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INDIE GAME / PLAY GUIDE

Europa: all 40 emeralds, journal pages, sketchbook records and upgrades

Released: main route and all 159 collection records organized · Updated 2026-10-13

Check the five categories with separate numbering. The 15 stone chests contain upgrades, so Z and C appear together on the same rows. The total is 159 objectives, not 159 distinct locations.

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Collection order and returning for missing items

Check landmarks and required actions separately. Table directions refer to looking forward from that area's entrance.

Location/landmarkNext actionProgression/collection check
High gemsSecure nearby Zephyr upgrades and recharge points first.Four upgrades are a guideline for E04; nine for E09.
SketchbookCollect sketchbook G01 at the chapter 3 entrance, then approach subjects to record them.Check the displayed sketch controls for PC/your platform.
Stone chestsJump and stomp downward to open them.Check upgrades Z11 onward separately from stone chests C01 onward.
Missed itemsAfter finishing, return to the relevant chapter with chapter select.Chapters 11, 14 and 15 have no collectibles in these five categories.
Finishing the 40 gemsInspect the orange gem at the end of chapter 13 too.A final landmark separate from the 40 green gems.

All 40 emerald locations

Numbers are this guide's own sequence. Chapter select becomes available after finishing once. Directions are left/right when looking forward from the entrance; check ground level, building interiors and roofs separately.

NumberChapterCollection locationAccess/collection action
E011Behind the watermillCircle around the back when you reach the mill.
E021Inside the house with a green domed roofCross the first gap and enter the house on the right.
E031Left of the lantern platformSlide down the slope from the house and inspect the left side of the plaza with the page.
E042Roof of the bullet-shaped building left of the entranceCollect upgrades Z01–04 first, then rise from the blue energy rock.
E052Round building left of the slope overlooking a small pondCross the first lake and visit the interior before flying to the small pond.
E062Beneath two blue platformsBeyond the gate opened with three orbs, at the base of the right tower.
E072Inside the round building on the leftLook around from Z07's tower and descend to the building.
E083On the broken bridge left of the house with two green domesRise from the roof and cross to the bridge.
E093Top of the tower beside the first cannonCollect Z01–09, then rise from the high ground behind the tower.
E103Behind the third cannonCircle behind the cannon before passing it.
E113Leftmost room of the large building after the fourth cannonOperate the shutdown switch before entering.
E124Tower in the area with energy-draining flying creaturesFly from the hilltop with the lizard. Avoid the flying creatures.
E134Another tower visible to the right of the tower climbed by air currentGlide from the height reached while climbing the main-route tower.
E144Roof of the large building in the plaza's centerAscend via the floating energy to the building's right.
E154Broken bridge right of the large structureUse the air current about halfway up the tower to cross to the bridge.
E165Structure above the first cannonRecharge at the blue-tadpole pond and rise.
E175Left tower beyond the first broken bridgeReturn to the tadpole pond to recharge before climbing.
E185Tower ahead in the purple-wall, mine and cannon areaRecharge at the pond below and reach the tower top.
E195Right tower beyond the broken bridge with minesRecharge at the pond below the next slope, then return to the tower.
E207Right tower in the first plazaDescend from the entrance and head to the high spot on the right.
E217Tower at the same plaza's far leftCheck the tower top from the left lantern side.
E227Behind the waterfall on the same plaza's rightEnter behind the waterfall and collect it. Also counts toward the waterfall achievement.
E238Tower below the slope with a boar and frogClimb directly above page J21.
E248Left tower after the first sphere gateUse the air current to descend the slope, then head left.
E258Tower on the slope where mist begins to appearDescend farther from the round ruins on two thin pillars.
E269Above a mushroom in the seaweed and tall-flower areaGain height with the third air current along the route.
E279Tall plant near purple crystalsLook above Z24's stone chest and fly up.
E289On a pillar in the snow and whale areaRecharge and operate the switch below before checking the high spot.
E299Upper part of the building in the four-lantern and manta areaFrom the manta, look back the way you came.
E3010Tower immediately after the fox appearsCheck the tower top before following the fox.
E3110Upper part of the building the fox crosses after the first ice fieldRecharge at the building in the next area and return to the previous one.
E3210On the rock behind the switch where the fox lies downDescend to the lower right of the L-shaped wind path and look up behind the fox.
E3312Thin central air current visible from the first landing pointUse the large current to land on the first platform, then turn back toward the thin current.
E3412Thin central air current near the tower topAscend until greenery is visible, then check the center again.
E3513Beyond rubble right of the entrance pageFly across to the right before climbing the stairs.
E3613Building ahead on the hilltopUse the right cannon and left small pond as landmarks and enter the building ahead.
E3713Right tower in the plaza beyond the orb gateClimb the tower after the second three-orb gate.
E3813Central hilltop in the four-green-block plazaInspect the central hill while operating the gate mechanisms.
E3913Roof of the left building in the same plazaLook left from the large door. A green block is inside.
E4013Right-hand one of two round buildings joined by a long passageAfter the four-block gate, climb the building on the right.

