the ice field after the building the fox crosses | Stone chest beyond E31's building. |
| Z28 / C15 | 10 | Lower right of the L-shaped path after the strong-wind bridge | Descend and open the stone chest before continuing along the path. |
Collection and corresponding achievements
Check landmarks and required actions separately. Table directions refer to looking forward from that area's entrance.
| Location/landmark | Next action | Progression/collection check |
|---|---|---|
| Green Genesis | Collect all of E01–40. | Distinguish the orange final landmark. |
| Echoes Of Adam | Collect all of J01–37. | J37 is beyond the final three-orb gate. |
| Gardener’s Guide | Record G01, the sketchbook itself, through G39. | Repeating the same species does not create a new record. |
| Waterfall Whisperer | Enter behind E22's waterfall. | The waterfall on the right of chapter 7's plaza. |
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