🎥 Content Warning Equipment Guide

Uses, purchase priorities and inventory planning for twelve selected entries

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📋 Suggested purchase priorities

Prepare these first

Camera recovery, charged lights and a Hugger when needed

Once the basics are reliable

Choose a Defibrillator, Shock Stick or Rescue Hook to suit the team

When funds and inventory allow

Recording support such as a Boom Mic, Reporter Mic or Clapper

🎥 Selected equipment in detail
Recording

Camera

Camera Starting equipment / free

Bring the camera home and extract its footage at base. Watch oxygen and recording capacity separately.

Purchase priority: First priority

Lighting

Old Flashlight

Old Flashlight $20

Basic handheld lighting. Distinguish supplied lights from extra shop purchases and recharge after returning.

Purchase priority: First priority

Medical and defense

Hugger

Hugger $100

Heals a teammate through a hug. Use it somewhere safe; pass it to a friend when you need their help healing.

Purchase priority: High

Lighting

Flare

Flare $40

A consumable light for the thrown location. Check inventory space and the throw direction separately from rechargeable lights.

Purchase priority: Medium

Lighting

Modern Flashlight

Modern Flashlight $150

A brighter lighting option than the Old Flashlight. Consider battery management and cost when darkness is a recurring problem.

Purchase priority: Medium

Rescue and movement

Rescue Hook

Rescue Hook $250

Pulls a teammate from a distance. Check the line and a safe destination; it is not treated as universal movement equipment.

Purchase priority: Medium

Medical and defense

Shock Stick

Shock Stick $400

A close-range stun tool. Enemy responses vary, so it is not treated as a weapon that defeats every threat.

Purchase priority: Medium

Medical and defense

Defibrillator

Defibrillator $300

Revives a fallen teammate. Decide whether the route back to the body is safe before attempting rescue.

Purchase priority: Medium

Audio and support

Boom Mic

Boom Mic $100

Captures audio for recording. Assign a carrier without crowding out the camera or lighting.

Purchase priority: Low

Audio and support

Reporter Mic

Reporter Mic $50

Audio support carried by the speaker. Plan the role separately from a Boom Mic; no fixed view multiplier is guaranteed.

Purchase priority: Low

Medical and defense

Goo Ball

Goo Ball Check shop

A single-use thrown tool for hindering movement. Reference prices disagree, so check the shop when purchasing.

Purchase priority: Low

Recording

Clapper

Clapper $100

A recording prop to use on camera. Consider it after lighting and medical needs, when cash and slots allow.

Purchase priority: Optional

❓ Equipment FAQ

Which recording equipment should I prepare first?

First learn to bring the starting camera home, extract its footage and upload it. Spend available cash on needed lighting, rescue and healing, then consider tools such as the Boom Mic or Reporter Mic. Treat microphones as support purchases after the basic filming and return routine is reliable.

How many consumables and spares should I take?

Plan around inventory slots and team roles. Share recording, lighting and rescue tools rather than assuming everyone can carry several of every item. Check whether an item is consumable or battery-powered and replenish or recharge it after returning. Manage oxygen and the return route separately from equipment stock.

When should I buy movement or rescue equipment?

Consider the Rescue Hook when the team needs a way to pull a teammate out of danger. Establish lighting and a reliable return routine first, then check the current shop price and shared equipment. Practice its pull and line of sight in a safe place before relying on it for a rescue.

What should I prepare for dark areas?

Charge the lights you have and decide who will illuminate the route. Check the floor, ceiling and way back when visibility is poor, and return rather than extending a shot blindly. Watch batteries, oxygen and enemies that react to light rather than assuming one lighting choice solves every encounter.

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