📋 Content Warning Walkthrough

From the first preparation to continuing three-day quotas

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🎮 The basic game loop
1
Prepare: Buy and prepare equipment at base, then agree on roles and a route
2
Enter the Old World: Descend in the diving bell and film creatures or events while watching oxygen and recording time
3
Return: Recover the camera and return to the surface in the diving bell with surviving teammates
4
Upload: Extract at base and upload to SpöökTube; check views and ordinary shop revenue
5
Prepare equipment: Use ordinary revenue for needed equipment, recharge and replenish for the next excursion
📋 Progression by stage
Stage 1

🌱 Getting started (the first three-day quota)

Learn filming, returning and uploading

  • ▸ Learn the way back to the diving bell first
  • ▸ Practice camera controls and when to retreat
  • ▸ Agree on filming, observation, leading and return-route roles
  • ▸ Make extraction and upload after returning a habit
  • ▸ Choose the next tool from the shop and available funds

Practical advice: Start with short recordings so everyone learns the return and upload cycle. If the Factory appears, check machinery and enemies rather than treating it as a fixed safe training map.

Stage 2

🔧 Building consistency (the next quota)

Make lighting, medical support and camera recovery reliable

  • ▸ Buy a Hugger if the team needs healing
  • ▸ Charge lights and replace spent or lost tools
  • ▸ Consider a Defibrillator for rescue needs
  • ▸ Check branches and machinery in layouts such as the Factory
  • ▸ Observe encountered creatures such as Slurpers and keep a retreat route

Practical advice: Before buying expensive recording support, address injuries, failed recovery and getting lost. Prepare around the remaining quota and what the team can manage next trip.

Stage 3

📈 Broadening the response

Choose between rescue, defense and recording support

  • ▸ Practice Rescue Hook line of sight and a safe pull destination
  • ▸ Practice the Shock Stick in a safe place
  • ▸ Assign a carrier for tools such as the Boom Mic
  • ▸ Check batteries and the return route in dark passages
  • ▸ Respond to behavior such as EyeGuy reacting to light
  • ▸ Try a different subject when oxygen and time allow

Practical advice: Call out positions and the meeting point when lost. Agree on how far to continue rather than sending everyone independently deeper.

Stage 4

🏆 Working through later quotas

Prioritize returning even during dangerous encounters

  • ▸ Coordinate the Rescue Hook and recovery role
  • ▸ Allocate slots for a Clapper or audio equipment
  • ▸ Check Factory machinery and branching routes
  • ▸ Enter unfamiliar areas only with oxygen and a viable retreat
  • ▸ Observe threats such as Big Slap without provoking them
  • ▸ Retreat when threats overlap instead of forcing footage
  • ▸ Check the current views against the quota

Practical advice: Progress is not defined by clearing four mansion floors or a mine. Share roles for the group size and confirm the return route and remaining margin before entering danger.

⚠️ Five common problems to review
1.

Returning but forgetting extraction or upload

Response:

Process the camera after returning and complete upload and the view check.

2.

The camera operator falls and the camera is not recovered

Response:

Call out danger and pass the camera when possible. If the operator falls, decide whether recovery is safe.

3.

Spending slots and cash on tools the team does not need

Response:

Cover lighting, medical and recovery needs before spending spare cash and slots on recording support.

4.

Entering darkness without checking enemies or the ceiling

Response:

Prepare lighting and check the floor, ceiling and return route. Do not assume light stops every enemy.

5.

Splitting up and getting picked off

Response:

Agree on a workable grouping before departure. If separated, call out positions and regroup at the meeting point.

❓ Content Warning FAQ

Is it still free?

The launch giveaway was limited to the first 24 hours. Check the store when buying now and distinguish it from a license claimed during that promotion.

Can I play solo?

Solo play is possible, while the official presentation centers on two to four players. Alone, you handle filming, lighting and recovery, so favor a short excursion and a reliable return.

How can I improve views and income?

Frame subjects and team interactions and reliably complete return, extraction and upload. Consider audio tools when the basics are stable; the effect of a shot or item is not presented as a guaranteed multiplier.

What happens if I die?

Surviving teammates decide whether they can recover the camera and tools. A Defibrillator may allow revival, but assess the route to the body rather than risking the whole group.

Does it support Japanese?

Steam lists Japanese interface support. Check the language setting if needed, and agree on a shared language or signals for voice chat.

In which order should I buy equipment?

Establish charged lights, camera recovery and returning first, then share tools such as the Hugger, Defibrillator, Shock Stick or Rescue Hook as needed. Consider audio and Clapper extras when funds and slots allow, checking shop prices.

How should a beginner group start?

Assign filming, lighting and return checks before leaving. Learn the route back to the bell and complete a short filming-to-upload cycle. Do not assume a particular factory is a guaranteed safe tutorial.

What is the main filming habit to learn?

Balance readable framing with a way to bring the camera home. Do not chase proximity alone; practice stopping in time for oxygen, recording capacity and the route back.

❓ Walkthrough FAQ

What should I do when playing for the first time?

Gather the team, check the camera and lights, agree on roles and descend in the diving bell. Film a short encounter, return, extract, upload and check the views. Spend revenue on the lighting or medical support you need; adjust the next trip to what the group needs rather than farming a predetermined route.

On which day should I buy equipment?

Choose from the current shop prices, cash, quota and missing team support rather than a fixed day. Reaching the three-day view quota comes first; income and affordable equipment depend on what the group actually brings back and uploads. Check that new tools do not crowd out camera or rescue capacity.

What should I practice after the basics?

Make lighting, camera recovery and returning reliable, then adjust roles for different creatures and layouts. Choose tools for actual needs; provoking dangerous enemies at close range is not the sole measure of progress. Practice decisions that bring the team and footage home.

What should I look for when filming for views?

Frame a creature or event and its interaction with the team. Watch recording time and oxygen, avoid chasing one subject too long and bring the camera back to upload. Editorial threat letters describe caution priorities, not a guaranteed scoring rule.

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).