Enshrouded Building & Base Guide — Flame Altars, Survivors, and Building Notes
Materials, Flame Altars, survivor roles, Flame-upgrade checks, and layout tips. Check building-area upgrades separately from Flame progression, using the current menu for materials and effects.
What Is a Flame Altar?
A starting structure for base activities in Enshrouded. Distinguish the building-area upgrade from strengthening the Flame. Place an altar and inspect the upgrades, effects, and materials in its current menu. Use the actual Shroud timer and upgrade screen to plan the trip.
💡 Key Planning Points
- ▸ Multiple Flame Altars are possible; plan within the allowance at your current Flame progression.
- ▸ Check building-area upgrades separately from Flame progression; level 3 is not a universal progression requirement.
- ▸ Watch the remaining timer inside the Shroud; distance from an altar alone does not establish safety.
- ▸ In 1.0, pushing back the Shroud normally requires Flame level 11; world settings can change that requirement.
Flame Altar
First Priority (At the Start)The starting structure for a base. Place your first altar, then distinguish the altar’s building-area upgrade from strengthening the Flame. Use the requirements and effects in the current menu and watch the actual Shroud timer.
- • Building area: inspect the altar’s upgrade option.
- • Strengthen the Flame: inspect its separate requirements and effects.
- • Altar allowance: up to 16 at Flame level 11 in 1.0.
- • Push back the Shroud: normally Flame level 11; world settings can change it.
💡 Multiple Flame Altars can serve as travel outposts, but their number is limited. The official 1.0 condition allows up to 16 at Flame level 11. Check the allowance at your current progression before planning distant bases.
Crafting Stations (Workbench)
High Priority (Early Game)Group the facilities used for weapons, armor, and tools. The Blacksmith handles warrior equipment upgrades, the Huntress handles ranger equipment, and the Alchemist handles mage equipment. Check survivor dialogue and required facilities when organizing the workspace.
- • Workbench: basic crafting menu
- • Forge: check unlocked crafting facilities
- • Decoration Workbench: decorative crafting
- • Equipment upgrades: visit the relevant survivor
💡 In co-op, leave room around workstations and separate shared materials from personal equipment. Duplicating a station does not by itself establish simultaneous access; check its interaction rules and player permissions.
Storage Chests and Stores
High Priority (Early Game Onward)Sort materials by type and keep crafting supplies in magic chests. A Quick Stack Station deposits materials into matching stacks in nearby magic chests. Each chest can be set to accept or reject those deposits.
- • Regular storage: sort materials manually
- • Magic chests: shared crafting materials
- • Quick Stack Station: deposit into nearby chests
- • Each magic chest: toggle automatic deposit acceptance
💡 Arrange storage areas by material type to make ingredients easier to find when crafting.
Lighting (Torches and Lamps)
Medium Priority (Once Safe)Light work areas, stairs, and entrances to make movement and storage easier. The Carpenter offers street-lantern recipes, and lamps or braziers are other decorative options. Do not treat lighting as an effect that extends the Shroud timer.
- • Torches: nearby task lighting
- • Street lanterns: check the Carpenter’s recipes
- • Lamps and braziers: check appearance and brightness
- • Placement: check visibility at entrances and stairs
💡 Space torches along outside walls for better visibility at night and an earlier view of approaching enemies.
Survivors support equipment, food, and building facilities. This page introduces Farmer, Blacksmith, Carpenter, Alchemist, Huntress, and Collector by purpose; this is neither a mandatory rescue order nor a complete roster.
Farmer
The Farmer expands food, farming, and some decorative facilities. Check quests and dialogue for the required workstations, then inspect each food recipe for its effects and ingredients. This is not a fixed rule that the Farmer must be rescued first.
- • Farmer workstations
- • Unlocked food recipes
- • Check farming recipes
- • Overgrowth tool (Revelwood materials)
Blacksmith
The Blacksmith supports crafting and upgrading warrior equipment. Follow the early main quest to rescue him, then check his upgrade options when replacing gear. Compare found gear with craftable gear before replacing it.
- • Check required facilities such as the Forge
- • Warrior equipment crafting menu
- • Warrior equipment upgrade menu
- • Check requirements for each equipment piece
Carpenter
The Carpenter expands furniture and building-related facilities. Check options such as street lanterns and the Quick Stack Station, keeping block-recipe unlocks separate from furniture unlocks. Test the space needed by a station before building a large storage room around it.