All 37 journal-page locations

Numbers are this guide's own sequence. Chapter select becomes available after finishing once. Directions are left/right when looking forward from the entrance; check ground level, building interiors and roofs separately.

NumberChapterCollection locationAccess/collection action
J011Desk outside the watermillAfter the chapter title, on the desk before the house.
J021Stone platform left of the path after the millContinue from the mill and head left.
J031Below the slope after the green-domed houseLeave E02's house and slide down the slope.
J042Opposite shore of the large plaza's lakeCross the lake and collect it at ground level.
J052In front of the cliffside buildingAfter rising and gliding from the lake, before climbing the ruins' slope.
J062Top of the second broken slopePass the switch you cannot yet use and climb the slope with pillars.
J073Main route beyond two blue platformsCross the platforms at the chapter entrance.
J083Inside the purple wall on the leftGround level in the butterfly and stone-creature area.
J093Waterside inside the other purple wallReturn to the three-orb switch and use the other entrance.
J103Purple-crystal platformAfter stone chest C01, on the path beyond the arch.
J114Lizard hilltopWhere the flying creatures are explained.
J124Beyond the ruins' cannonMain route after leaving the interior.
J134Entrance to the plaza after the air-current towerDescend from the tower to the next plaza.
J144Main route up the large structureCheck the bridge and climbing route up the tower.
J155Main route after the next cannonAfter crossing blue platforms over water.
J165Behind the later purple wall and cannonPass the mine bridge and recharge pond.
J176First turn at the chapter entranceJust after entering the deep ruins.
J187Ground below the entranceLook down before dropping into the plaza.
J197Near the blue lantern on the plaza's rightCollect it while operating the right lantern.
J207Near the lantern on the plaza's leftCollect it while operating the left lantern.
J218Waterside below the slope with a boar and frogDescend the first slope and inspect the ground.
J228Near the second sphere gateDescend the next slope after the first gate.
J239Beside purple crystals after the seaweed areaAfter E26, head to the purple crystals at ground level.
J249Beyond the upper gate in the whale areaOpen it with the switch on the lower right.
J259Path after the whale chaseInspect the ground after escaping the chase.
J2610Center of the first ice field after following the foxThe area after the fox and tower E30.
J2710Beyond the purple-crystal arch after the wind-dodging areaPass through the arch to ground level.
J2812Tower topRide air currents all the way up the tower.
J2912Just beyond the tower-top pageContinue along the main route from J28.
J3013Before the stairs at the chapter entranceCollect it before heading up the stairs.
J3113Above the same stairsOn the ground at the top.
J3213On rubble in the area with the large flyInspect sketchbook G36's area.
J3313Uphill slope after going outsideMain route toward the small pond and hill.
J3413Far side of the plaza after the three-orb gateAfter passing the gate, head across the plaza.
J3513Beside the large door opened with four green blocksInspect around the door before passing through.
J3613Path toward one of the final three orbsCollect it while gathering the orbs.
J3713Beyond the final three-orb gateBeyond the opened gate. Check the achievement for all 37 pages.

Sketchbook and 39 sketch records

Numbers are this guide's own sequence. Chapter select becomes available after finishing once. Directions are left/right when looking forward from the entrance; check ground level, building interiors and roofs separately.

NumberChapterCollection locationAccess/collection action
G013Green light on the platform left of the entranceObtain the sketchbook, unlocking subsequent sketches.
G023Giant mechanical snake in the plazaApproach the subject and use the sketch action.
G033Deer before the house with two green domesDescend on the opposite side of the tower and approach it.
G043Mechanical wreckage beneath E08's broken bridgeAfter collecting the gem above, go beneath the bridge.
G053Butterflies around rocks inside the purple wall on the leftFrom the switch, take the left entrance.
G063Small stone creature in the same areaInspect the ground and sketch it.
G073Yellow flying sphere above the stairs in the same areaClimb the stairs and approach it.
G083Giant robot wreckage after the three-orb gateSketch it at the next plaza's entrance.
G093First cannonStop it with the switch before approaching.
G103Wreckage before the second cannon's shutdown switchPause before the switch.
G113Creature with a stone on its head beyond the arch after stone chest C01Pass the arch and approach it.
G124Robot with a raised back at the chapter entranceCheck just after the chapter changes.
G134Lizard on the right rock of the hill climbing to two broken-arch pillarsHead right before reaching the hilltop.
G144Energy-draining flying creatureLook for the sketch prompt around J11.
G154Another creature species inside the building with water and rocksInspect the interior leading toward the blue beam.
G165Green flying creature at the chapter entranceApproach it immediately after landing.
G175Blue tadpole-like creature in the pond after the first gateRecharge pond before the cannon.
G185Fish beneath the broken bridge after the cannon shutdown switchSketch from above the bridge.
G195Squirrel in the grass before the second set of blue platforms over waterArea reached by descending from the first platforms over water.
G205Yellow dragonfly on a rock near E19's recharge pondApproach the rock.
G216New cannon type in the second roomApproach while avoiding its line of fire and record it.
G227New robot below the entranceDescend to the ground and approach it.
G238Boar near the ruins right of the first slopeHead right to record it.
G248Frog at the waterside below the same slopeRecord it separately from the boar.
G259Giant flying creature below the first slopeSketch after sliding down the slope.
G269Purple jellyfish at the ruins' exitRecord before it drains your energy.
G279Whale in the snowy area with a central lightSketch from where you enter the area.
G289Small flying robot in the whale area's lower levelDescend instead of checking only the upper level.
G299Manta near the four-lantern gateApproach it before opening the gate.
G3010Balloon robot near the chapter entrance's edgeRecord from the entrance's upper level.
G3110Mountain goat on the ice field below the entranceRecord as a different species from the deer.
G3210Rabbit on the hill after the first appearing/disappearing platformsCross the platforms and descend to the slope.
G3310Fox appearing beyond the rabbitApproach after its introductory scene.
G3410Flying robot on the stairs beyond the air currentsInspect partway up the stairs.
G3510New balloon robot at the same stairs' topA separate record from G34.
G3613Large fly above the entrance stairsRecord it in J31's area.
G3713Old egg-shaped cannon outdoorsGo outside and approach it.
G3813Turtle in the small pond below the outdoor areaDescend to the ground and inspect the pond.
G3913Another flying-robot type after the four-green-block gateRecord it beyond the gate and check the sketchbook achievement.

