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INDIE GAME / PC・Steam

BOMBANANA! Defusing Switches: from three-player signals to confirming all four switches

Coordinate roles and PC controls, then set four switches using color order and Braille numbers. Includes the panel's ENTER button and an illustrative example.

Source materials checked: 2026-10-16

Normal Switches manual images from v1.0.1. Uses the controls shown for PC. No hands-on gameplay verification. Use this guide within its stated objective and scope.

6 entries shown

Starting conditions and objective

A three-player puzzle in the game. Assign Blind, Mute, and Deaf, and have the matching version of the Switches manual ready.

  1. Agree on who holds each piece of information and how to signal
  2. Work out up/down positions from four colors and four numbers
  3. Check all four switches, then press ENTER on the panel
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Agree on PC controls and communication first

Published v1.0.1/v1.1.0 screens label left-click as Interaction, right-click as Zoom, and E as Emote. ENTER here means the confirmation button drawn on the module. The same action has not been confirmed for the PC's Enter key. No guaranteed mapping is given for rebound keys or controller inputs.

Deaf's voice reaches Blind and Mute. Blind's voice reaches Mute but not Deaf. Mute hears both and responds to Deaf with hand and head movements. Blind and Mute cannot see each other directly, so Deaf reads Mute's answer and relays it to Blind by voice.

Press E to open the emote selection screen and use the number of raised fingers for numbers. There is no zero-finger display, so agree here that ten fingers mean 0. Do not mix this with 1–9 to mean the answer “ten.” For colors, Deaf can say “Red? Blue? Green? Yellow?” one at a time while Mute nods at the correct one, avoiding the need to memorize a color code on the first attempt.

Number positions from the left while facing the module: 1, 2, and so on. For a 3×3 grid, use 1–3 on top, 4–6 in the middle, and 7–9 on the bottom. Left/right gestures can reverse when facing each other, so using fingers for 1 = up, 2 = right, 3 = down, 4 = left is an editorial suggestion, not a standard in-game setting. Deaf translates these into direction words for Blind.

Agree on waiting and corrections too. If Mute shakes their head, Deaf says “Stop, cancel that instruction,” and Blind stops inputting. Deaf repeats the target position and proposed answer; after Mute nods, Deaf gives just one instruction again. Deaf cannot hear Blind repeat a number, so Mute must hear it and acknowledge it with a nod as an intermediary. If an input was already made before the correction arrived, follow the module-specific failure rules below.

For Braille devices, this guide follows the player-guide explanation that Blind can read numbers by placing a finger on the dots. Do not count dots as the number or make Deaf guess invisible number keys. Memorizing a Braille chart is not required here.

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Collect four of each required piece of information

Deaf: all four lamp colors from left to right. Blind: all four Braille numbers from left to right. Mute: the table matching that color order and each column's up/down condition.

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From input to confirmation

  1. Deaf reports all four colors and Blind all four numbers. Mute chooses the table matching the entire color order.
  2. Check each column's condition and decide the final up/down state of all four switches. For comparisons with another color's number, include that other number too.
  3. Deaf gives instructions such as “1 down, 2 up,” and Blind sets the switches.
  4. Deaf reads the four current positions from the left, and Mute checks them against the calculated sequence.
  5. Only once they match does Blind press ENTER on the panel. Setting the positions alone does not complete the module.

Do not select a table using only the first column's color. Communicate the target states rather than saying “press each one once” without regard to their current positions.

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Worked example: evaluate one column at a time

Worked example: evaluate one column at a time — open steps and answers

This input illustrates how to read the manual; it is not a record of a successful gameplay attempt.

Use the same color order as the first table in the published image, red–green–blue–yellow, with illustrative numbers 4–2–3–6. Red 4 is even, so down; green 2 belongs to the upper set, so up; blue 3 is below 5, so down; yellow 6 exceeds red 4, so up. Check down–up–down–up, then press ENTER.

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Checks after a wrong input

It is unconfirmed whether colors, numbers, and positions persist after an incorrect confirmation. Have Deaf announce cancellation, collect all four colors, four numbers, and current positions again, then recalculate. This is a cautious rechecking procedure, not a claim about the game's reset behavior.

If the table does not cover exactly 5 or equal values, do not add “at least” or “at most.” Recheck the current manual and inputs.

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Official Steam product information

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).