🏝️ Progression and Exploration Across the Five Main Regions
Who to speak to, what to prepare and which Pursuits to progress in the five main regions, including Stellar Basin’s deep-water equipment and Devil’s Spine’s tablets.
Edition:The five main regions and PC Pursuit steps. The Pale Reach and The Iron Rig are outside this table’s scope. English request fish names are retained. / Additional checks: October 3, 2026
Five main regions: Objectives and return points
| Region | First place to check | Next objective |
|---|---|---|
| The Marrows | Greater Marrow and Blackstone Isle | Progress the opening fishing requests, meet the Collector and unlock dredging. Check repairs and equipment at port before sailing. |
| Gale Cliffs | The Hermit’s home and Ingfell | Retrieve Family Crest for the Retired Whaler and progress the Hermitage reunion to unlock explosives. |
| Stellar Basin | Old Fortress and Research Outpost | Deliver the first three fish to the Research Assistant, retrieve parts and prepare deep-water equipment and Repulsion Machine. |
| Twisted Strand | Airman at Camp | Retrieve two mortar components from wrecks. Use three fish-based bait recipes at the traps. |
| Devil’s Spine | Fanatic at Ancient Temple | Offer the required catches at three tablets and light the statue using three Fathomless Flames. |
- This is a progression table for the five main regions, not a map of every port, Pursuit or DLC area.
Gale Cliffs: From Family Crest to explosives
- Speak to the Hermit in Gale Cliffs to start Hermitage and the brothers’ reunion.
- Dredge Family Crest inside the cliffs and deliver it to the Retired Whaler in Ingfell.
- At the Whaler’s indicated obstruction, ignite the explosives already installed there. You do not yet need purchased Packed Explosives. Report success to the Whaler.
- Take the Hermit aboard and deliver him to the Whaler in Ingfell. Packed Explosives can then be purchased.
- Do not stop after retrieving Family Crest: report to the Whaler and transport the Hermit. While carrying a passenger, avoid collisions that could lose cargo.
Stellar Basin: Three night samples and deep-water equipment
- Avoid the deep central area initially and take the request at Old Fortress. Prepare one of each of the first three fish above.
- Deliver Prototype Parts and install the received Repulsion Machine on the Generator at Research Outpost.
- Activate the Generator before entering central waters. Its creature-repelling effect is temporary, so finish the needed exploration while it operates.
- The later request needs one Anglerfish, Loosejaw, Giant Amphipod and Snailfish. Prepare both Abyssal and Hadal coverage before departure.
| Request or catch | Required conditions | Delivery or next action |
|---|---|---|
| Glowing Octopus ×1 | Night; a rod covering Shallow water. | Deliver to the Research Assistant at Old Fortress. |
| Firefly Squid ×1 | Night; a rod covering Coastal water. | Deliver to the Research Assistant at Old Fortress. |
| Aurora Jellyfish ×1 | Night; equip and deploy a suitable Trawl Net. Waiting at rod-fishing spots does not catch it. | Sail Stellar Basin with the net deployed, then deliver the catch to the Research Assistant. |
| Prototype Parts | Search the laboratory at Research Outpost. | Deliver the parts to progress toward Sampling Device and Repulsion Machine. |
| Abyssal and Hadal equipment | Sampling Device covers Abyssal. For Hadal, research and buy equipment such as Bottomless Lines. | Check supported water types before setting out for the next deep-water samples. |
- Aurora Jellyfish needs a net; deep-water fish need Abyssal or Hadal coverage. High fishing speed alone does not satisfy a water-type requirement.
- Installing the machine does not make the center permanently safe. Check that it is activated before entering.
Twisted Strand: Two components, three bait recipes, three collections
- Speak to the Airman at Camp, then retrieve Mortar Frame and Mortar Barrel from the wrecked aircraft and deliver them.
- Give the Airman fish for special trap bait. Prepare the three combinations below.
- Move the bait into Cargo and choose “Load the trap with Bait” at a trap. After the Airman fires, collect Chunk of Flesh from the defeated Mind Sucker.
- Repeat at the remaining traps and deliver three Chunks of Flesh to the Airman to progress toward Shimmering Necklace.
| Bait type | Required fish | Time to search | Equipment coverage |
|---|---|---|---|
| Pungent Bait | Grey Mullet ×2+Gar ×1 | Gar by day; Grey Mullet by day or night. | Grey Mullet is Coastal. Gar needs a Mangrove rod or net. |
| Reeking Bait | Longfin Eel ×2 | Mangrove at night. Longfin Eel cannot be trawled; equip a suitable rod. | Longfin Eel requires a Mangrove rod, not a net. |
| Fetid Bait | Grey Mullet ×1+Catfish ×1 | Grey Mullet by day or night; Catfish at night. | Grey Mullet is Coastal. Catfish needs a Mangrove rod or net. |
- Total for all three recipes: Grey Mullet ×3, Gar ×1, Longfin Eel ×2 and Catfish ×1. Do not leave prepared bait in storage before visiting the traps.
Devil’s Spine: Offerings for the three tablets
- Speak to the Fanatic at Ancient Temple to progress Flames of the Deep.
- Make the required offering at each of the three tablets and collect a Fathomless Flame from each.
- Place all three flames individually into the statue’s Stone Crucible at Ancient Temple.
- Return to the Fanatic; after the ritual, choose “Inspect the pyre” to retrieve Antique Pocket Watch.
| Approximate tablet location | Required catch | Equipment and cautions |
|---|---|---|
| Southern tablet near Charred Pontoon | Squat Lobster ×1+Spider Crab ×1 | Use a Crab Pot. Equipping only a rod and waiting does not catch these crabs. |
| Eastern / central tablet | Pale Skate ×1+Ghost Shark ×1 | Pale Skate needs a Volcanic rod; Ghost Shark needs Abyssal. |
| Northern tablet | Two aberrations | Prepare distorted fish rather than two specified regular fish. |
- Explosive shortcuts help navigation, but reaching the tablets does not require destroying every rock. Narrow passages offer other routes.
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