All 28 Zephyr upgrade and 15 stone chest locations

Numbers are this guide's own sequence. Chapter select becomes available after finishing once. Directions are left/right when looking forward from the entrance; check ground level, building interiors and roofs separately.

NumberChapterCollection locationAccess/collection action
Z012Directly ahead at the large plaza's entranceCollect the star on the ground.
Z022Inside the bullet-shaped building left of the large plaza's entranceSeparate from E04 on the roof.
Z032Above the lake's centerRise while recharging at blue spheres.
Z042Inside the round building across the lakeCheck to the right of J04.
Z052Behind the building atop the broken ruins' slopeClimb from J05 and circle behind it.
Z062Top of the tower with two blue platforms after the three-orb gateAbove E06. Use platforms and upward flight.
Z072Another tower near the same area's main routeLook left from Z06.
Z083Tower top near the mechanical snakeUse the right cliff as a stepping stone to rise.
Z093Inside the hill's building left of the first cannonStop the cannon and climb left.
Z103Tower top after the second cannonAscend via floating energy.
Z11 / C013Round stone chest near the blue beamJump and stomp to open the chest.
Z12 / C024Stone chest near the waterfall left of J11Descend left from the hilltop and stomp.
Z134Ground right of the ruins' cannonWhere you leave the interior for the outdoors.
Z14 / C034Round ruins left of the plaza's large central buildingStomp the stone chest open.
Z15 / C044Round ruins right of the same large buildingCheck the left and right chests separately.
Z164Inside the central ruins with a keyhole-shaped windowBetween the air-current ruins on either side. Stomp through the square floor.
Z17 / C055Stone chest in the purple-wall, cannon and recharge-pond areaCheck the same area as E18.
Z18 / C067Round ruins to the right below the entranceStomp the stone chest.
Z19 / C077Beneath the ruins opposite the entranceInspect the lower level at the plaza's far end.
Z20 / C088Inside the ruins beside the boar right of the entrance slopeReach the stone chest inside the building.
Z21 / C098Inside the left tower after the first sphere gateDirectly below E24.
Z22 / C108Inside the round ruins supported by two thin pillarsAfter the second sphere gate, enter the building from above.
Z23 / C119Left of the spot overlooking the giant flying creatureOpen the stone chest below the slope.
Z24 / C129Right of the purple-crystal and J23 areaOpen the stone chest and check E27 above too.
Z259Whale area's lower levelThe same lower level as flying robot G28.
Z26 / C1310Inside the building left of J26 on the first ice fieldInspect the interior before following the fox.
Z27 / C1410End of the ice field after the building the fox crossesStone chest beyond E31's building.
Z28 / C1510Lower right of the L-shaped path after the strong-wind bridgeDescend and open the stone chest before continuing along the path.

Collection and corresponding achievements

Check landmarks and required actions separately. Table directions refer to looking forward from that area's entrance.

Location/landmarkNext actionProgression/collection check
Green GenesisCollect all of E01–40.Distinguish the orange final landmark.
Echoes Of AdamCollect all of J01–37.J37 is beyond the final three-orb gate.
Gardener’s GuideRecord G01, the sketchbook itself, through G39.Repeating the same species does not create a new record.
Waterfall WhispererEnter behind E22's waterfall.The waterfall on the right of chapter 7's plaza.
FAQ

Frequently asked questions (FAQ)

Q1 Are emeralds and stars the same count? ▼
A

No. Check 40 emeralds, 28 Zephyr upgrades, 37 pages, 39 sketchbook records and 15 stone chests separately. The 15 stone chests share locations with their upgrades.

Q2 The first sketchbook record is not a creature. ▼
A

G01 is the sketchbook at chapter 3's entrance, obtained to enable later sketches. The source's 39 records including the book differ from the 38 creatures.

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