- • Quick Stack Station
- • Unlocked furniture recipes
- • Storage links with magic chests
- • Check street lanterns and decoration facilities
Alchemist
The Alchemist supports mage equipment and spell preparation. Check mage upgrades with this survivor, and read the actual spell recipes for ingredients and facilities. Use the actual recipe to check required facilities.
- • Mage equipment upgrade menu
- • Spell-recipe requirements
- • Check unlocked consumables
- • Recipe material-acquisition hints
Huntress
The Huntress handles ranger equipment crafting and upgrades. Bow users should check this survivor when replacing gear, reviewing the required materials and unlocks. Check the upgrade provider and materials for each piece of equipment.
- • Ranger equipment crafting menu
- • Ranger equipment upgrade menu
- • Equipment unlock conditions
- • Equipment material requirements
Collector
The Collector supports decorative building tools. The decay tool, made with Nomad Highlands materials, changes the ruined appearance of block edges. Keep decorative appearance changes separate from building-area upgrades.
- • Decay tool
- • Check Nomad Highlands materials
- • Ruined appearance on block edges
- • Check decoration recipes
First Floors & Walls
Start with a small floor and wall using wood or stone materials you already have. Check their appearance and material requirements before planning a large build around locked blocks. Use the Construction Hammer’s Material Catalog to check the available material names.
Expand Discovered Block Recipes
When expanding into stone materials, check discovered recipes and survivor workstations. The Mixed Sandstone Block recipe for the Nomad Highlands tier is found at the Scavenger Outpost. Changing from wood to stone does not establish a universal durability multiplier.
Combine Blocks & Decoration
For decorative builds, combine unlocked blocks with lamps, braziers, and stained glass. Pact of the Flame added yellow stained-glass blocks and a stone-wall terrain material. Check building materials separately from the time you can spend in the Shroud.
Coordinate a Large Build
For a large late-game build, coordinate the materials and decoration recipes you have discovered. In 1.0, discovering marble unlocks red-marble columns and arches. Check the recipe unlock and material sources before starting construction.
| Priority | Upgrade Name | Effect |
|---|---|---|
| 1 | Check the Altar’s Building Area | Check the building area of each altar. |
| 2 | Check Strengthen the Flame | Check the current requirements and effects. |
| 3 | Check the Altar Allowance | Up to 16 altars at Flame level 11 in 1.0. |
| 4 | Check Equipment Crafting Unlocks | Strengthening the Flame unlocks the next armor-crafting tier in 1.0. |
| 5 | Organize Travel Outposts | One altar can be selected as the visitor starting point. |
| 6 | Check the Shroud-Pushback Requirement | Normally Flame level 11; world settings can change the requirement. |
Floors & Foundations
- • Lay a level floor and foundation before putting up walls.
- • Try raising the floor one step above uneven ground, then test the layout and nearby water before expanding.
- • Place the Flame Altar near the center of the base to make good use of its coverage.
Walls & Roofs
- • Choose wall thickness for appearance and layout, and check the material cost before expanding.
- • Prototype a roof for the workspace and exterior, then check the lighting inside after placing it.
- • Add windows for a clearer view from inside, useful when watching the base perimeter.
Building for Co-op
- • Separate crafting areas for each player to keep co-op work organized.
- • Put shared storage in the center to manage materials in one place.
- • Multiple entrances make it easier for co-op players to leave and return.
Defensive Layouts
- • Keep perimeter paths and entrances clear. Do not confuse Sparkworks mechanisms with Trickster combat skills.
- • Build a lookout for visibility in every direction.
- • If you build a lookout tower, provide stairs and an exit; do not assume it is an automated weapon.
Q1. How many Flame Altars can be placed?
A. They are limited. The official 1.0 condition allows up to 16 at Flame level 11. Check the allowance at your current Flame progression before planning distant outposts. Pushing back the Shroud with altars normally unlocks at Flame level 11, although world settings can lower the required level. This is separate from upgrading an altar’s building area.
Q2. How many survivors can be rescued?
A. The six people listed here are examples organized by purpose, not a total survivor roster. The Blacksmith, Huntress, and Alchemist handle equipment upgrades for their respective combat styles; the Farmer, Carpenter, and Collector support food, furniture, and building facilities. Follow each quest and map marker rather than assuming every rescue is inside the Shroud.
Q3. Can a building mistake be undone?
A. Use the Construction Hammer’s removal and undo controls, testing placement and recovery on a small model first. In 1.0, terrain edits can be undone with a full backpack, but the resources are not returned to the backpack in that case. Agree on the demolition area with co-op teammates before renovating.
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