🎥 Content Warning Equipment Guide
Uses, purchase priorities and inventory planning for twelve selected entries
ATH-M50x
Glorious Model O 2
Keychron Q1 V2
iiyama 27" FHD
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Art of Balatro
PowerA Fusion Pro
Rakuten Points ¥3000
Switch OLED — Splatoon 3
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Prepare these first
Camera recovery, charged lights and a Hugger when needed
Once the basics are reliable
Choose a Defibrillator, Shock Stick or Rescue Hook to suit the team
When funds and inventory allow
Recording support such as a Boom Mic, Reporter Mic or Clapper
Camera
Camera Starting equipment / freeBring the camera home and extract its footage at base. Watch oxygen and recording capacity separately.
Purchase priority: First priority
Old Flashlight
Old Flashlight $20Basic handheld lighting. Distinguish supplied lights from extra shop purchases and recharge after returning.
Purchase priority: First priority
Hugger
Hugger $100Heals a teammate through a hug. Use it somewhere safe; pass it to a friend when you need their help healing.
Purchase priority: High
Flare
Flare $40A consumable light for the thrown location. Check inventory space and the throw direction separately from rechargeable lights.
Purchase priority: Medium
Modern Flashlight
Modern Flashlight $150A brighter lighting option than the Old Flashlight. Consider battery management and cost when darkness is a recurring problem.
Purchase priority: Medium
Rescue Hook
Rescue Hook $250Pulls a teammate from a distance. Check the line and a safe destination; it is not treated as universal movement equipment.
Purchase priority: Medium
Shock Stick
Shock Stick $400A close-range stun tool. Enemy responses vary, so it is not treated as a weapon that defeats every threat.
Purchase priority: Medium
Defibrillator
Defibrillator $300Revives a fallen teammate. Decide whether the route back to the body is safe before attempting rescue.
Purchase priority: Medium
Boom Mic
Boom Mic $100Captures audio for recording. Assign a carrier without crowding out the camera or lighting.
Purchase priority: Low
Reporter Mic
Reporter Mic $50Audio support carried by the speaker. Plan the role separately from a Boom Mic; no fixed view multiplier is guaranteed.
Purchase priority: Low
Goo Ball
Goo Ball Check shopA single-use thrown tool for hindering movement. Reference prices disagree, so check the shop when purchasing.
Purchase priority: Low
Clapper
Clapper $100A recording prop to use on camera. Consider it after lighting and medical needs, when cash and slots allow.
Purchase priority: Optional
Which recording equipment should I prepare first?
First learn to bring the starting camera home, extract its footage and upload it. Spend available cash on needed lighting, rescue and healing, then consider tools such as the Boom Mic or Reporter Mic. Treat microphones as support purchases after the basic filming and return routine is reliable.
How many consumables and spares should I take?
Plan around inventory slots and team roles. Share recording, lighting and rescue tools rather than assuming everyone can carry several of every item. Check whether an item is consumable or battery-powered and replenish or recharge it after returning. Manage oxygen and the return route separately from equipment stock.
When should I buy movement or rescue equipment?
Consider the Rescue Hook when the team needs a way to pull a teammate out of danger. Establish lighting and a reliable return routine first, then check the current shop price and shared equipment. Practice its pull and line of sight in a safe place before relying on it for a rescue.
What should I prepare for dark areas?
Charge the lights you have and decide who will illuminate the route. Check the floor, ceiling and way back when visibility is poor, and return rather than extending a shot blindly. Watch batteries, oxygen and enemies that react to light rather than assuming one lighting choice solves every encounter.
Glorious Model O 2
A wireless gaming mouse. Check the exact model’s quoted weight of around 68g, 26K BAMF sensor and honeycomb design.
G PRO X TKL
iiyama 27" FHD
How to Write Game Scenarios
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